+++ /dev/null
-#ifndef MSP_GL_PIPELINE_H_
-#define MSP_GL_PIPELINE_H_
-
-#include <map>
-#include <set>
-#include "renderable.h"
-
-namespace Msp {
-namespace GL {
-
-class Blend;
-class Camera;
-class DepthTest;
-class Framebuffer;
-class Lighting;
-class PostProcessor;
-class Renderbuffer;
-class Texture2D;
-
-class Pipeline: public Renderable
-{
-public:
- class Pass
- {
- private:
- Tag tag;
- const Lighting *lighting;
- const DepthTest *depth_test;
- const Blend *blend;
-
- public:
- Pass(const Tag &);
-
- const Tag &get_tag() const { return tag; }
-
- void set_lighting(const Lighting *);
- void set_depth_test(const DepthTest *);
- void set_blend(const Blend *);
- const Lighting *get_lighting() const { return lighting; }
- const DepthTest *get_depth_test() const { return depth_test; }
- const Blend *get_blend() const { return blend; }
- };
-
-private:
- struct Slot
- {
- const Renderable *renderable;
- std::set<Tag> passes;
-
- Slot(const Renderable *);
- };
-
- typedef std::list<Pass> PassList;
-
- PassList passes;
- const Camera *camera;
- std::vector<Slot> renderables;
- std::vector<PostProcessor *> postproc;
- unsigned width;
- unsigned height;
- bool hdr;
- unsigned samples;
- Framebuffer *fbo;
- Texture2D *color_buf;
- Texture2D *depth_buf;
- Framebuffer *fbo_ms;
- Renderbuffer *color_buf_ms;
- Renderbuffer *depth_buf_ms;
-
-public:
- Pipeline(unsigned, unsigned, bool = false);
- ~Pipeline();
-
- void set_hdr(bool);
- void set_multisample(unsigned);
- void set_camera(const Camera *);
-
- Pass &add_pass(const Tag &tag);
-
- void add_renderable(const Renderable &);
- void add_renderable_for_pass(const Renderable &, const Tag &);
- void remove_renderable(const Renderable &);
- void add_postprocessor(PostProcessor &);
-
- virtual void render(const Tag &tag = Tag()) const;
- virtual void render(Renderer &, const Tag &tag = Tag()) const;
-
-private:
- void create_fbos();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif