1 #ifndef MSP_GL_PIPELINE_H_
2 #define MSP_GL_PIPELINE_H_
6 #include "pipelinepass.h"
7 #include "renderable.h"
18 class Pipeline: public Renderable
23 const Renderable *renderable;
26 Slot(const Renderable *);
29 typedef std::map<Tag, PipelinePass> PassMap;
32 std::vector<Tag> pass_order;
34 std::vector<Slot> renderables;
35 std::vector<PostProcessor *> postproc;
44 Renderbuffer *color_buf_ms;
45 Renderbuffer *depth_buf_ms;
48 Pipeline(unsigned, unsigned, bool = false);
52 void set_multisample(unsigned);
53 void set_camera(const Camera *);
55 PipelinePass &add_pass(const Tag &tag);
56 PipelinePass &get_pass(const Tag &tag);
57 const PipelinePass &get_pass(const Tag &tag) const;
59 void add_renderable(const Renderable &);
60 void add_renderable_for_pass(const Renderable &, const Tag &);
61 void remove_renderable(const Renderable &);
62 void add_postprocessor(PostProcessor &);
64 virtual void render(Renderer &, const Tag &tag = Tag()) const;
65 void render_all() const;