]> git.tdb.fi Git - libs/gl.git/commitdiff
Move vertex array object management out of Mesh
authorMikko Rasa <tdb@tdb.fi>
Tue, 18 Jun 2019 08:42:22 +0000 (11:42 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 18 Jun 2019 09:48:27 +0000 (12:48 +0300)
It's called VertexSetup because VertexArray was already in use.  On the
other hand I don't want to tie VAOs with the VertexArray class because
instanced rendering will need two VertexArrays in a single VAO.


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