]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Drop Id tags and copyright notices from files
[libs/gl.git] / source / vertexarray.cpp
index c0ca8dca80f22b96f1efdfe8f9de6ccd9dc04ffd..f3476268b8c5c30071ba70a7c14c9e349d6a9359 100644 (file)
@@ -1,51 +1,44 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include "arb_vertex_program.h"
+#include "buffer.h"
+#include "extension.h"
 #include "gl.h"
+#include "version_1_2.h"
+#include "version_1_3.h"
 #include "vertexarray.h"
-#include "vertexbuffer.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-VertexArray::VertexArray(VertexFormat f):
-       format(NODATA),
-       stride(get_stride(f)),
-       vbuf(0),
-       own_vbuf(false)
+VertexArray::ArrayMask VertexArray::enabled_arrays;
+
+VertexArray::VertexArray(const VertexFormat &f):
+       defer_vbuf(true),
+       dirty(false)
 {
-       // Reverse the format so the first item is in lowest bits.  This makes handling in bind() easier.
-       for(uint fmt=f; fmt; fmt>>=4)
-               format=(format, static_cast<VertexFormat>(fmt&15));
+       reset(f);
 }
 
 VertexArray::~VertexArray()
-{
-       if(own_vbuf)
-               delete vbuf;
-}
+{ }
 
 void VertexArray::use_vertex_buffer()
 {
-       if(vbuf) return;
+       if(vbuf)
+               return;
 
-       vbuf=new VertexBuffer();
-       own_vbuf=true;
-       update_data();
+       vbuf = new Buffer(ARRAY_BUFFER);
+       defer_vbuf = false;
+       dirty = true;
 }
 
-void VertexArray::use_vertex_buffer(VertexBuffer *b)
+void VertexArray::use_vertex_buffer(Buffer *b)
 {
-       if(vbuf) return;
-
-       vbuf=b;
-       update_data();
+       vbuf = b;
+       vbuf.keep();
+       defer_vbuf = false;
+       dirty = true;
 }
 
 void VertexArray::reserve(unsigned n)
@@ -58,89 +51,164 @@ void VertexArray::clear()
        data.clear();
 }
 
-void VertexArray::reset(VertexFormat f)
+void VertexArray::reset(const VertexFormat &f)
 {
        clear();
-       format=NODATA;
-       for(uint fmt=f; fmt; fmt>>=4)
-               format=(format, static_cast<VertexFormat>(fmt&15));
-       stride=get_stride(format);
-}
+       format = f;
+       stride = get_stride(format);
 
-RefPtr<VertexArrayBuilder> VertexArray::modify()
-{
-       return new VertexArrayBuilder(*this);
+       bool has_multitex = false;
+       bool has_gen_attrs = false;
+       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
+       {
+               if(*c>=TEXCOORD1+4 && *c<ATTRIB1)
+                       has_multitex = true;
+               if(*c>=ATTRIB1)
+                       has_gen_attrs = true;
+       }
+       if(has_multitex)
+               static RequireVersion _ver(1, 3);
+       if(has_gen_attrs)
+               static RequireExtension _ext("GL_ARB_vertex_program");
 }
 
 void VertexArray::apply() const
 {
-       if(format==NODATA)
-               throw InvalidState("Trying to apply a vertex apply of format NODATA");
+       if(format.empty())
+               throw InvalidState("Trying to apply a vertex array with no data");
 
        if(vbuf)
-               vbuf->bind();
+       {
+               vbuf->bind_to(ARRAY_BUFFER);
+               if(dirty)
+               {
+                       vbuf->data(data.size()*sizeof(float), &data[0]);
+                       dirty = false;
+               }
+       }
 
