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Implement water simulation and surface shader for forest pond
[libs/gl.git] / demos / forestpond / data / exported / Forest.seq
1 clear
2 {
3         color 0.00000 0.00000 0.00000 0.00000;
4         depth 1.00000;
5 };
6 renderable "content" "Forest.scene";
7 effect "sky"
8 {
9         type sky;
10         sun "Sun.light";
11         content "content";
12 };
13 sequence "shadow_sequence" "Forest_shadow.seq"
14 {
15         renderable "content" "content";
16 };
17 sequence "thsm_sequence" "Forest_thsm.seq"
18 {
19         renderable "content" "content";
20 };
21 effect "shadow_map"
22 {
23         type shadow_map;
24         enable_for_method "blended";
25         size 4096 4096;
26         target -4.93711 -8.02305 4.70139;
27         radius 27.2455;
28         content "sky";
29         lighting "Forest.lightn";
30         light "Sun.light"
31         {
32                 size 4096;
33                 shadow_caster "shadow_sequence";
34         };
35 };
36 step "" "shadow_map"
37 {
38         depth_test LEQUAL;
39         lighting "Forest.lightn";
40 };
41 postprocessor
42 {
43         type colorcurve;
44         brightness_response 1.00000;
45         srgb;
46 };