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Check the flat qualifier from the correct member
[libs/gl.git] / source / scene.cpp
diff --git a/source/scene.cpp b/source/scene.cpp
deleted file mode 100644 (file)
index 7d3c167..0000000
+++ /dev/null
@@ -1,87 +0,0 @@
-#include <msp/datafile/collection.h>
-#include "animatedobject.h"
-#include "camera.h"
-#include "renderer.h"
-#include "scene.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Scene::~Scene()
-{
-       for(list<Renderable *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
-}
-
-void Scene::render(const Tag &tag) const
-{
-       Renderer renderer(0);
-       render(renderer, tag);
-}
-
-bool Scene::setup_frustum(const Renderer &renderer) const
-{
-       const Camera *camera = renderer.get_camera();
-       if(!camera)
-               return false;
-
-       const Matrix &matrix = camera->get_object_matrix();
-
-       float y = tan(camera->get_field_of_view()/2.0f);
-       float s = sqrt(y*y+1);
-       frustum_edges[0] = matrix*Vector4(0, 1/s, y/s, 0);
-       frustum_edges[1] = matrix*Vector4(0, -1/s, y/s, 0);
-
-       float x = y*camera->get_aspect();
-       s = sqrt(x*x+1);
-       frustum_edges[2] = matrix*Vector4(1/s, 0, x/s, 0);
-       frustum_edges[3] = matrix*Vector4(-1/s, 0, x/s, 0);
-
-       const Vector3 &camera_pos = camera->get_position();
-       Vector4 pos4 = compose(camera_pos, 0.0f);
-       for(unsigned i=0; i<4; ++i)
-               frustum_edges[i].w = -inner_product(frustum_edges[i], pos4);
-
-       const Vector3 &look_dir = camera->get_look_direction();
-       frustum_edges[4] = compose(look_dir, -dot(camera_pos, look_dir)-camera->get_far_clip());
-       frustum_edges[5] = compose(-look_dir, dot(camera_pos, look_dir)+camera->get_near_clip());
-
-       return true;
-}
-
-bool Scene::frustum_cull(const Renderable &renderable) const
-{
-       const Matrix *matrix = renderable.get_matrix();
-       const Geometry::BoundingSphere<float, 3> *bsphere = renderable.get_bounding_sphere();
-       if(!matrix || !bsphere)
-               return false;
-
-       Vector4 center = *matrix*compose(bsphere->get_center(), 1.0f);
-       float radius = bsphere->get_radius();
-
-       for(unsigned i=0; i<6; ++i)
-               if(inner_product(center, frustum_edges[i])>radius)
-                       return true;
-
-       return false;
-}
-
-
-Scene::Loader::Loader(Scene &s, Collection &c):
-       DataFile::CollectionObjectLoader<Scene>(s, &c)
-{
-       add("object", &Loader::object);
-}
-
-void Scene::Loader::object(const string &n)
-{
-       RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
-       load_sub(*anob);
-       obj.add(*anob);
-       obj.owned_data.push_back(anob.release());
-}
-
-} // namespace GL
-} // namespace Msp