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Use a scratch binding to modify textures and buffers
[libs/gl.git] / source / core / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
8 #include "error.h"
9 #include "texturecube.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 TextureCubeFace TextureCube::face_order[6] =
17 {
18         POSITIVE_X,
19         NEGATIVE_X,
20         POSITIVE_Y,
21         NEGATIVE_Y,
22         POSITIVE_Z,
23         NEGATIVE_Z
24 };
25
26 Vector3 TextureCube::directions[6] =
27 {
28         Vector3(1, 0, 0),
29         Vector3(-1, 0, 0),
30         Vector3(0, 1, 0),
31         Vector3(0, -1, 0),
32         Vector3(0, 0, 1),
33         Vector3(0, 0, -1)
34 };
35
36 unsigned TextureCube::orientations[12] =
37 {
38         5, 3,
39         4, 3,
40         0, 4,
41         0, 5,
42         0, 3,
43         1, 3
44 };
45
46 TextureCube::TextureCube():
47         Texture(GL_TEXTURE_CUBE_MAP),
48         size(0),
49         allocated(0)
50 {
51         static Require _req(ARB_texture_cube_map);
52         if(ARB_seamless_cube_map)
53                 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
54 }
55
56 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
57 {
58         if(size>0)
59         {
60                 if(fmt!=format || sz!=size || (lv && lv!=levels))
61                         throw incompatible_data("TextureCube::storage");
62                 return;
63         }
64         if(sz==0)
65                 throw invalid_argument("TextureCube::storage");
66
67         set_format(fmt);
68         size = sz;
69         levels = get_n_levels();
70         if(lv>0)
71                 levels = min(levels, lv);
72 }
73
74 void TextureCube::allocate(unsigned level)
75 {
76         if(size==0)
77                 throw invalid_operation("TextureCube::allocate");
78         if(level>=levels)
79                 throw invalid_argument("TextureCube::allocate");
80         if(allocated&(64<<level))
81                 return;
82
83         if(ARB_texture_storage)
84         {
85                 GLenum fmt = get_gl_pixelformat(storage_fmt);
86                 if(ARB_direct_state_access)
87                         glTextureStorage2D(id, levels, fmt, size, size);
88                 else
89                 {
90                         bind_scratch();
91                         glTexStorage2D(target, levels, fmt, size, size);
92                 }
93                 apply_swizzle();
94                 allocated |= (64<<levels)-1;
95         }
96         else
97         {
98                 for(unsigned i=0; i<6; ++i)
99                         image(enumerate_faces(i), level, 0);
100         }
101 }
102
103 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
104 {
105         if(size==0)
106                 throw invalid_operation("TextureCube::image");
107         if(level>=levels)
108                 throw out_of_range("TextureCube::image");
109
110         unsigned lsz = get_level_size(level);
111
112         if(ARB_texture_storage)
113                 return sub_image(face, level, 0, 0, lsz, lsz, data);
114
115         if(!allocated)
116         {
117                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
118                 apply_swizzle();
119         }
120
121         GLenum fmt = get_gl_pixelformat(storage_fmt);
122         GLenum comp = get_gl_components(get_components(storage_fmt));
123         GLenum type = get_gl_type(get_component_type(storage_fmt));
124         glTexImage2D(face, level, fmt, lsz, lsz, 0, comp, type, data);
125
126         if(level==0)
127         {
128                 allocated |= 1<<get_face_index(face);
129                 if((allocated&63)==63)
130                 {
131                         allocated |= 64;
132                         if(auto_gen_mipmap && level==0 && (allocated&63)==63)
133                         {
134                                 generate_mipmap();
135                                 allocated |= (64<<levels)-1;
136                         }
137                 }
138         }
139         else if(!(allocated&(64<<level)))
140         {
141                 for(unsigned i=0; i<6; ++i)
142                         if(enumerate_faces(i)!=face)
143                                 glTexImage2D(enumerate_faces(i), level, fmt, lsz, lsz, 0, comp, type, 0);
144
145                 allocated |= 64<<level;
146         }
147 }
148
149 void TextureCube::image(TextureCubeFace face, unsigned level, PixelComponents comp, DataType type, const void *data)
150 {
151         if(comp!=get_components(format) || type!=get_component_type(format))
152                 throw incompatible_data("TextureCube::image");
153         image(face, level, data);
154 }
155
156 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
157 {
158         if(size==0)
159                 throw invalid_operation("TextureCube::sub_image");
160         if(level>=levels)
161                 throw out_of_range("TextureCube::sub_image");
162
163         allocate(level);
164
165         GLenum comp = get_gl_components(get_components(storage_fmt));
166         GLenum type = get_gl_type(get_component_type(storage_fmt));
167         if(ARB_direct_state_access)
168                 glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
169         else
170         {
171                 bind_scratch();
172                 glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
173         }
174
175         if(auto_gen_mipmap && level==0)
176                 generate_mipmap();
177 }
178
