X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fpipeline.h;h=e8ffaf5ee46f3bcc3500143769e9c4ab2744ab42;hp=c14245fa9d83b81c637c4fc530223db9477ea3a0;hb=HEAD;hpb=5eb4e7ebd0dc36bc0d9817dedcc152f3bd581f70 diff --git a/source/pipeline.h b/source/pipeline.h deleted file mode 100644 index c14245fa..00000000 --- a/source/pipeline.h +++ /dev/null @@ -1,95 +0,0 @@ -#ifndef MSP_GL_PIPELINE_H_ -#define MSP_GL_PIPELINE_H_ - -#include -#include -#include "renderable.h" - -namespace Msp { -namespace GL { - -class Blend; -class Camera; -class DepthTest; -class Framebuffer; -class Lighting; -class PostProcessor; -class Renderbuffer; -class Texture2D; - -class Pipeline: public Renderable -{ -public: - class Pass - { - private: - Tag tag; - const Lighting *lighting; - const DepthTest *depth_test; - const Blend *blend; - - public: - Pass(const Tag &); - - const Tag &get_tag() const { return tag; } - - void set_lighting(const Lighting *); - void set_depth_test(const DepthTest *); - void set_blend(const Blend *); - const Lighting *get_lighting() const { return lighting; } - const DepthTest *get_depth_test() const { return depth_test; } - const Blend *get_blend() const { return blend; } - }; - -private: - struct Slot - { - const Renderable *renderable; - std::set passes; - - Slot(const Renderable *); - }; - - typedef std::list PassList; - - PassList passes; - const Camera *camera; - std::vector renderables; - std::vector postproc; - unsigned width; - unsigned height; - bool hdr; - unsigned samples; - Framebuffer *fbo; - Texture2D *color_buf; - Texture2D *depth_buf; - Framebuffer *fbo_ms; - Renderbuffer *color_buf_ms; - Renderbuffer *depth_buf_ms; - -public: - Pipeline(unsigned, unsigned, bool = false); - ~Pipeline(); - - void set_hdr(bool); - void set_multisample(unsigned); - void set_camera(const Camera *); - - Pass &add_pass(const Tag &tag); - - void add_renderable(const Renderable &); - void add_renderable_for_pass(const Renderable &, const Tag &); - void remove_renderable(const Renderable &); - void add_postprocessor(PostProcessor &); - - virtual void render(const Tag &tag = Tag()) const; - virtual void render(Renderer &, const Tag &tag = Tag()) const; - -private: - void create_fbos(); -}; - -} // namespace GL -} // namespace Msp - -#endif