]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Drop Id tags and copyright notices from files
[libs/gl.git] / source / mesh.cpp
index 05be2c3745b8562b32f9c9b5a69e722fb4af5058..c5e73ebd2afd625cda3d1d4041e8b7bd03145ed5 100644 (file)
@@ -1,10 +1,3 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2011  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include "buffer.h"
 #include "extension.h"
 #include "mesh.h"
@@ -18,13 +11,15 @@ namespace GL {
 Mesh::Mesh():
        vertices(VERTEX3),
        ibuf(0),
-       defer_ibuf(true)
+       defer_ibuf(true),
+       winding(0)
 { }
 
 Mesh::Mesh(const VertexFormat &f):
        vertices(f),
        ibuf(0),
-       defer_ibuf(true)
+       defer_ibuf(true),
+       winding(0)
 { }
 
 Mesh::~Mesh()
@@ -94,12 +89,18 @@ void Mesh::add_batch(const Batch &b)
        }
 }
 
+void Mesh::set_winding(const WindingTest *w)
+{
+       winding = w;
+}
+
 void Mesh::draw() const
 {
        vertices.apply();
 
        if(ibuf)
                ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
+       Bind bind_winding(winding);
 
        for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
                i->draw();
@@ -112,17 +113,21 @@ void Mesh::draw(Renderer &renderer) const
 {
        renderer.set_vertex_array(&vertices);
        renderer.set_element_buffer(ibuf);
+       renderer.set_winding_test(winding);
 
        for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
                renderer.draw(*i);
+
+       renderer.set_winding_test(0);
 }
 
 
 Mesh::Loader::Loader(Mesh &m):
        DataFile::ObjectLoader<Mesh>(m)
 {
-       add("vertices", &Loader::vertices);
        add("batch",    &Loader::batch);
+       add("vertices", &Loader::vertices);
+       add("winding",  &Loader::winding);
 }
 
 void Mesh::Loader::vertices(VertexFormat f)
@@ -138,5 +143,13 @@ void Mesh::Loader::batch(PrimitiveType p)
        obj.add_batch(btc);
 }
 
+void Mesh::Loader::winding(FaceWinding w)
+{
+       if(w==CLOCKWISE)
+               obj.winding = &WindingTest::clockwise();
+       else if(w==COUNTERCLOCKWISE)
+               obj.winding = &WindingTest::counterclockwise();
+}
+
 } // namespace GL
 } // namespace Msp