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Wrap Limits into a DeviceInfo struct
[libs/gl.git] / source / core / texture2dmultisample.cpp
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...