179 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
180 {
181         if(comp!=get_components(format) || type!=get_component_type(format))
182                 throw incompatible_data("TextureCube::subimage");
183         sub_image(face, level, x, y, wd, ht, data);
184 }
185
186 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
187 {
188         unsigned w = img.get_width();
189         unsigned h = img.get_height();
190         if(w!=h)
191                 throw incompatible_data("TextureCube::image");
192
193         PixelFormat fmt = pixelformat_from_image(img);
194         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
195
196         image(face, 0, img.get_pixels());
197 }
198
199 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool)
200 {
201         image(face, img);
202 }
203
204 void TextureCube::image(const Graphics::Image &img, unsigned lv)
205 {
206         unsigned w = img.get_width();
207         unsigned h = img.get_height();
208
209         if(h!=w*6)
210                 throw incompatible_data("TextureCube::image");
211         h /= 6;
212
213         PixelFormat fmt = pixelformat_from_image(img);
214         if(size==0)
215                 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
216         else if(w!=size || h!=size)
217                 throw incompatible_data("TextureCube::image");
218
219         const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
220         unsigned face_size = img.get_stride()*size;
221         for(unsigned i=0; i<6; ++i)
222                 image(enumerate_faces(i), 0, pixels+i*face_size);
223 }
224
225 unsigned TextureCube::get_n_levels() const
226 {
227         unsigned n = 0;
228         for(unsigned s=size; s; s>>=1, ++n) ;
229         return n;
230 }
231
232 unsigned TextureCube::get_level_size(unsigned level) const
233 {
234         return size>>level;
235 }
236
237 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
238 {
239         if(i>=6)
240                 throw out_of_range("TextureCube::enumerate_faces");
241         return face_order[i];
242 }
243
244 unsigned TextureCube::get_face_index(TextureCubeFace face)
245 {
246         switch(face)
247         {
248         case POSITIVE_X: return 0;
249         case NEGATIVE_X: return 1;
250         case POSITIVE_Y: return 2;
251         case NEGATIVE_Y: return 3;
252         case POSITIVE_Z: return 4;
253         case NEGATIVE_Z: return 5;
254         default: throw invalid_argument("TextureCube::get_face_index");
255         }
256 }
257
258 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
259 {
260         return directions[get_face_index(face)];
261 }
262
263 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
264 {
265         return directions[orientations[get_face_index(face)*2]];
266 }
267
268 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
269 {
270         return directions[orientations[get_face_index(face)*2+1]];
271 }
272
273 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
274 {
275         float s = (u+0.5f)*2.0f/size-1.0f;
276         float t = (v+0.5f)*2.0f/size-1.0f;
277         const Vector3 &fv = get_face_direction(face);
278         const Vector3 &sv = get_s_direction(face);
279         const Vector3 &tv = get_t_direction(face);
280         return fv+s*sv+t*tv;
281 }
282
283 UInt64 TextureCube::get_data_size() const
284 {
285         return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
286 }
287
288
289 TextureCube::Loader::Loader(TextureCube &t):
290         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
291 {
292         init();
293 }
294
295 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
296         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
297 {
298         init();
299 }
300
301 void TextureCube::Loader::init()
302 {
303         add("external_image", &Loader::external_image);
304         add("image_data", &Loader::image_data);
305         add("raw_data", &Loader::raw_data);
306         add("storage", &Loader::storage);
307         add("storage", &Loader::storage_levels);
308 }
309
310 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
311 {
312         Graphics::Image img;
313         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
314         img.load_io(*io);
315
316         obj.image(face, img);
317 }
318
319 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
320 {
321         Graphics::Image img;
322         IO::Memory mem(data.data(), data.size());
323         img.load_io(mem);
324
325         obj.image(face, img);
326 }
327
328 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
329 {
330         obj.image(face, 0, data.data());
331 }
332
333 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
334 {
335         obj.storage(fmt, s);
336 }
337
338 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
339 {
340         obj.storage(fmt, s, l);
341 }
342
343
344 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
345 {
346         const string &str = conv.get();
347         if(str=="POSITIVE_X")
348                 face = POSITIVE_X;
349         else if(str=="NEGATIVE_X")
350                 face = NEGATIVE_X;
351         else if(str=="POSITIVE_Y")
352                 face = POSITIVE_Y;
353         else if(str=="NEGATIVE_Y")
354                 face = NEGATIVE_Y;
355         else if(str=="POSITIVE_Z")
356                 face = POSITIVE_Z;
357         else if(str=="NEGATIVE_Z")
358                 face = NEGATIVE_Z;
359         else
360                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
361 }
362
363 } // namespace GL
364 } // namespace Msp