]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/lighting.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / materials / lighting.cpp
index 20c812fe58cfd3e6ee7434bef5f10707db67f01c..d8e5400626ae43eb26221ebd92bd748bb8043972 100644 (file)
@@ -17,6 +17,15 @@ Lighting::Lighting()
        set_ambient(0.2f);
        set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f));
        set_fog_density(0.0f);
+
+       for(unsigned i=0; i<6; ++i)
+       {
+               string base = format("light_sources[%d]", i);
+               shdata.uniform(base+".position", Vector4(0, 0, 1, 0));
+               shdata.uniform(base+".color", 0.0f, 0.0f, 0.0f);
+               shdata.uniform(base+".type", 0);
+               shdata.uniform(base+".attenuation", 1.0f, 0.0f, 0.0f);
+       }
 }
 
 void Lighting::set_ambient(const Color &a)
@@ -55,7 +64,16 @@ void Lighting::detach(const Light &l)
 {
        auto i = find_member(lights, &l, &AttachedLight::light);
        if(i!=lights.end())
+       {
                lights.erase(i);
+               shdata.uniform(format("light_sources[%d].enabled", lights.size()), 0);
+       }
+}
+
+int Lighting::find_light_index(const Light &l) const
+{
+       auto i = find_member(lights, &l, &AttachedLight::light);
+       return (i!=lights.end() ? i-lights.begin() : -1);
 }
 
 const ProgramData &Lighting::get_shader_data() const
@@ -82,12 +100,6 @@ void Lighting::set_debug_name(const string &name)
 
 DataFile::Loader::ActionMap Lighting::Loader::shared_actions;
 
-Lighting::Loader::Loader(Lighting &l):
-       CollectionObjectLoader<Lighting>(l, 0)
-{
-       set_actions(shared_actions);
-}
-
 Lighting::Loader::Loader(Lighting &l, Collection &c):
        CollectionObjectLoader<Lighting>(l, &c)
 {
@@ -131,10 +143,10 @@ void Lighting::Loader::light(const string &name)
 
 void Lighting::Loader::light_inline()
 {
-       RefPtr<Light> lgt = new Light;
-       load_sub(*lgt);
-       get_collection().add(format("%s/%d.light", FS::basename(get_source()), obj.lights.size()), lgt.get());
-       obj.attach(*lgt.release());
+       Light::GenericLoader ldr(get_collection());
+       load_sub_with(ldr);
+       Light *lgt = ldr.store_object(get_collection(), format("%s/%d.light", FS::basename(get_source()), obj.lights.size()));
+       obj.attach(*lgt);
 }
 
 } // namespace GL