]> git.tdb.fi Git - libs/gl.git/commitdiff
Remove the Blender 2.4 exporter now that 2.5 is stable
authorMikko Rasa <tdb@tdb.fi>
Tue, 6 Sep 2011 18:20:18 +0000 (21:20 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 6 Sep 2011 18:20:18 +0000 (21:20 +0300)
mesh_export.py [deleted file]

diff --git a/mesh_export.py b/mesh_export.py
deleted file mode 100644 (file)
index c2f346b..0000000
+++ /dev/null
@@ -1,846 +0,0 @@
-#!BPY
-
-"""
-Name: 'MSP GL Mesh (.mesh)...'
-Blender: 244
-Group: 'Export'
-"""
-
-import sys
-import math
-import bpy
-import Blender
-
-def make_edge_key(i1, i2):
-       return (min(i1, i2), max(i1, i2))
-
-progress_range = (0.0, 1.0, "")
-
-def set_progress(value):
-       Blender.Window.DrawProgressBar(progress_range[0]+progress_range[1]*value, progress_range[2])
-
-def set_progress_range(low, high, text):
-       global progress_range
-       progress_range = (low, high-low, text)
-       set_progress(0.0)
-
-
-class Edge:
-       def __init__(self, me):
-               if me.__class__==Edge:
-                       self._medge = me._medge
-                       self.v1 = me.v1
-                       self.v2 = me.v2
-                       self.smooth = me.smooth
-               else:
-                       self._medge = me
-                       self.smooth = False
-               self.faces = []
-
-       def __getattr__(self, attr):
-               return getattr(self._medge, attr)
-
-       def check_smooth(self, limit):
-               if len(self.faces)!=2:
-                       return
-
-               d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
-               if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
-                       self.smooth = True
-
-       def other_face(self, f):
-               if f.index==self.faces[0].index:
-                       if len(self.faces)>=2:
-                               return self.faces[1]
-                       else:
-                               return None
-               else:
-                       return self.faces[0]
-
-
-class Vertex:
-       def __init__(self, mv):
-               if mv.__class__==Vertex:
-                       self._mvert = mv._mvert
-                       self.no = mv.no
-                       self.uv = mv.uv
-               else:
-                       self._mvert = mv
-                       self.uv = None
-               self.flag = False
-               self.faces = []
-               self.tan = None
-               self.bino = None
-
-       def __getattr__(self, attr):
-               return getattr(self._mvert, attr)
-
-       def __cmp__(self, other):
-               if other is None:
-                       return 1
-               return cmp(self.index, other.index)
-
-       def __str__(self):
-               return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
-       
-       __repr__ = __str__
-
-
-class Face:
-       def __init__(self, mf):
-               self._mface = mf
-               self.edges = []
-               self.verts = [v for v in mf.verts]
-               self.flag = False
-
-       def __getattr__(self, attr):
-               return getattr(self._mface, attr)
-
-       def __cmp__(self, other):
-               if other is None:
-                       return 1
-               return cmp(self.index, other.index)
-
-       def __str__(self):
-               return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
-       
-       __repr__ = __str__
-
-       def pivot_vertices(self, *vt):
-               flags = [(v in vt) for v in self.verts]
-               l = len(self.verts)
-               for i in range(l):
-                       if flags[i] and not flags[(i+l-1)%l]:
-                               return self.verts[i:]+self.verts[:i]
-
-       def get_edge(self, v1, v2):     
-               key = make_edge_key(v1.index, v2.index)
-               for e in self.edges:
-                       if e.key==key:
-                               return e
-               raise KeyError, "No edge %s"%(key,)
-
-
-class Line:
-       def __init__(self, e):
-               self.edge = e
-               self.verts = [e.v1, e.v2]
-               self.flag = False
-
-       def __str__(self):
-               return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
-
-       __repr__ = __str__
-
-
-class Mesh:
-       def __init__(self, m):
-               self._mesh = m
-               self.verts = [Vertex(v) for v in m.verts]
-               self.faces = [Face(f) for f in m.faces]
-               self.materials = m.materials[:]
-
-               for f in self.faces:
-                       for i in range(len(f.verts)):
-                               f.verts[i] = self.verts[f.verts[i].index]
-                               f.verts[i].faces.append(f)
-
-               self.edges = dict([(e.key, Edge(e)) for e in m.edges])
-               for f in self.faces:
-                       for k in f.edge_keys:
-                               e = self.edges[k]
-                               e.faces.append(self.faces[f.index])
-                               f.edges.append(e)
-
-               self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
-
-               if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
-                       smooth_limit = math.cos(m.degr*math.pi/180)
-               else:
-                       smooth_limit = -1
-
-               for e in self.edges.itervalues():
-                       e.v1 = self.verts[e.v1.index]
-                       e.v2 = self.verts[e.v2.index]
-                       e.check_smooth(smooth_limit)
-
-       def __getattr__(self, attr):
-               return getattr(self._mesh, attr)
-
-       def splice(self, other):
-               material_map = []
-               for m in other.materials:
-                       if m in self.materials:
-                               material_map.append(self.materials.index(m))
-                       else:
-                               material_map.append(len(self.materials))
-                               self.materials.append(m)
-
-               offset = len(self.verts)
-               for v in other.verts:
-                       v.index += offset
-                       self.verts.append(v)
-
-               offset = len(self.faces)
-               for f in other.faces:
-                       f.index += offset
-                       f.mat = material_map[f.mat]
-                       self.faces.append(f)
-
-               for e in other.edges.itervalues():
-                       e.key = make_edge_key(e.v1.index, e.v2.index)
-                       self.edges[e.key] = e
-
-               self.lines += other.lines
-       
-       def generate_material_uv(self):
-               for f in self.faces:
-                       f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts)
-               self.faceUV = True
-
-       def split_vertices(self, find_group_func, debug):
-               groups = []
-               for i in range(len(self.verts)):
-                       v = self.verts[i]
-                       for f in v.faces:
-                               f.flag = False
-
-                       vg = []
-                       for f in v.faces:
-                               if not f.flag:
-                                       vg.append(find_group_func(v, f))
-
-                       groups.append(vg)
-
-                       set_progress(i*0.5/len(self.verts))
-
-               for i in range(len(self.verts)):
-                       if len(groups[i])==1:
-                               continue
-
-                       if debug:
-                               print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
-
-                       for g in groups[i][1:]:
-                               v = Vertex(self.verts[i])
-                               v.index = len(self.verts)
-                               self.verts.append(v)
-
-                               if debug:
-                                       print "  -> %d %s"%(v.index, [f.index for f in g])
-
-                               for f in g:
-                                       for j in range(len(f.edges)):
-                                               e = f.edges[j]
-
-                                               if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
-                                                       continue
-
-                                               if debug:
-                                                       print "  Splitting edge %s with faces %s"%(e.key, e.faces)
-
-                                               if e.other_face(f) not in g and len(e.faces)>=2:
-                                                       k = e.faces.index(f)
-                                                       e.faces.remove(f)
-                                                       e = Edge(e)
-                                                       f.edges[j] = e
-                                                       e.faces.append(f)
-                                               else:
-                                                       del self.edges[e.key]
-
-                                               if e.v1==self.verts[i]:
-                                                       e.v1 = v
-                                               elif e.v2==self.verts[i]:
-                                                       e.v2 = v
-
-                                               e.key = make_edge_key(e.v1.index, e.v2.index)
-                                               self.edges[e.key] = e
-
-                                       self.verts[i].faces.remove(f)
-                                       f.verts[f.verts.index(self.verts[i])] = v
-                                       v.faces.append(f)
-
-                       set_progress(0.5+i*0.5/len(self.verts))
-
-       def split_smooth(self, debug = False):
-               self.split_vertices(self.find_smooth_group, debug)
-
-       def split_uv(self, debug = False):
-               self.split_vertices(self.find_uv_group, debug)
-
-       def find_smooth_group(self, vert, face):
-               face.flag = True
-               queue = [face]
-
-               for f in queue:
-                       for e in f.edges:
-                               other = e.other_face(f)
-                               #if not other or other.index not in face_indices:
-                               if other not in vert.faces:
-                                       continue
-
-                               if e.smooth:
-                                       if not other.flag:
-                                               other.flag = True
-                                               queue.append(other)
-
-               return queue
-
-       def find_uv_group(self, vert, face):
-               uv = face.uv[face.verts.index(vert)]
-               face.flag = True
-               group = [face]
-               for f in vert.faces:
-                       if not f.flag and f.uv[f.verts.index(vert)]==uv:
-                               f.flag = True
-                               group.append(f)
-               return group
-
-       def compute_normals(self):
-               for v in self.verts:
-                       if v.faces:
-                               v.no = Blender.Mathutils.Vector()
-                               for f in v.faces:
-                                       v.no += f.no
-                               v.no.normalize()
-                       else:
-                               # XXX Should use edges to compute normal
-                               v.no = Blender.Mathutils.Vector(0, 0, 1)
-
-       def compute_uv(self):
-               for v in self.verts:
-                       if v.faces:
