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[libs/gl.git] / source / framebuffer.cpp
index 7ae391a4a18c600dfe68c7461419dcaf3928d412..3ac742bd209fd0e89c05d723c082524b4799c02c 100644 (file)
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include "extension.h"
+#include "ext_framebuffer_blit.h"
 #include "ext_framebuffer_object.h"
 #include "framebuffer.h"
+#include "misc.h"
 #include "renderbuffer.h"
 #include "texture2d.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
-Framebuffer::Framebuffer()
+Framebuffer::Framebuffer(unsigned i):
+       id(i),
+       dirty(0)
+{
+       if(id)
+               throw InvalidParameterValue("System framebuffer must have id 0");
+
+       int viewport[4];
+       glGetIntegerv(GL_VIEWPORT, viewport);
+       width = viewport[2];
+       height = viewport[3];
+}
+
+Framebuffer::Framebuffer():
+       width(0),
+       height(0),
+       dirty(0)
 {
        static RequireExtension _ext("GL_EXT_framebuffer_object");
 
        glGenFramebuffersEXT(1, &id);
-       bind();
 }
 
 Framebuffer::~Framebuffer()
 {
-       glDeleteFramebuffersEXT(1, &id);
+       if(id)
+               glDeleteFramebuffersEXT(1, &id);
+       if(current()==this)
+               unbind();
 }
 
-void Framebuffer::bind() const
+void Framebuffer::update_attachment(unsigned mask) const
+{
+       if(current()==this)
+       {
+               GLenum color_buf = GL_NONE;
+               for(unsigned i=0; i<attachments.size(); ++i)
+               {
+                       const Attachment &attch = attachments[i];
+                       if(mask&(1<<i))
+                       {
+                               if(attch.type==GL_RENDERBUFFER_EXT)
+                                       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, GL_RENDERBUFFER_EXT, attch.rbuf->get_id());
+                               else if(attch.type==GL_TEXTURE_2D)
+                               {
+                                       static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
+                                       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
+                               }
+                               else
+                                       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, 0, 0);
+                       }
+
+                       if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
+                               color_buf = attch.attachment;
+               }
+
+               glDrawBuffer(color_buf);
+       }
+       else
+               dirty |= mask;
+}
+
+void Framebuffer::check_size()
 {
-       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
-       cur_fbo=this;
+       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
+               if(i->type)
+               {
+                       if(i->type==GL_RENDERBUFFER_EXT)
+                       {
+                               width = i->rbuf->get_width();
+                               height = i->rbuf->get_height();
+                       }
+                       else if(i->type==GL_TEXTURE_2D)
+                       {
+                               Texture2D *tex = static_cast<Texture2D *>(i->tex);
+                               width = tex->get_width();
+                               height = tex->get_height();
+                       }
+                       if(current()==this)
+                               glViewport(0, 0, width, height);
+                       break;
+               }
 }
 
 void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
 {
-       maybe_bind();
-       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch, GL_RENDERBUFFER_EXT, rbuf.get_id());
+       if(!id)
+               throw InvalidState("Can't attach to system framebuffer");
+
+       unsigned i = get_attachment_index(attch);
+       attachments[i].set(rbuf);
+       update_attachment(1<<i);
+       check_size();
 }
 
-void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, int level)
+void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
 {
-       maybe_bind();
-       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch, tex.get_target(), tex.get_id(), level);
+       if(!id)
+               throw InvalidState("Can't attach to system framebuffer");
+
+       unsigned i = get_attachment_index(attch);
+       attachments[i].set(tex, level);
+       update_attachment(1<<i);
+       check_size();
+}
+
+void Framebuffer::detach(FramebufferAttachment attch)
+{
+       if(!id)
+               throw InvalidState("Can't detach from system framebuffer");
+
+       unsigned i = get_attachment_index(attch);
+       attachments[i].clear();
+       update_attachment(1<<i);
+       check_size();
 }
 
 FramebufferStatus Framebuffer::check_status() const
 {
-       maybe_bind();
+       Bind _bind(this, true);
        return static_cast<FramebufferStatus>(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
 }
 
-const Framebuffer *Framebuffer::current()
+void Framebuffer::clear(BufferBits bits)
 {
-       return cur_fbo;
+       Bind _bind(this, true);
+       glClear(bits);
 }
 
-void Framebuffer::unbind()
+void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
+{
+       static RequireExtension _ext("GL_EXT_framebuffer_blit");
+
+       const Framebuffer *old = current();
+       if(set_current(this))
+       {
+               glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, id);
+               if(dirty)
+               {
+                       update_attachment(dirty);
+                       dirty = 0;
+               }
+       }
+       if(old!=&other)
+               glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, other.id);
+
+       glBlitFramebufferEXT(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
+
+       set_current(old);
+       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (old ? old->id : 0));
+}
+
+void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
+{
+       blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false);
+}
+
+void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter)
 {
-       if(cur_fbo)
+       blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter);
+}
+
+void Framebuffer::bind() const
+{
+       if(set_current(this))
        {
-               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               cur_fbo=0;
+               glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
+               if(dirty)
+               {
+                       update_attachment(dirty);
+                       dirty = 0;
+               }
+               if(width && height)
+                       glViewport(0, 0, width, height);
        }
 }
 
-void Framebuffer::maybe_bind() const
+const Framebuffer *Framebuffer::current()
+{      
+       if(!cur_obj)
+               cur_obj = &system();
+       return cur_obj;
+}
+
+void Framebuffer::unbind()
 {
-       if(cur_fbo!=this)
-               bind();
+       system().bind();
 }
 
-const Framebuffer *Framebuffer::cur_fbo=0;
+Framebuffer &Framebuffer::system()
+{
+       static Framebuffer sys_framebuf(0);
+       return sys_framebuf;
+}
+
+unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch)
+{
+       for(unsigned i=0; i<attachments.size(); ++i)
+               if(attachments[i].attachment==attch)
+                       return i;
+       attachments.push_back(Attachment(attch));
+       return attachments.size()-1;
+}
+
+
+Framebuffer::Attachment::Attachment(FramebufferAttachment a):
+       attachment(a),
+       type(0),
+       level(0)
+{ }
+
+void Framebuffer::Attachment::set(Renderbuffer &r)
+{
+       type = GL_RENDERBUFFER_EXT;
+       rbuf = &r;
+       level = 0;
+}
+
+void Framebuffer::Attachment::set(Texture &t, unsigned l)
+{
+       type = t.get_target();
+       tex = &t;
+       level = l;
+}
+
+void Framebuffer::Attachment::clear()
+{
+       type = 0;
+}
 
 } // namespace GL
 } // namespace Msp