X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Flighting.cpp;h=d8e5400626ae43eb26221ebd92bd748bb8043972;hp=20c812fe58cfd3e6ee7434bef5f10707db67f01c;hb=HEAD;hpb=5008778dbb1840bf7c6d479800d2b932f8386fb2 diff --git a/source/materials/lighting.cpp b/source/materials/lighting.cpp index 20c812fe..d8e54006 100644 --- a/source/materials/lighting.cpp +++ b/source/materials/lighting.cpp @@ -17,6 +17,15 @@ Lighting::Lighting() set_ambient(0.2f); set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f)); set_fog_density(0.0f); + + for(unsigned i=0; i<6; ++i) + { + string base = format("light_sources[%d]", i); + shdata.uniform(base+".position", Vector4(0, 0, 1, 0)); + shdata.uniform(base+".color", 0.0f, 0.0f, 0.0f); + shdata.uniform(base+".type", 0); + shdata.uniform(base+".attenuation", 1.0f, 0.0f, 0.0f); + } } void Lighting::set_ambient(const Color &a) @@ -55,7 +64,16 @@ void Lighting::detach(const Light &l) { auto i = find_member(lights, &l, &AttachedLight::light); if(i!=lights.end()) + { lights.erase(i); + shdata.uniform(format("light_sources[%d].enabled", lights.size()), 0); + } +} + +int Lighting::find_light_index(const Light &l) const +{ + auto i = find_member(lights, &l, &AttachedLight::light); + return (i!=lights.end() ? i-lights.begin() : -1); } const ProgramData &Lighting::get_shader_data() const @@ -82,12 +100,6 @@ void Lighting::set_debug_name(const string &name) DataFile::Loader::ActionMap Lighting::Loader::shared_actions; -Lighting::Loader::Loader(Lighting &l): - CollectionObjectLoader(l, 0) -{ - set_actions(shared_actions); -} - Lighting::Loader::Loader(Lighting &l, Collection &c): CollectionObjectLoader(l, &c) { @@ -131,10 +143,10 @@ void Lighting::Loader::light(const string &name) void Lighting::Loader::light_inline() { - RefPtr lgt = new Light; - load_sub(*lgt); - get_collection().add(format("%s/%d.light", FS::basename(get_source()), obj.lights.size()), lgt.get()); - obj.attach(*lgt.release()); + Light::GenericLoader ldr(get_collection()); + load_sub_with(ldr); + Light *lgt = ldr.store_object(get_collection(), format("%s/%d.light", FS::basename(get_source()), obj.lights.size())); + obj.attach(*lgt); } } // namespace GL