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Check the flat qualifier from the correct member
[libs/gl.git] / shaderlib / shadow.glsl
2022-10-05 Mikko RasaRearrange some things in the shader library
2022-03-16 Mikko RasaAnnotate uniforms with descriptor set layout qualifiers
2021-12-14 Mikko RasaClamp depth reference for shadows to 1.0
2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-09 Mikko RasaPass the queried position as an argument to get_shadow_...
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaDon't apply shadows outside the shadowmap's range
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-13 Mikko RasaAdd GLSL keywords for overriding functions
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2020-06-11 Mikko RasaAdd a new, better structured Phong shader