-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007, 2009-2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#include <set>
#ifndef WIN32
#define GLX_GLXEXT_PROTOTYPES
#include "arb_vertex_buffer_object.h"
#include "arb_vertex_program.h"
#include "arb_vertex_shader.h"
+#include "ext_framebuffer_blit.h"
+#include "ext_framebuffer_multisample.h"
#include "ext_framebuffer_object.h"
#include "except.h"
#include "extension.h"
#include "gl.h"
+#include "nv_primitive_restart.h"
#include "version_1_2.h"
#include "version_1_3.h"
init_arb_vertex_program();
if(extensions.count("GL_EXT_framebuffer_object"))
init_ext_framebuffer_object();
+ if(extensions.count("GL_EXT_framebuffer_blit"))
+ init_ext_framebuffer_blit();
+ if(extensions.count("GL_EXT_framebuffer_multisample"))
+ init_ext_framebuffer_multisample();
if(extensions.count("GL_ARB_vertex_buffer_object"))
init_arb_vertex_buffer_object();
+ if(extensions.count("GL_NV_primitive_restart"))
+ init_nv_primitive_restart();
init_done = true;
}