-                               v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
-
-       def compute_tbn(self):
-               for v in self.verts:
-                       v.tan = Blender.Mathutils.Vector()
-                       v.bino = Blender.Mathutils.Vector()
-                       for f in v.faces:
-                               fverts = f.pivot_vertices(False, v)
-                               v1 = fverts[1]
-                               v2 = fverts[-1]
-                               du1 = v1.uv[0]-v.uv[0]
-                               du2 = v2.uv[0]-v.uv[0]
-                               dv1 = v1.uv[1]-v.uv[1]
-                               dv2 = v2.uv[1]-v.uv[1]
-                               div = du1*dv2-du2*dv1
-                               edge1 = fverts[1].co-fverts[0].co
-                               edge2 = fverts[-1].co-fverts[0].co
-                               v.tan += (edge1*dv2-edge2*dv1)/div
-                               v.bino += (edge2*du1-edge1*du2)/div
-                       v.tan.normalize()
-                       v.bino.normalize()
-
-       def create_strip(self, face, max_len, debug):
-               edge = None
-               for e in face.edges:
-                       other = e.other_face(face)
-                       if other and not other.flag:
-                               edge = e
-                               break
-
-               if not edge:
-                       return None
-
-               if debug:
-                       print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index))
-
-               verts = face.pivot_vertices(edge.v1, edge.v2)
-               if len(verts)==3:
-                       result = [verts[-1], verts[0]]
-               else:
-                       result = [verts[-2], verts[-1]]
-
-               while 1:
-                       if debug:
-                               print "  Adding %s"%face
-
-                       verts = face.pivot_vertices(*result[-2:])
-                       k = len(result)%2
-
-                       face.flag = True
-                       if len(verts)==4 and not k:
-                               result.append(verts[3])
-                       result.append(verts[2])
-                       if len(verts)==4 and k:
-                               result.append(verts[3])
-
-                       if len(result)>=max_len:
-                               if debug:
-                                       print "  Max length exceeded"
-                               break
-
-                       edge = face.get_edge(*result[-2:])
-
-                       if debug:
-                               print "  Next edge is %s"%(edge.key, )
-
-                       next = edge.other_face(face)
-                       if not next or next.flag:
-                               break
-                       face = next
-
-               if debug:
-                       print "  %s"%[v.index for v in result]
-
-               return result
-
-
-class VertexCache:
-       def __init__(self, size):
-               self.size = size
-               self.slots = [-1]*self.size
-
-       def fetch(self, v):
-               hit = v.index in self.slots
-               if hit:
-                       self.slots.remove(v.index)
-               self.slots.append(v.index)
-               if not hit:
-                       del self.slots[0]
-               return hit
-
-       def fetch_strip(self, strip):
-               hits = 0
-               for v in strip:
-                       if self.fetch(v):
-                               hits += 1
-               return hits
-
-       def test_strip(self, strip):
-               hits = 0
-               for i in range(len(strip)):
-                       if i>=self.size:
-                               break
-                       if strip[i].index in self.slots[i:]:
-                               hits += 1
-               return hits
-
-
-class OutFile:
-       def __init__(self, fn):
-               if fn==None:
-                       self.file = sys.stdout
-               else:
-                       self.file = open(fn, "w")
-               self.indent = 0
-
-       def make(self, kwd, *params):
-               pstr = ""
-               for p in params:
-                       if type(p)==float:
-                               pstr += " %.6g"%p
-                       else:
-                               pstr += " %s"%p
-               return "%s%s"%(kwd, pstr)
-
-       def write(self, kwd, *params):
-               self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
-
-       def begin(self, kwd, *params):
-               i = '\t'*self.indent
-               self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
-               self.indent += 1
-
-       def end(self):
-               self.indent -= 1
-               self.file.write("%s};\n"%('\t'*self.indent))
-
-
-class Exporter:
-       def __init__(self, fn):
-               self.out_file = OutFile(fn)
-               self.use_strips = True
-               self.use_degen_tris = True
-               self.max_strip_len = 1024
-               self.optimize_cache = False
-               self.cache_size = 64
-               self.export_lines = True
-               self.tbn_vecs = False
-               self.compound = False
-               self.object = False
-               self.material_tex = False
-               self.debug = False
-               self.strip_debug = False
-               self.split_debug = False
-
-       def stripify(self, mesh):
-               for f in mesh.faces:
-                       f.flag = False
-
-               faces_done = 0
-               strips = []
-               loose = []
-
-               cache = None
-               if self.optimize_cache:
-                       cache = VertexCache(self.cache_size)
-
-               island = []
-               island_strips = []
