X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=e6c62e802f8c9672fafce477d3eae50c9f2efaac;hp=7d3c167975e7a3c548de29cc5aff782439e46a3a;hb=HEAD;hpb=3919a742c65783a9ebce05a88427bdcd8f6a6c92 diff --git a/source/scene.cpp b/source/scene.cpp deleted file mode 100644 index 7d3c1679..00000000 --- a/source/scene.cpp +++ /dev/null @@ -1,87 +0,0 @@ -#include -#include "animatedobject.h" -#include "camera.h" -#include "renderer.h" -#include "scene.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Scene::~Scene() -{ - for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - -void Scene::render(const Tag &tag) const -{ - Renderer renderer(0); - render(renderer, tag); -} - -bool Scene::setup_frustum(const Renderer &renderer) const -{ - const Camera *camera = renderer.get_camera(); - if(!camera) - return false; - - const Matrix &matrix = camera->get_object_matrix(); - - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = matrix*Vector4(0, 1/s, y/s, 0); - frustum_edges[1] = matrix*Vector4(0, -1/s, y/s, 0); - - float x = y*camera->get_aspect(); - s = sqrt(x*x+1); - frustum_edges[2] = matrix*Vector4(1/s, 0, x/s, 0); - frustum_edges[3] = matrix*Vector4(-1/s, 0, x/s, 0); - - const Vector3 &camera_pos = camera->get_position(); - Vector4 pos4 = compose(camera_pos, 0.0f); - for(unsigned i=0; i<4; ++i) - frustum_edges[i].w = -inner_product(frustum_edges[i], pos4); - - const Vector3 &look_dir = camera->get_look_direction(); - frustum_edges[4] = compose(look_dir, -dot(camera_pos, look_dir)-camera->get_far_clip()); - frustum_edges[5] = compose(-look_dir, dot(camera_pos, look_dir)+camera->get_near_clip()); - - return true; -} - -bool Scene::frustum_cull(const Renderable &renderable) const -{ - const Matrix *matrix = renderable.get_matrix(); - const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); - if(!matrix || !bsphere) - return false; - - Vector4 center = *matrix*compose(bsphere->get_center(), 1.0f); - float radius = bsphere->get_radius(); - - for(unsigned i=0; i<6; ++i) - if(inner_product(center, frustum_edges[i])>radius) - return true; - - return false; -} - - -Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c) -{ - add("object", &Loader::object); -} - -void Scene::Loader::object(const string &n) -{ - RefPtr anob = new AnimatedObject(get_collection().get(n)); - load_sub(*anob); - obj.add(*anob); - obj.owned_data.push_back(anob.release()); -} - -} // namespace GL -} // namespace Msp