]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Use persistent cameras in effects
[libs/gl.git] / source / effects / environmentmap.cpp
index 1448c49cfd844165770b5c330b2091f1b437ef49..d9812c49bc0943d508b2f50ee4b5348c8dcd3fde 100644 (file)
@@ -23,19 +23,22 @@ EnvironmentMap::EnvironmentMap(Resources &resources, unsigned s, Renderable &r,
        depth_buf.storage(DEPTH_COMPONENT32F, size, size);
        for(unsigned i=0; i<6; ++i)
        {
-               fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0);
-               fbo[i].attach(DEPTH_ATTACHMENT, depth_buf);
-               fbo[i].require_complete();
+               TextureCubeFace face = TextureCube::enumerate_faces(i);
+               faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
+               faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
+               faces[i].fbo.require_complete();
+               faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
+               faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
+               faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
+               faces[i].camera.set_aspect_ratio(1);
+               faces[i].camera.set_depth_clip(0.1, 100);
        }
-
-       camera.set_field_of_view(Geometry::Angle<float>::right());
-       camera.set_aspect_ratio(1);
-       camera.set_depth_clip(0.1, 100);
 }
 
 void EnvironmentMap::set_depth_clip(float n, float f)
 {
-       camera.set_depth_clip(n, f);
+       for(unsigned i=0; i<6; ++i)
+               faces[i].camera.set_depth_clip(n, f);
 }
 
 void EnvironmentMap::set_update_interval(unsigned i)
@@ -74,17 +77,15 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        Renderer::Exclude exclude1(renderer, renderable);
        Renderer::Exclude exclude2(renderer, *this);
 
-       camera.set_position(matrix->column(3).slice<3>(0));
+       Vector3 center = matrix->column(3).slice<3>(0);
 
-       BindRestore bind_fbo(fbo[0]);
+       BindRestore bind_fbo(faces[0].fbo);
        for(unsigned i=0; i<6; ++i)
        {
-               TextureCubeFace face = TextureCube::enumerate_faces(i);
-               fbo[i].bind();
-               fbo[i].clear();
-               camera.set_look_direction(TextureCube::get_face_direction(face));
-               camera.set_up_direction(TextureCube::get_t_direction(face));
-               renderer.set_camera(camera);
+               faces[i].camera.set_position(center);
+               faces[i].fbo.bind();
+               faces[i].fbo.clear();
+               renderer.set_camera(faces[i].camera);
                renderer.render(environment);
        }
 }