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[libs/gl.git] / source / core / texture1d.cpp
1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include <msp/gl/extensions/msp_texture1d.h>
5 #include "error.h"
6 #include "texture1d.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 Texture1D::Texture1D():
14         Texture(GL_TEXTURE_1D),
15         width(0),
16         allocated(0)
17 {
18         static Require _req(MSP_texture1D);
19 }
20
21 void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
22 {
23         if(width>0)
24         {
25                 if(fmt!=format || wd!=width || (lv && lv!=levels))
26                         throw incompatible_data("Texture1D::storage");
27                 return;
28         }
29         if(wd==0)
30                 throw invalid_argument("Texture1D::storage");
31
32         set_format(fmt);
33         width = wd;
34         levels = get_n_levels();
35         if(lv)
36                 levels = min(levels, lv);
37 }
38
39 void Texture1D::allocate(unsigned level)
40 {
41         if(width==0)
42                 throw invalid_operation("Texture1D::allocate");
43         if(level>=levels)
44                 throw invalid_argument("Texture1D::allocate");
45         if(allocated&(1<<level))
46                 return;
47
48         if(ARB_texture_storage)
49         {
50                 GLenum fmt = get_gl_pixelformat(storage_fmt);
51                 if(ARB_direct_state_access)
52                         glTextureStorage1D(id, levels, fmt, width);
53                 else
54                 {
55                         bind_scratch();
56                         glTexStorage1D(target, levels, fmt, width);
57                 }
58                 apply_swizzle();
59                 allocated |= (1<<levels)-1;
60         }
61         else
62                 image(level, 0);
63 }
64
65 void Texture1D::image(unsigned level, const void *data)
66 {
67         if(width==0)
68                 throw invalid_operation("Texture1D::image");
69         if(level>=levels)
70                 throw out_of_range("Texture1D::image");
71
72         if(ARB_texture_storage)
73                 return sub_image(level, 0, get_level_size(level), data);
74
75         bind_scratch();
76
77         if(!allocated)
78         {
79                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
80                 apply_swizzle();
81         }
82
83         GLenum fmt = get_gl_pixelformat(storage_fmt);
84         GLenum comp = get_gl_components(get_components(storage_fmt));
85         GLenum type = get_gl_type(get_component_type(storage_fmt));
86         glTexImage1D(target, level, fmt, get_level_size(level), 0, comp, type, data);
87
88         allocated |= 1<<level;
89 }
90
91 void Texture1D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
92 {
93         if(comp!=get_components(format) || type!=get_component_type(format))
94                 throw incompatible_data("Texture1D::image");
95         image(level, data);
96 }
97
98 void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
99 {
100         if(width==0)
101                 throw invalid_operation("Texture1D::sub_image");
102         if(level>=levels)
103                 throw out_of_range("Texture1D::sub_image");
104
105         allocate(level);
106
107         GLenum comp = get_gl_components(get_components(storage_fmt));
108         GLenum type = get_gl_type(get_component_type(storage_fmt));
109         if(ARB_direct_state_access)
110                 glTextureSubImage1D(id, level, x, wd, comp, type, data);
111         else
112         {
113                 bind_scratch();
114                 glTexSubImage1D(target, level, x, wd, comp, type, data);
115         }
116 }
117
118 void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data)
119 {
120         if(comp!=get_components(format) || type!=get_component_type(format))
121                 throw incompatible_data("Texture1D::sub_image");
122         sub_image(level, x, wd, data);
123 }
124
125 void Texture1D::image(const Graphics::Image &img, unsigned lv)
126 {
127         if(img.get_height()!=1)
128                 throw incompatible_data("Texture1D::image");
129
130         unsigned w = img.get_width();
131         PixelFormat fmt = pixelformat_from_image(img);
132         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
133
134         image(0, img.get_pixels());
135 }
136
137 unsigned Texture1D::get_n_levels() const
138 {
139         unsigned n = 0;
140         for(unsigned s=width; s; s>>=1, ++n) ;
141         return n;
142 }
143
144 unsigned Texture1D::get_level_size(unsigned level) const
145 {
146         return width>>level;
147 }
148
149 uint64_t Texture1D::get_data_size() const
150 {
151         return id ? width*get_pixel_size(storage_fmt) : 0;
152 }
153
154
155 Texture1D::Loader::Loader(Texture1D &t):
156         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t)
157 {
158         init();
159 }
160
161 Texture1D::Loader::Loader(Texture1D &t, Collection &c):
162         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t, c)
163 {
164         init();
165 }
166
167 void Texture1D::Loader::init()
168 {
169         add("raw_data", &Loader::raw_data);
170         add("storage", &Loader::storage);
171         add("storage", &Loader::storage_levels);
172 }
173
174 void Texture1D::Loader::raw_data(const string &data)
175 {
176         obj.image(0, data.data());
177 }
178
179 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
180 {
181         obj.storage(fmt, w);
182 }
183
184 void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
185 {
186         obj.storage(fmt, w, l);
187 }
188
189 } // namespace GL
190 } // namespace Msp