]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/cooktorrance.glsl
Redesign Light to only have a single color
[libs/gl.git] / shaderlib / cooktorrance.glsl
index 02d697b087c640572a2ed0ebad15fe655ff4f1d2..4315b9ec8b7a8328db3b8ead0661cf8ca4016c24 100644 (file)
@@ -140,7 +140,7 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln
                light = normalize(eye_light_dir);
 
        float shadow = get_shadow_factor(0);
-       vec3 color = cooktorrance_one_light_direct(normal, look, light, light_sources[0].diffuse.rgb, base_color, metalness, roughness)*shadow;
+       vec3 color = cooktorrance_one_light_direct(normal, look, light, light_sources[0].color, base_color, metalness, roughness)*shadow;
 
        color *= get_occlusion_value();