]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.cpp
Drop Id tags and copyright notices from files
[libs/gl.git] / source / framebuffer.cpp
index cf3761d0abb2d26d639ace3ac1a16c8ea9534cb9..3ac742bd209fd0e89c05d723c082524b4799c02c 100644 (file)
@@ -1,11 +1,5 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include "extension.h"
+#include "ext_framebuffer_blit.h"
 #include "ext_framebuffer_object.h"
 #include "framebuffer.h"
 #include "misc.h"
@@ -17,152 +11,234 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+Framebuffer::Framebuffer(unsigned i):
+       id(i),
+       dirty(0)
+{
+       if(id)
+               throw InvalidParameterValue("System framebuffer must have id 0");
+
+       int viewport[4];
+       glGetIntegerv(GL_VIEWPORT, viewport);
+       width = viewport[2];
+       height = viewport[3];
+}
+
 Framebuffer::Framebuffer():
        width(0),
-       height(0)
+       height(0),
+       dirty(0)
 {
        static RequireExtension _ext("GL_EXT_framebuffer_object");
 
        glGenFramebuffersEXT(1, &id);
-       bind();
 }
 
 Framebuffer::~Framebuffer()
 {
-       glDeleteFramebuffersEXT(1, &id);
+       if(id)
+               glDeleteFramebuffersEXT(1, &id);
+       if(current()==this)
+               unbind();
 }
 
-void Framebuffer::bind() const
+void Framebuffer::update_attachment(unsigned mask) const
 {
-       const Framebuffer *old = current();
-       if(set_current(this))
+       if(current()==this)
        {
-               if(!old)
-                       get(GL_VIEWPORT, sys_viewport);
-               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
-               if(width && height)
-                       viewport(0, 0, width, height);
+               GLenum color_buf = GL_NONE;
+               for(unsigned i=0; i<attachments.size(); ++i)
+               {
+                       const Attachment &attch = attachments[i];
+                       if(mask&(1<<i))
+                       {
+                               if(attch.type==GL_RENDERBUFFER_EXT)
+                                       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, GL_RENDERBUFFER_EXT, attch.rbuf->get_id());
+                               else if(attch.type==GL_TEXTURE_2D)
+                               {
+                                       static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
+                                       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
+                               }
+                               else
+                                       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, 0, 0);
+                       }
+
+                       if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
+                               color_buf = attch.attachment;
+               }
+
+               glDrawBuffer(color_buf);
        }
+       else
+               dirty |= mask;
+}
+
+void Framebuffer::check_size()
+{
+       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
+               if(i->type)
+               {
+                       if(i->type==GL_RENDERBUFFER_EXT)
+                       {
+                               width = i->rbuf->get_width();
+                               height = i->rbuf->get_height();
+                       }
+                       else if(i->type==GL_TEXTURE_2D)
+                       {
+                               Texture2D *tex = static_cast<Texture2D *>(i->tex);
+                               width = tex->get_width();
+                               height = tex->get_height();
+                       }
+                       if(current()==this)
+                               glViewport(0, 0, width, height);
+                       break;
+               }
 }
 
 void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
 {
-       bind();
-       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch, GL_RENDERBUFFER_EXT, rbuf.get_id());
-       get_or_create_attachment(attch) = rbuf;
+       if(!id)
+               throw InvalidState("Can't attach to system framebuffer");
+
+       unsigned i = get_attachment_index(attch);
+       attachments[i].set(rbuf);
+       update_attachment(1<<i);
        check_size();
 }
 
-void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, int level)
+void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
 {
-       bind();
-       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch, tex.get_target(), tex.get_id(), level);
-       get_or_create_attachment(attch) = tex;
+       if(!id)
+               throw InvalidState("Can't attach to system framebuffer");
+
+       unsigned i = get_attachment_index(attch);
+       attachments[i].set(tex, level);
+       update_attachment(1<<i);
        check_size();
 }
 
 void Framebuffer::detach(FramebufferAttachment attch)
 {
-       bind();
-       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
-               if(i->attachment==attch)
-               {
-                       if(i->type==GL_RENDERBUFFER_EXT)
-                               glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch, GL_RENDERBUFFER_EXT, 0);
-                       else if(i->type==GL_TEXTURE_2D)
-                               glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch, GL_TEXTURE_2D, 0, 0);
-                       attachments.erase(i);
-                       check_size();
-                       return;
-               }
+       if(!id)
+               throw InvalidState("Can't detach from system framebuffer");
+
+       unsigned i = get_attachment_index(attch);
+       attachments[i].clear();
+       update_attachment(1<<i);
+       check_size();
 }
 
