X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=23ced9e4fc567bc124a80fefd70b330937f149cc;hp=27087197690fca5bd7da7e784dc2fd11f5b88a13;hb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e diff --git a/source/render/renderer.h b/source/render/renderer.h index 27087197..23ced9e4 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "pipelinestate.h" #include "programdata.h" #include "tag.h" @@ -21,7 +22,6 @@ class Program; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; class WindingTest; @@ -89,14 +89,15 @@ private: Matrix model_matrix; unsigned texture_count; unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; const Clipping *clipping; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; + FaceWinding front_face; + CullMode face_cull; + const DepthTest *depth_test; + const StencilTest *stencil_test; + const Blend *blend; unsigned object_lod_bias; State(); @@ -105,12 +106,9 @@ private: enum ChangeMask { MATRIX = 2, - SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; @@ -118,13 +116,10 @@ private: ProgramData standard_shdata; std::vector shdata_stack; std::set excluded; + PipelineState pipeline_state; public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); /** Sets the camera to render from. The model matrix is reset to identity. */ @@ -143,18 +138,11 @@ public: void set_texture(Tag, const Texture *, const Sampler * = 0); private: - void set_texture(Tag, int, const Texture *, const Sampler *); void flush_textures(); public: -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - DEPRECATED void set_texture(const Texture *, const Sampler * = 0); - DEPRECATED void set_texturing(const Texturing *); - DEPRECATED unsigned allocate_effect_texunit(); -#pragma GCC diagnostic pop - void set_material(const Material *); - - void set_lighting(const Lighting *); + DEPRECATED void set_material(const Material *); + + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as @@ -166,11 +154,18 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); + + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; }