X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.cpp;h=d9812c49bc0943d508b2f50ee4b5348c8dcd3fde;hp=1448c49cfd844165770b5c330b2091f1b437ef49;hb=7db40551e9197142b0b6cb7fd883b325684bb8c2;hpb=54c7977189c95d9884fd75b7e32f2d68604ff05c diff --git a/source/effects/environmentmap.cpp b/source/effects/environmentmap.cpp index 1448c49c..d9812c49 100644 --- a/source/effects/environmentmap.cpp +++ b/source/effects/environmentmap.cpp @@ -23,19 +23,22 @@ EnvironmentMap::EnvironmentMap(Resources &resources, unsigned s, Renderable &r, depth_buf.storage(DEPTH_COMPONENT32F, size, size); for(unsigned i=0; i<6; ++i) { - fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0); - fbo[i].attach(DEPTH_ATTACHMENT, depth_buf); - fbo[i].require_complete(); + TextureCubeFace face = TextureCube::enumerate_faces(i); + faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0); + faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf); + faces[i].fbo.require_complete(); + faces[i].camera.set_look_direction(TextureCube::get_face_direction(face)); + faces[i].camera.set_up_direction(TextureCube::get_t_direction(face)); + faces[i].camera.set_field_of_view(Geometry::Angle::right()); + faces[i].camera.set_aspect_ratio(1); + faces[i].camera.set_depth_clip(0.1, 100); } - - camera.set_field_of_view(Geometry::Angle::right()); - camera.set_aspect_ratio(1); - camera.set_depth_clip(0.1, 100); } void EnvironmentMap::set_depth_clip(float n, float f) { - camera.set_depth_clip(n, f); + for(unsigned i=0; i<6; ++i) + faces[i].camera.set_depth_clip(n, f); } void EnvironmentMap::set_update_interval(unsigned i) @@ -74,17 +77,15 @@ void EnvironmentMap::setup_frame(Renderer &renderer) Renderer::Exclude exclude1(renderer, renderable); Renderer::Exclude exclude2(renderer, *this); - camera.set_position(matrix->column(3).slice<3>(0)); + Vector3 center = matrix->column(3).slice<3>(0); - BindRestore bind_fbo(fbo[0]); + BindRestore bind_fbo(faces[0].fbo); for(unsigned i=0; i<6; ++i) { - TextureCubeFace face = TextureCube::enumerate_faces(i); - fbo[i].bind(); - fbo[i].clear(); - camera.set_look_direction(TextureCube::get_face_direction(face)); - camera.set_up_direction(TextureCube::get_t_direction(face)); - renderer.set_camera(camera); + faces[i].camera.set_position(center); + faces[i].fbo.bind(); + faces[i].fbo.clear(); + renderer.set_camera(faces[i].camera); renderer.render(environment); } }