-               while 1:
-                       if not island:
-                               queue = []
-                               for f in mesh.faces:
-                                       if not f.flag:
-                                               f.flag = True
-                                               queue.append(f)
-                                               break
-
-                               if not queue:
-                                       break
-
-                               while queue:
-                                       f = queue[0]
-                                       del queue[0]
-                                       island.append(f)
-
-                                       for e in f.edges:
-                                               other = e.other_face(f)
-                                               if other and not other.flag:
-                                                       other.flag = True
-                                                       queue.append(other)
-
-                               for f in island:
-                                       f.flag = False
-
-                       best = 5
-                       face = None
-                       for f in island:
-                               if f.flag:
-                                       continue
-                               score = 0
-                               for e in f.edges:
-                                       other = e.other_face(f)
-                                       if other and not other.flag:
-                                               score += 1
-                               if score>0 and score<best:
-                                       face = f
-                                       best = score
-
-                       if not face:
-                               while island_strips:
-                                       best = 0
-                                       if cache:
-                                               best_hits = 0
-                                               for i in range(len(island_strips)):
-                                                       hits = cache.test_strip(island_strips[i])
-                                                       if hits>best_hits:
-                                                               best = i
-                                                               best_hits = hits
-
-                                       s = island_strips[best]
-                                       del island_strips[best]
-                                       strips.append(s)
-
-                                       if cache:
-                                               cache.fetch_strip(s)
-
-                               faces_done += len(island)
-                               set_progress(float(faces_done)/len(mesh.faces))
-
-                               loose += [f for f in island if not f.flag]
-                               for f in island:
-                                       f.flag = True
-
-                               island = []
-                               island_strips = []
-                               continue
-
-                       strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug)
-                       if strip:
-                               island_strips.append(strip)
-
-               if self.debug:
-                       print "%d strips:"%len(strips)
-                       for i in range(len(strips)):
-                               print "  %d: %d indices"%(i, len(strips[i]))
-                       print "%d loose faces"%len(loose)
-                       nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose])
-                       print "%d indices total"%nind
-
-               if cache:
-                       cache = VertexCache(self.cache_size)
-                       total_hits = 0
-
-               if self.use_degen_tris and strips:
-                       big_strip = []
-
-                       for s in strips:
-                               if big_strip:
-                                       glue = [big_strip[-1], s[0]]
-                                       if len(big_strip)%2:
-                                               glue += [s[0]]
-
-                                       big_strip += glue
-                                       if cache:
-                                               total_hits += cache.fetch_strip(glue)
-
-                               big_strip += s
-                               if cache:
-                                       total_hits += cache.fetch_strip(s)
-
-                       for f in loose:
-                               if len(big_strip)%2:
-                                       order = (-1, -2, 0, 1)
-                               else:
-                                       order = (0, 1, -1, -2)
-                               verts = [f.verts[i] for i in order[:len(f.verts)]]
-
-                               if big_strip:
-                                       glue = [big_strip[-1], verts[0]]
-                                       big_strip += glue
-                                       if cache:
-                                               total_hits += cache.fetch_strip(glue)
-
-                               big_strip += verts
-                               if cache:
-                                       total_hits += cache.fetch_strip(verts)
-
-                       strips = [big_strip]
-                       loose = []
-                       
-                       if self.debug:
-                               nind = len(big_strip)
-                               print "Big strip has %d indices"%nind
-                               if self.optimize_cache:
-                                       print "%d cache hits"%total_hits
