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1 #ifndef MSP_GL_UNIFORMBLOCK_BACKEND_H_
2 #define MSP_GL_UNIFORMBLOCK_BACKEND_H_
3
4 namespace Msp {
5 namespace GL {
6
7 class OpenGLUniformBlock
8 {
9 protected:
10         OpenGLUniformBlock(bool);
11         ~OpenGLUniformBlock() = default;
12 };
13
14 using UniformBlockBackend = OpenGLUniformBlock;
15
16 } // namespace GL
17 } // namespace Msp
18
19 #endif