]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Automatically determine texture units for effects
[libs/gl.git] / source / environmentmap.cpp
index be0bf4109f9c64e6f27796ab1c5b865385624fd1..c789fe48d0f4c449f628778aac0b1c32f4ecac18 100644 (file)
@@ -28,7 +28,6 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
        camera.set_aspect(1);
        camera.set_depth_clip(0.1, 100);
 
-       shdata.uniform("environment", 4);
 }
 
 void EnvironmentMap::setup_frame() const
@@ -72,6 +71,12 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
        if(!enabled_passes.count(tag))
                return renderer.render(renderable, tag);
 
+       Renderer::Push _push_rend(renderer);
+
+       unsigned unit = renderer.allocate_effect_texunit();
+       shdata.uniform("environment", static_cast<int>(unit));
+       env_tex.bind_to(unit);
+
        const Matrix &view_matrix = renderer.get_camera()->get_matrix();
        // XXX The camera should maybe have store its own object matrix
        float env_mdata[9];
@@ -86,13 +91,10 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
        env_mdata[8] = view_matrix[10];
        shdata.uniform_matrix3("env_eye_matrix", env_mdata);
 
-       env_tex.bind_to(4);
-
-       Renderer::Push _push_rend(renderer);
        renderer.add_shader_data(shdata);
        renderer.render(renderable, tag);
 
-       env_tex.unbind_from(4);
+       env_tex.unbind_from(unit);
 }
 
 } // namespace GL