method "" { material { type splat; base_color_storage SRGB8 2048 2048; roughness_storage R8 2048 2048; normal_storage RGB8 2048 2048; sub { base_color_map "Moss001_2K_Color.jpg"; tint 1.00000 1.00000 1.00000 1.00000; metalness 0.00000; roughness_map "Moss001_2K_Roughness.jpg_R.mdr"; normal_map "Moss001_2K_NormalGL.jpg"; emission 0.00000 0.00000 0.00000; }; sub { base_color_map "Ground015_2K_Color.jpg"; tint 0.150000 0.150000 0.150000 1.00000; metalness 0.00000; roughness_map "Ground015_2K_Roughness.jpg_R.mdr"; normal_map "Ground015_2K_NormalGL.jpg"; emission 0.00000 0.00000 0.00000; }; sampler "linear_mip.samp"; }; receive_shadows true; }; method "shadow" { shader "occluder.glsl.shader"; }; method "shadow_thsm" { shader "occluder_thsm.glsl.shader"; };