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[libs/gl.git] / demos / desertpillars / data / exported / Desert.seq
1 hdr true;
2 clear
3 {
4         color 0.00000 0.00000 0.00000 0.00000;
5         depth 1.00000;
6 };
7 renderable "content" "Desert.scene";
8 sequence "environment_sequence" "Desert_environment.seq"
9 {
10         renderable "content" "sky";
11 };
12 effect "environment"
13 {
14         type environment_map;
15         size 32;
16         roughness_levels 2;
17         fixed_position 0.00000 0.00000 0.00000;
18         content "content";
19         environment "environment_sequence";
20 };
21 effect "sky"
22 {
23         type sky;
24         sun "Sun.light";
25         content "environment";
26 };
27 sequence "shadow_sequence" "Desert_shadow.seq"
28 {
29         renderable "content" "content";
30 };
31 sequence "thsm_sequence" "Desert_thsm.seq"
32 {
33         renderable "content" "content";
34 };
35 effect "shadow_map"
36 {
37         type shadow_map;
38         size 8192 4096;
39         target 0.00000 0.00000 0.804577;
40         radius 10.4957;
41         content "sky";
42         lighting "Desert.lightn";
43         light "Sun.light"
44         {
45                 size 4096;
46                 shadow_caster "shadow_sequence";
47         };
48         light "Wisp.light"
49         {
50                 size 2048;
51                 shadow_caster "thsm_sequence";
52         };
53 };
54 step "" "shadow_map"
55 {
56         depth_test LEQUAL;
57         lighting "Desert.lightn";
58 };
59 step "blended" "shadow_map"
60 {
61         depth_test LEQUAL;
62         lighting "Desert.lightn";
63 };
64 postprocessor
65 {
66         type ambient_occlusion;
67         occlusion_radius 0.500000;
68         samples 32;
69 };
70 postprocessor
71 {
72         type bloom;
73 };
74 postprocessor
75 {
76         type colorcurve;
77         exposure_adjust -1.50000;
78         srgb;
79 };