+++ /dev/null
-#ifndef MSP_GL_RESOURCES_H_
-#define MSP_GL_RESOURCES_H_
-
-#include <msp/datafile/collection.h>
-#include "texture.h"
-
-namespace Msp {
-namespace GL {
-
-class ResourceManager;
-class Texture2D;
-
-/**
-A collection class for GL resources. Most useful as a base class for an
-application-specific collection.
-*/
-class Resources: virtual public DataFile::Collection
-{
-private:
- TextureFilter default_tex_filter;
- bool srgb_conversion;
- ResourceManager *resource_manager;
-
-public:
- Resources();
-
- void set_default_texture_filter(TextureFilter);
-
- /** Enables or disables sRGB conversion. If enabled, textures and material
- colors are converted from sRGB to linear color space when loaded. */
- void set_srgb_conversion(bool);
-
- bool get_srgb_conversion() const { return srgb_conversion; }
-
- void set_resource_manager(ResourceManager *);
-
-protected:
- Texture2D *create_texture2d(const std::string &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif