class Renderable;
class Texture;
class Texturing;
-class VertexArray;
class WindingTest;
/**
bool lighting_changed;
std::vector<const ProgramData *> shdata_stack;
bool shdata_changed;
- const VertexArray *vertex_array;
const Buffer *element_buffer;
std::set<const Renderable *> excluded;
Renderer state is popped. */
void add_shader_data(const ProgramData &data);
- void set_vertex_array(const VertexArray *);
void set_element_buffer(const Buffer *);
void set_winding_test(const WindingTest *);
void set_reverse_winding(bool);