clear { color 0.00000 0.00000 0.00000 0.00000; depth 1.00000; }; renderable "content" "Forest.scene"; effect "sky" { type sky; sun "Sun.light"; content "content"; }; sequence "shadow_sequence" "Forest_shadow.seq" { renderable "content" "content"; }; sequence "thsm_sequence" "Forest_thsm.seq" { renderable "content" "content"; }; effect "shadow_map" { type shadow_map; enable_for_method "blended"; size 4096 4096; target -4.93711 -8.02305 4.70139; radius 27.2455; content "sky"; lighting "Forest.lightn"; light "Sun.light" { size 4096; shadow_caster "shadow_sequence"; }; }; step "" "shadow_map" { depth_test LEQUAL; lighting "Forest.lightn"; }; postprocessor { type colorcurve; brightness_response 1.00000; srgb; };