method "" { material { type pbr; base_color_map "dafodil_baseColor.png.tex"; tint 1.00000 1.00000 1.00000 1.00000; metalness_map "dafodil_metallicRoughness.png_B.tex"; roughness_map "dafodil_metallicRoughness.png_G.tex"; normal_map "dafodil_normal.png.tex"; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; }; receive_shadows true; instancing true; }; method "shadow" { shader "occluder_instanced.shader"; }; method "shadow_thsm" { shader "occluder_thsm_instanced.shader"; };