 FramebufferStatus Framebuffer::check_status() const
 {
-       bind();
+       Bind _bind(this, true);
        return static_cast<FramebufferStatus>(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
 }
 
-void Framebuffer::unbind()
+void Framebuffer::clear(BufferBits bits)
+{
+       Bind _bind(this, true);
+       glClear(bits);
+}
+
+void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
 {
-       if(set_current(0))
+       static RequireExtension _ext("GL_EXT_framebuffer_blit");
+
+       const Framebuffer *old = current();
+       if(set_current(this))
        {
-               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               viewport(sys_viewport[0], sys_viewport[1], sys_viewport[2], sys_viewport[3]);
+               glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, id);
+               if(dirty)
+               {
+                       update_attachment(dirty);
+                       dirty = 0;
+               }
        }
+       if(old!=&other)
+               glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, other.id);
+
+       glBlitFramebufferEXT(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
+
+       set_current(old);
+       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (old ? old->id : 0));
 }
 
-Framebuffer::Attachment &Framebuffer::get_or_create_attachment(FramebufferAttachment attch)
+void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
 {
-       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
-               if(i->attachment==attch)
-                       return *i;
-       attachments.push_back(Attachment(attch));
-       return attachments.back();
+       blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false);
 }
 
-void Framebuffer::check_size()
+void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter)
+{
+       blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter);
+}
+
+void Framebuffer::bind() const
 {
-       if(!attachments.empty())
+       if(set_current(this))
        {
-               const Attachment &attch = attachments.front();
-               if(attch.type==GL_RENDERBUFFER_EXT)
-               {
-                       width = attch.rbuf->get_width();
-                       height = attch.rbuf->get_height();
-               }
-               else if(attch.type==GL_TEXTURE_2D)
+               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
+               if(dirty)
                {
-                       Texture2D *tex = static_cast<Texture2D *>(attch.tex);
-                       width = tex->get_width();
-                       height = tex->get_height();
+                       update_attachment(dirty);
+                       dirty = 0;
                }
-               if(current()==this)
-                       viewport(0, 0, width, height);
+               if(width && height)
+                       glViewport(0, 0, width, height);
        }
 }
 
-int Framebuffer::sys_viewport[4] = { 0, 0, 1, 1 };
-
-
-Framebuffer::Attachment::Attachment(FramebufferAttachment a):
-       attachment(a),
-       type(0)
-{ }
+const Framebuffer *Framebuffer::current()
+{      
+       if(!cur_obj)
+               cur_obj = &system();
+       return cur_obj;
+}
 
-Framebuffer::Attachment &Framebuffer::Attachment::operator=(Renderbuffer &r)
+void Framebuffer::unbind()
 {
-       type = GL_RENDERBUFFER_EXT;
-       rbuf = &r;
-       return *this;
+       system().bind();
 }
 
-Framebuffer::Attachment &Framebuffer::Attachment::operator=(Texture &t)
+Framebuffer &Framebuffer::system()
 {
-       type = t.get_target();
-       tex = &t;
-       return *this;
+       static Framebuffer sys_framebuf(0);
+       return sys_framebuf;
 }
 
-
-void viewport(int x, int y, unsigned w, unsigned h)
+unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch)
 {
-       glViewport(x, y, w, h);
+       for(unsigned i=0; i<attachments.size(); ++i)
+               if(attachments[i].attachment==attch)
+                       return i;
+       attachments.push_back(Attachment(attch));
+       return attachments.size()-1;
 }
 
-void clear(BufferBits bits)
+
+Framebuffer::Attachment::Attachment(FramebufferAttachment a):
+       attachment(a),
+       type(0),
+       level(0)
+{ }
+
+void Framebuffer::Attachment::set(Renderbuffer &r)
 {
-       glClear(bits);
+       type = GL_RENDERBUFFER_EXT;
+       rbuf = &r;
+       level = 0;
 }
 
-void draw_buffer(RWBuffer buf)
+void Framebuffer::Attachment::set(Texture &t, unsigned l)
 {
-       glDrawBuffer(buf);
+       type = t.get_target();
+       tex = &t;
+       level = l;
 }
 
-void read_buffer(RWBuffer buf)
+void Framebuffer::Attachment::clear()
 {
-       glReadBuffer(buf);
+       type = 0;
 }
 
 } // namespace GL