]> git.tdb.fi Git - libs/gl.git/blob - source/backends/opengl/texturecube_backend.cpp
Move all OpenGL-specific code to a separate directory
[libs/gl.git] / source / backends / opengl / texturecube_backend.cpp
1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_seamless_cube_map.h>
3 #include <msp/gl/extensions/arb_texture_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_storage.h>
5 #include "gl.h"
6 #include "texturecube.h"
7 #include "texturecube_backend.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 OpenGLTextureCube::OpenGLTextureCube():
15         Texture(GL_TEXTURE_CUBE_MAP)
16 {
17         static Require _req(ARB_texture_cube_map);
18         if(ARB_seamless_cube_map)
19         {
20                 static bool seamless_init = false;
21                 if(!seamless_init)
22                 {
23                         glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
24                         seamless_init = true;
25                 }
26         }
27 }
28
29 void OpenGLTextureCube::allocate()
30 {
31         unsigned size = static_cast<const TextureCube *>(this)->size;
32         unsigned levels = static_cast<const TextureCube *>(this)->levels;
33
34         GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
35         if(ARB_texture_storage)
36         {
37                 if(ARB_direct_state_access)
38                         glTextureStorage2D(id, levels, gl_fmt, size, size);
39                 else
40                 {
41                         bind_scratch();
42                         glTexStorage2D(target, levels, gl_fmt, size, size);
43                 }
44         }
45         else
46         {
47                 bind_scratch();
48                 GLenum comp = get_gl_components(get_components(storage_fmt));
49                 GLenum type = get_gl_type(get_component_type(storage_fmt));
50                 for(unsigned i=0; i<levels; ++i)
51                 {
52                         unsigned lv_size = static_cast<const TextureCube *>(this)->get_level_size(i);
53                         for(unsigned j=0; j<6; ++j)
54                                 glTexImage2D(get_gl_cube_face(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
55                 }
56                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
57         }
58
59         apply_swizzle();
60 }
61
62 void OpenGLTextureCube::sub_image(unsigned face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
63 {
64         GLenum comp = get_gl_components(get_components(storage_fmt));
65         GLenum type = get_gl_type(get_component_type(storage_fmt));
66         if(ARB_direct_state_access)
67                 glTextureSubImage3D(id, level, x, y, face, wd, ht, 1, comp, type, data);
68         else
69         {
70                 bind_scratch();
71                 glTexSubImage2D(get_gl_cube_face(face), level, x, y, wd, ht, comp, type, data);
72         }
73 }
74
75 unsigned get_gl_cube_face(unsigned face)
76 {
77         switch(static_cast<TextureCubeFace>(face))
78         {
79         case POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
80         case NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
81         case POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
82         case NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
83         case POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
84         case NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
85         default: throw invalid_argument("get_gl_cube_face");
86         }
87 }
88
89 } // namespace GL
90 } // namespace Msp