2 #include <msp/gl/extensions/arb_occlusion_query.h>
3 #include <msp/gl/extensions/arb_occlusion_query2.h>
5 #include "query_backend.h"
12 OpenGLQueryPool::OpenGLQueryPool(unsigned t):
13 gl_type(get_gl_query_type(t))
15 if(t==OCCLUSION_QUERY)
17 static Require req(ARB_occlusion_query);
18 static Require req2(ARB_occlusion_query2);
22 OpenGLQueryPool::~OpenGLQueryPool()
24 glDeleteQueries(queries.size(), queries.data());
27 void OpenGLQueryPool::resize(unsigned s)
30 glDeleteQueries(queries.size()-s, queries.data()+s);
32 unsigned old_size = queries.size();
35 glGenQueries(s-old_size, queries.data()+old_size);
38 unsigned OpenGLQueryPool::get_result(unsigned i) const
41 glGetQueryObjectuiv(queries[i], GL_QUERY_RESULT, &result);
46 unsigned get_gl_query_type(unsigned t)
50 case OCCLUSION_QUERY: return GL_ANY_SAMPLES_PASSED;
51 default: throw invalid_argument("get_gl_query_type");