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Use a splat material for the terrain in forest pond
[libs/gl.git] / demos / forestpond / data / exported / Forest.seq
1 clear
2 {
3         color 0.00000 0.00000 0.00000 0.00000;
4         depth 1.00000;
5 };
6 renderable "content" "Forest.scene";
7 sequence "environment_sequence" "Forest_environment.seq"
8 {
9         renderable "content" "sky";
10 };
11 effect "environment"
12 {
13         type environment_map;
14         size 32;
15         roughness_levels 2;
16         fixed_position 0.00000 0.00000 0.00000;
17         content "content";
18         environment "environment_sequence";
19 };
20 effect "sky"
21 {
22         type sky;
23         sun "Sun.light";
24         content "environment";
25 };
26 sequence "shadow_sequence" "Forest_shadow.seq"
27 {
28         renderable "content" "content";
29 };
30 sequence "thsm_sequence" "Forest_thsm.seq"
31 {
32         renderable "content" "content";
33 };
34 effect "shadow_map"
35 {
36         type shadow_map;
37         enable_for_method "blended";
38         size 4096 4096;
39         target -4.91621 -8.04262 4.72581;
40         radius 27.2464;
41         content "sky";
42         lighting "Forest.lightn";
43         light "Sun.light"
44         {
45                 size 4096;
46                 shadow_caster "shadow_sequence";
47         };
48 };
49 step "" "shadow_map"
50 {
51         depth_test LEQUAL;
52         lighting "Forest.lightn";
53 };
54 postprocessor
55 {
56         type colorcurve;
57         brightness_response 1.00000;
58         srgb;
59 };