X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.h;h=1ee58a6227ea52427f93113bf9e631582f076467;hp=9e086e8770502778167702a3bebaa6cc935f6148;hb=HEAD;hpb=f5469600171c951438fb62df6427bf968adda28c diff --git a/source/mesh.h b/source/mesh.h deleted file mode 100644 index 9e086e87..00000000 --- a/source/mesh.h +++ /dev/null @@ -1,104 +0,0 @@ -#ifndef MSP_GL_MESH_H_ -#define MSP_GL_MESH_H_ - -#include -#include "batch.h" -#include "resource.h" -#include "vertexarray.h" -#include "vertexsetup.h" -#include "windingtest.h" - -namespace Msp { -namespace GL { - -class Buffer; -class Renderer; - -/** -Raw mesh data, consisting of a VertexArray and one or more Batches. Though a -Mesh can draw itself, it's usually used as part of Renderables rather than on -its own. -*/ -class Mesh: public Resource -{ - friend class MeshBuilder; - -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(Mesh &); - private: - void vertices(const std::vector &); - void batch(PrimitiveType); - void winding(FaceWinding); - }; - -private: - class AsyncLoader: public Resource::AsyncLoader - { - private: - Mesh &mesh; - IO::Seekable &io; - Bufferable::AsyncUpdater *vertex_updater; - Bufferable::AsyncUpdater *index_updater; - unsigned phase; - - public: - AsyncLoader(Mesh &, IO::Seekable &); - ~AsyncLoader(); - - virtual bool needs_sync() const; - virtual bool process(); - }; - - VertexArray vertices; - std::vector batches; - Buffer *vbuf; - Buffer *ibuf; - VertexSetup vtx_setup; - bool defer_buffers; - mutable bool dirty; - bool disallow_rendering; - const WindingTest *winding; - -public: - Mesh(ResourceManager * = 0); - Mesh(const VertexFormat &, ResourceManager * = 0); -private: - void init(ResourceManager *); -public: - ~Mesh(); - - void clear(); -private: - void create_buffers(); - -public: - const VertexArray &get_vertices() const { return vertices; } - const VertexSetup &get_vertex_setup() const { return vtx_setup; } - const Buffer *get_index_buffer() const { return ibuf; } - unsigned get_n_vertices() const; - float *modify_vertex(unsigned); - - void add_batch(const Batch &b); - const std::vector &get_batches() const { return batches; } - - void set_winding(const WindingTest *); - - void draw(Renderer &) const; - void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; -private: - void draw(Renderer &, const VertexSetup *, unsigned) const; - -public: - virtual int get_load_priority() const { return 1; } - virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); - virtual UInt64 get_data_size() const; - virtual void unload(); -}; - -} // namespace GL -} // namespace Msp - -#endif