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Use a splat material for the terrain in forest pond
[libs/gl.git] / demos / forestpond / data / exported / dafodil.tech
1 method ""
2 {
3         material
4         {
5                 type pbr;
6                 base_color_map "dafodil_baseColor.png.tex";
7                 tint 1.00000 1.00000 1.00000 1.00000;
8                 metalness_map "dafodil_metallicRoughness.png_B.tex";
9                 roughness_map "dafodil_metallicRoughness.png_G.tex";
10                 normal_map "dafodil_normal.png.tex";
11                 emission 0.00000 0.00000 0.00000;
12                 sampler "linear_mip.samp";
13         };
14         receive_shadows true;
15         instancing true;
16 };
17 method "shadow"
18 {
19         shader "occluder_instanced.shader";
20 };
21 method "shadow_thsm"
22 {
23         shader "occluder_thsm_instanced.shader";
24 };