6 base_color_storage SRGB8 2048 2048;
7 roughness_storage R8 2048 2048;
8 normal_storage RGB8 2048 2048;
11 base_color_map "Moss001_2K_Color.jpg";
12 tint 1.00000 1.00000 1.00000 1.00000;
14 roughness_map "Moss001_2K_Roughness.jpg_R.mdr";
15 normal_map "Moss001_2K_NormalGL.jpg";
16 emission 0.00000 0.00000 0.00000;
20 base_color_map "Ground015_2K_Color.jpg";
21 tint 0.150000 0.150000 0.150000 1.00000;
23 roughness_map "Ground015_2K_Roughness.jpg_R.mdr";
24 normal_map "Ground015_2K_NormalGL.jpg";
25 emission 0.00000 0.00000 0.00000;
27 sampler "linear_mip.samp";
33 shader "occluder.glsl.shader";
37 shader "occluder_thsm.glsl.shader";