+++ /dev/null
-#ifndef MSP_GL_MESH_H_
-#define MSP_GL_MESH_H_
-
-#include <msp/datafile/objectloader.h>
-#include "batch.h"
-#include "resource.h"
-#include "vertexarray.h"
-#include "vertexsetup.h"
-#include "windingtest.h"
-
-namespace Msp {
-namespace GL {
-
-class Buffer;
-class Renderer;
-
-/**
-Raw mesh data, consisting of a VertexArray and one or more Batches. Though a
-Mesh can draw itself, it's usually used as part of Renderables rather than on
-its own.
-*/
-class Mesh: public Resource
-{
- friend class MeshBuilder;
-
-public:
- class Loader: public DataFile::ObjectLoader<Mesh>
- {
- public:
- Loader(Mesh &);
- private:
- void vertices(const std::vector<VertexComponent> &);
- void batch(PrimitiveType);
- void winding(FaceWinding);
- };
-
-private:
- class AsyncLoader: public Resource::AsyncLoader
- {
- private:
- Mesh &mesh;
- IO::Seekable &io;
- Bufferable::AsyncUpdater *vertex_updater;
- Bufferable::AsyncUpdater *index_updater;
- unsigned phase;
-
- public:
- AsyncLoader(Mesh &, IO::Seekable &);
- ~AsyncLoader();
-
- virtual bool needs_sync() const;
- virtual bool process();
- };
-
- VertexArray vertices;
- std::vector<Batch> batches;
- Buffer *vbuf;
- Buffer *ibuf;
- VertexSetup vtx_setup;
- bool defer_buffers;
- mutable bool dirty;
- bool disallow_rendering;
- const WindingTest *winding;
-
-public:
- Mesh(ResourceManager * = 0);
- Mesh(const VertexFormat &, ResourceManager * = 0);
-private:
- void init(ResourceManager *);
-public:
- ~Mesh();
-
- void clear();
-private:
- void create_buffers();
-
-public:
- const VertexArray &get_vertices() const { return vertices; }
- const VertexSetup &get_vertex_setup() const { return vtx_setup; }
- const Buffer *get_index_buffer() const { return ibuf; }
- unsigned get_n_vertices() const;
- float *modify_vertex(unsigned);
-
- void add_batch(const Batch &b);
- const std::vector<Batch> &get_batches() const { return batches; }
-
- void set_winding(const WindingTest *);
-
- void draw(Renderer &) const;
- void draw_instanced(Renderer &, const VertexSetup &, unsigned) const;
-private:
- void draw(Renderer &, const VertexSetup *, unsigned) const;
-
-public:
- virtual int get_load_priority() const { return 1; }
- virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
- virtual UInt64 get_data_size() const;
- virtual void unload();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif