clear { color 0.00000 0.00000 0.00000 0.00000; depth 1.00000; }; renderable "content" "Forest.scene"; sequence "environment_sequence" "Forest_environment.seq" { renderable "content" "sky"; }; effect "environment" { type environment_map; size 32; roughness_levels 2; fixed_position 0.00000 0.00000 0.00000; content "content"; environment "environment_sequence"; }; effect "sky" { type sky; sun "Sun.light"; content "environment"; }; sequence "shadow_sequence" "Forest_shadow.seq" { renderable "content" "content"; }; sequence "thsm_sequence" "Forest_thsm.seq" { renderable "content" "content"; }; effect "shadow_map" { type shadow_map; enable_for_method "blended"; size 4096 4096; target -4.91621 -8.04262 4.72581; radius 27.2464; content "sky"; lighting "Forest.lightn"; light "Sun.light" { size 4096; shadow_caster "shadow_sequence"; }; }; step "" "shadow_map" { depth_test LEQUAL; lighting "Forest.lightn"; }; postprocessor { type colorcurve; brightness_response 1.00000; srgb; };