-       const float *base=vbuf?0:&data[0];
-       uint offset=0;
-       uint found=0;
-       uint bpv=stride*sizeof(float);
-       for(uint fmt=format; fmt; fmt>>=4)
+       const float *base = (vbuf ? 0 : &data[0]);
+       unsigned offset = 0;
+       ArrayMask found;
+       unsigned bpv = stride*sizeof(float);
+       unsigned active_tex = 0;
+       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
-               uint sz=(fmt&3)+1;
-               switch(fmt&12)
+               unsigned sz = (*c&3)+1;
+               unsigned t = *c>>2;
+               bool en = enabled_arrays.is_set(t);
+               switch(t)
                {
                case 0:
                        glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_VERTEX_ARRAY);
                        break;
-               case 4:
+               case 1:
                        glNormalPointer(GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_NORMAL_ARRAY);
                        break;
-               case 8:
-                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                       break;
-               case 12:
+               case 2:
                        if(sz==1)
                                glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
                        else
                                glColorPointer(sz, GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_COLOR_ARRAY);
+                       break;
+               default:
+                       if(t<11)
+                       {
+                               if(t>3 || active_tex)
+                               {
+                                       glClientActiveTexture(GL_TEXTURE0+(t-3));
+                                       active_tex = t-3;
+                               }
+                               glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
+                               if(!en)
+                                       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+                       }
+                       else
+                       {
+                               glVertexAttribPointerARB(t-11, sz, GL_FLOAT, false, bpv, base+offset);
+                               if(!en)
+                                       glEnableVertexAttribArrayARB(t-11);
+                       }
                        break;
                }
-               found|=1<<((fmt&12)>>2);
-               offset+=sz;
+               found.set(t);
+               offset += sz;
        }
 
-       set_array(GL_VERTEX_ARRAY, found&1, 1);
-       set_array(GL_NORMAL_ARRAY, found&2, 2);
-       set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4);
-       set_array(GL_COLOR_ARRAY, found&8, 8);
+       for(unsigned i=0; i<64; ++i)
+               if(enabled_arrays.is_set(i) && !found.is_set(i))
+               {
+                       if(i==0)
+                               glDisableClientState(GL_VERTEX_ARRAY);
+                       else if(i==1)
+                               glDisableClientState(GL_NORMAL_ARRAY);
+                       else if(i==2)
+                               glDisableClientState(GL_COLOR_ARRAY);
+                       else if(i>=3 && i<11)
+                       {
+                               if(i>3 || active_tex)
+                                       glClientActiveTexture(GL_TEXTURE0+(i-3));
+                               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+                               active_tex = i-3;
+                       }
+                       else
+                               glDisableVertexAttribArrayARB(i-11);
+               }
+
+       enabled_arrays = found;
+
+       if(active_tex)
+               glClientActiveTexture(GL_TEXTURE0);
 
-       VertexBuffer::unbind();
+       if(vbuf)
+               Buffer::unbind_from(ARRAY_BUFFER);
 }
 
-/**
-Updates the VertexArray data to the VertexBuffer tied to the array, if any.
-*/
-void VertexArray::update_data()
+float *VertexArray::append()
 {
-       if(vbuf)
-               vbuf->data(data.size()*sizeof(float), &data[0]);
+       data.insert(data.end(), stride, 0.0f);
+       set_dirty();
+       return &*(data.end()-stride);
 }
 
-void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const
+float *VertexArray::modify(unsigned i)
 {
-       if((enabled_arrays&mask) && !bit)
-       {
-               glDisableClientState(array);
-               enabled_arrays&=~mask;
-       }
-       else if(!(enabled_arrays&mask) && bit)
+       set_dirty();
+       return &data[0]+i*stride;
+}
+
+void VertexArray::set_dirty()
+{
+       dirty = true;
+       if(defer_vbuf)
        {
-               glEnableClientState(array);
-               enabled_arrays|=mask;
+               vbuf = new Buffer(ARRAY_BUFFER);
+               defer_vbuf = false;
        }
 }
 
-unsigned VertexArray::enabled_arrays=0;
+
+VertexArray::ArrayMask::ArrayMask()
+{
+       for(unsigned i=0; i<N; ++i)
+               mask[i] = 0;
+}
+
+void VertexArray::ArrayMask::set(unsigned bit)
+{
+       mask[bit/B] |= 1<<(bit%B);
+}
+
+bool VertexArray::ArrayMask::is_set(unsigned bit) const
+{
+       return mask[bit/B]&(1<<(bit%B));
+}
 
 
 VertexArray::Loader::Loader(VertexArray &a):
@@ -154,8 +222,38 @@ VertexArray::Loader::Loader(VertexArray &a):
        add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
        add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
        add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+       add("multitexcoord1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
+       add("multitexcoord2", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord3", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
        add("color3",    static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
        add("color4",    static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
+       add("attrib1",   static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
+       add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
+       add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
+       add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+}
+
+
+void array_element(int i)
+{
+       glArrayElement(i);
+}
+
+void draw_arrays(PrimitiveType mode, int first, unsigned count)
+{
+       glDrawArrays(mode, first, count);
+}
+
+void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
+{
+       glDrawElements(mode, count, type, indices);
+}
+
+void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
+{
+       static RequireVersion _ver(1, 2);
+       glDrawRangeElements(mode, low, high, count, type, indices);
 }
 
 } // namespace GL