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Use a splat material for the terrain in forest pond
[libs/gl.git] / demos / forestpond / data / exported / Terrain.tech
1 method ""
2 {
3         material
4         {
5                 type splat;
6                 base_color_storage SRGB8 2048 2048;
7                 roughness_storage R8 2048 2048;
8                 normal_storage RGB8 2048 2048;
9                 sub
10                 {
11                         base_color_map "Moss001_2K_Color.jpg";
12                         tint 1.00000 1.00000 1.00000 1.00000;
13                         metalness 0.00000;
14                         roughness_map "Moss001_2K_Roughness.jpg_R.mdr";
15                         normal_map "Moss001_2K_NormalGL.jpg";
16                         emission 0.00000 0.00000 0.00000;
17                 };
18                 sub
19                 {
20                         base_color_map "Ground015_2K_Color.jpg";
21                         tint 0.150000 0.150000 0.150000 1.00000;
22                         metalness 0.00000;
23                         roughness_map "Ground015_2K_Roughness.jpg_R.mdr";
24                         normal_map "Ground015_2K_NormalGL.jpg";
25                         emission 0.00000 0.00000 0.00000;
26                 };
27                 sampler "linear_mip.samp";
28         };
29         receive_shadows true;
30 };
31 method "shadow"
32 {
33         shader "occluder.glsl.shader";
34 };
35 method "shadow_thsm"
36 {
37         shader "occluder_thsm.glsl.shader";
38 };