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Check the flat qualifier from the correct member
[libs/gl.git] / tests / glsl / expression_inline.glsl
1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 void main()
4 {
5         vec4 p = position*2.0-1.0;
6         gl_Position = p;
7 }
8
9 // Target API: Vulkan
10
11 /* Expected output: vertex
12 layout(location=0) in vec4 position;
13 void main()
14 {
15         gl_Position = position*2.0-1.0;
16 }
17 */