]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.h
Redesign depth and stencil test and blend state management
[libs/gl.git] / source / render / renderer.h
index 27087197690fca5bd7da7e784dc2fd11f5b88a13..23ced9e4fc567bc124a80fefd70b330937f149cc 100644 (file)
@@ -4,6 +4,7 @@
 #include <set>
 #include <vector>
 #include "matrix.h"
+#include "pipelinestate.h"
 #include "programdata.h"
 #include "tag.h"
 
@@ -21,7 +22,6 @@ class Program;
 class Renderable;
 class Sampler;
 class Texture;
-class Texturing;
 class VertexSetup;
 class WindingTest;
 
@@ -89,14 +89,15 @@ private:
                Matrix model_matrix;
                unsigned texture_count;
                unsigned lowest_effect_texunit;
-               const Material *material;
-               const Lighting *lighting;
                const Clipping *clipping;
                const Program *shprog;
                unsigned shdata_count;
                const VertexSetup *vertex_setup;
-               const WindingTest *winding_test;
-               bool reverse_winding;
+               FaceWinding front_face;
+               CullMode face_cull;
+               const DepthTest *depth_test;
+               const StencilTest *stencil_test;
+               const Blend *blend;
                unsigned object_lod_bias;
 
                State();
@@ -105,12 +106,9 @@ private:
        enum ChangeMask
        {
                MATRIX = 2,
-               SHADER_DATA = 16,
-               MATERIAL_SHDATA = 32,
-               STANDARD_SHDATA = 64
+               SHADER_DATA = 16
        };
 
-       const Camera *default_camera;
        unsigned char changed;
        std::vector<State> state_stack;
        State *state;
@@ -118,13 +116,10 @@ private:
        ProgramData standard_shdata;
        std::vector<BoundProgramData> shdata_stack;
        std::set<const Renderable *> excluded;
+       PipelineState pipeline_state;
 
 public:
        Renderer();
-       DEPRECATED Renderer(const Camera *);
-private:
-       void init();
-public:
        ~Renderer();
 
        /** Sets the camera to render from.  The model matrix is reset to identity. */
@@ -143,18 +138,11 @@ public:
 
        void set_texture(Tag, const Texture *, const Sampler * = 0);
 private:
-       void set_texture(Tag, int, const Texture *, const Sampler *);
        void flush_textures();
 public:
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
-       DEPRECATED void set_texture(const Texture *, const Sampler * = 0);
-       DEPRECATED void set_texturing(const Texturing *);
-       DEPRECATED unsigned allocate_effect_texunit();
-#pragma GCC diagnostic pop
-       void set_material(const Material *);
-
-       void set_lighting(const Lighting *);
+       DEPRECATED void set_material(const Material *);
+
+       DEPRECATED void set_lighting(const Lighting *);
        void set_clipping(const Clipping *);
 
        /** Sets the shader program to use.  An initial set of data can be set as
@@ -166,11 +154,18 @@ public:
        Renderer state is popped. */
        void add_shader_data(const ProgramData &data);
 
-       void flush_shader_data();
+       DEPRECATED void flush_shader_data() { flush_shader_data_(); }
+private:
+       void flush_shader_data_();
 
+public:
        void set_vertex_setup(const VertexSetup *);
-       void set_winding_test(const WindingTest *);
-       void set_reverse_winding(bool);
+       void set_front_face(FaceWinding);
+       void set_face_cull(CullMode);
+
+       void set_depth_test(const DepthTest *);
+       void set_stencil_test(const StencilTest *);
+       void set_blend(const Blend *);
 
        void set_object_lod_bias(unsigned);
        unsigned get_object_lod_bias() const { return state->object_lod_bias; }