-
-               if self.debug:
-                       ntris = sum([len(f.verts)-2 for f in mesh.faces])
-                       print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
-
-               return strips, loose
-
-       def export(self):
-               scene = bpy.data.scenes.active
-
-               objs = Blender.Object.GetSelected()
-               if not objs:
-                       raise Exception, "Nothing to export"
-               for o in objs:
-                       if o.getType()!="Mesh":
-                               raise Exception, "Can only export Mesh data"
-
-               Blender.Window.DrawProgressBar(0.0, "Preparing");
-
-               mesh = Blender.Mesh.New("export_tmp")
-               mesh.getFromObject(objs[0])
-               mesh = Mesh(mesh)
-               if self.compound:
-                       # Must keep a ref to each Blender mesh
-                       bmeshes = []
-                       for o in objs[1:]:
-                               bmesh = Blender.Mesh.New("export_tmp")
-                               bmesh.getFromObject(o)
-                               bmeshes.append(bmesh)
-                               mesh.splice(Mesh(bmesh))
-
-               if self.debug:
-                       ntris = sum([len(f.verts)-2 for f in mesh.faces])
-                       print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
-
-               set_progress_range(0.05, 0.35, "Smoothing")
-               mesh.split_smooth(self.split_debug)
-
-               if self.debug:
-                       print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
-
-               mesh.compute_normals()
-
-               if self.material_tex:
-                       mesh.generate_material_uv()
-
-               if mesh.faceUV:
-                       set_progress_range(0.35, 0.65, "Splitting UVs")
-                       mesh.split_uv(self.split_debug)
-                       if self.debug:
-                               print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
-
-                       mesh.compute_uv()
-                       if self.tbn_vecs:
-                               mesh.compute_tbn()
-
-               set_progress_range(0.65, 0.95, "Creating strips")
-               strips = []
-               loose = mesh.faces
-               if self.use_strips:
-                       strips, loose = self.stripify(mesh)
-
-               Blender.Window.DrawProgressBar(0.95, "Writing file");
-
-               if self.object:
-                       self.out_file.begin("mesh")
-
-               fmt = "NORMAL3"
-               if mesh.faceUV:
-                       fmt += "_TEXCOORD2"
-                       if self.tbn_vecs:
-                               fmt += "_ATTRIB33_ATTRIB34"
-               fmt += "_VERTEX3"
-               self.out_file.begin("vertices", fmt)
-               norm = None
-               uv = None
-               tan = None
-               bino = None
-               for v in mesh.verts:
-                       if v.no!=norm:
-                               self.out_file.write("normal3", *v.no)
-                               norm = v.no
-                       if v.uv!=uv:
-                               self.out_file.write("texcoord2", *v.uv)
-                               uv = v.uv
-                       if v.tan!=tan:
-                               self.out_file.write("attrib3", 3, *v.tan)
-                               tan = v.tan
-                       if v.bino!=bino:
-                               self.out_file.write("attrib3", 4, *v.bino)
-                               bino = v.bino
-                       self.out_file.write("vertex3", *v.co)
-               self.out_file.end()
-               for s in strips:
-                       self.out_file.begin("batch", "TRIANGLE_STRIP")
-                       indices = []
-                       n = 0
-                       for v in s:
-                               indices.append(v.index)
-                               if len(indices)>=32:
-                                       self.out_file.write("indices", *indices)
-                                       indices = []
-                       if indices:
-                               self.out_file.write("indices", *indices)
-                       self.out_file.end()
-
-               if loose:
-                       self.out_file.begin("batch", "TRIANGLES")
-                       for f in loose:
-                               for i in range(2, len(f.verts)):
-                                       self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index)
-                       self.out_file.end()
-
-               if self.export_lines and mesh.lines:
-                       self.out_file.write("batch", "LINES")
-                       for l in mesh.lines:
-                               self.out_file.write("indices", l.verts[0].index, l.verts[1].index)
-                       self.out_file.end()
-
-               if self.object:
-                       self.out_file.end()
-                       self.out_file.begin("technique")
-                       self.out_file.begin("pass", '""')
-                       if self.material_tex:
-                               self.out_file.begin("material")
-                               self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                               self.out_file.end()
-                               self.out_file.begin("texunit", 0)
-                               self.out_file.begin("texture2d")
-                               self.out_file.write("min_filter", "NEAREST")
-                               self.out_file.write("mag_filter", "NEAREST")
-                               self.out_file.write("storage", "RGB", len(mesh.materials), 1)
-                               texdata = '"'
-                               for m in mesh.materials:
-                                       texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255))
-                               texdata += '"'
-                               self.out_file.write("raw_data", texdata)
-                               self.out_file.end()
-                               self.out_file.end()
-                       elif mesh.materials:
-                               m = mesh.materials[0]
-                               self.out_file.begin("material")
-                               self.out_file.write("diffuse", m.R, m.G, m.B, 1.0)
-                               self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
-                               self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
-                               self.out_file.write("shininess", m.hard);
-                               self.out_file.end()
-                       self.out_file.end()
-                       self.out_file.end()
-
-               Blender.Window.DrawProgressBar(1.0, "Done")
-
-
-class FrontEnd:
-       def __init__(self):
-               self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
-               self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
-
-       def run(self):
-               self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
-               self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
-               self.max_strip_len = Blender.Draw.Create(self.config.get('max_strip_len', 1024))
-               self.optimize_cache = Blender.Draw.Create(self.config.get('optimize_cache', False))
-               self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64))
-               self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
-               self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
-               self.compound = Blender.Draw.Create(self.config.get('compound', False))
-               self.object = Blender.Draw.Create(self.config.get('object', False))
-               self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False))
-               self.debug = Blender.Draw.Create(self.config.get('debug', False))
-               self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
-               self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
-               ret = Blender.Draw.PupBlock("Export MSP GL mesh",
-                       [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
-                               ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
-                               ("Max strip len", self.max_strip_len, 4, 16384, "Maximum length of a triangle strip"),
-                               ("Optimize cache", self.optimize_cache, "Optimize for vertex cache"),
-                               ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"),
-                               ("Export lines", self.export_lines, "Export lone edges as lines"),
-                               ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
-                               ("Compound", self.compound, "Create a compound mesh of all selected objects"),
-                               ("Object", self.object, "Export as an object"),
-                               ("Material texture", self.material_tex, "Create a texture from material data"),
-                               ("Debugging options"),
-                               ("Debug", self.debug),
-                               ("Debug strips", self.strip_debug),
-                               ("Debug splitting", self.split_debug)])
-               if ret:
-                       dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
-                       obj = Blender.Object.GetSelected()[0]
-                       ext = "mesh"
-                       if self.object.val:
-                               ext = "object"
-                       Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext))
-
-       def draw(self):
-               pass
-
-       def export(self, fn):
-               self.config['use_strips'] = self.use_strips.val
-               self.config['use_degen_tris'] = self.use_degen_tris.val
-               self.config['max_strip_len'] = self.max_strip_len.val
-               self.config['optimize_cache'] = self.optimize_cache.val
-               self.config['cache_size'] = self.cache_size.val
-               self.config['export_lines'] = self.export_lines.val
-               self.config['tbn_vecs'] = self.tbn_vecs.val
-               self.config['compound'] = self.compound.val
-               self.config['object'] = self.object.val
-               self.config['material_tex'] = self.material_tex.val
-               self.config['debug'] = self.debug.val
-               self.config['strip_debug'] = self.strip_debug.val
-               self.config['split_debug'] = self.split_debug.val
-               Blender.Registry.SetKey('mspgl_export', self.config, True)
-
-               import os
-               self.temp_config["dirname"] = os.path.dirname(fn)
-               Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
-
-               exp = Exporter(fn)
-               exp.use_strips = self.use_strips.val
-               exp.use_degen_tris = self.use_degen_tris.val
-               exp.max_strip_len = self.max_strip_len.val
-               exp.optimize_cache = self.optimize_cache.val
-               exp.cache_size = self.cache_size.val
-               exp.export_lines = self.export_lines.val
-               exp.tbn_vecs = self.tbn_vecs.val
-               exp.compound = self.compound.val
-               exp.object = self.object.val
-               exp.material_tex = self.material_tex.val
-               exp.debug = self.debug.val
-               exp.strip_debug = self.strip_debug.val
-               exp.split_debug = self.split_debug.val
-               exp.export()
-
-
-if __name__=="__main__":
-       fe = FrontEnd()
-       fe.run()