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Redesign progress and error reporting in the Blender exporter
[libs/gl.git] / blender / io_mspgl / export_mesh.py
1 import itertools
2 import os
3 import bpy
4 import mathutils
5
6 class MeshExporter:
7         def export_mesh(self, ctx, mesh_or_obj):
8                 from .mesh import Mesh, create_mesh_from_object
9
10                 if type(mesh_or_obj)==Mesh:
11                         mesh = mesh_or_obj
12                 else:
13                         task = ctx.task("Preparing mesh", 0.9)
14                         mesh = create_mesh_from_object(task, mesh_or_obj)
15
16                 from .datafile import Resource, Statement, Token
17                 resource = Resource(mesh.name+".mesh", "mesh")
18                 statements = resource.statements
19
20                 task = ctx.task("Creating statements", 1.0)
21
22                 st = Statement("vertices", Token("VERTEX3_FLOAT"))
23                 stride = 12
24                 if mesh.vertices[0].color:
25                         st.append(Token("COLOR4_UBYTE"))
26                         stride += 4
27                 if mesh.uv_layers:
28                         for u in mesh.uv_layers:
29                                 size = len(u.uvs[0])
30                                 min_val = min(*u.uvs[0])
31                                 max_val = max(*u.uvs[1])
32                                 for c in u.uvs:
33                                         min_val = min(min_val, *c)
34                                         max_val = max(max_val, *c)
35                                 uv_type = "USHORT" if min_val>=0.0 and max_val<=1.0 else "FLOAT"
36                                 if uv_type=="FLOAT" and stride%4:
37                                         pad = 4-stride%4
38                                         st.append(Token("PADDING{}".format(pad)))
39                                         stride += pad
40                                 if u.unit==0:
41                                         st.append(Token("TEXCOORD{}_{}".format(size, uv_type)))
42                                 else:
43                                         st.append(Token("TEXCOORD{}_{}_{}".format(size, u.unit, uv_type)))
44                                 stride += (2 if uv_type=="USHORT" else 4)*size
45                 if mesh.vertex_groups:
46                         st.append(Token("WEIGHT{}_USHORT".format(mesh.max_groups_per_vertex)))
47                         st.append(Token("GROUP{}_UBYTE".format(mesh.max_groups_per_vertex)))
48                         stride += 3*mesh.max_groups_per_vertex
49                 st.append(Token("NORMAL3_BYTE"))
50                 stride += 3
51                 if mesh.uv_layers and mesh.tangent_vecs:
52                         st.append(Token("TANGENT3_BYTE"))
53                         stride += 3
54                 if stride%4:
55                         pad = 4-stride%4
56                         st.append(Token("PADDING{}_UBYTE".format(pad)))
57                         stride += pad
58
59                 normal = None
60                 color = None
61                 uvs = [None]*len(mesh.uv_layers)
62                 tan = None
63                 group = None
64                 weight = None
65                 for v in mesh.vertices:
66                         if v.normal!=normal:
67                                 st.sub.append(Statement("normal", *v.normal))
68                                 normal = v.normal
69                         if v.color!=color:
70                                 st.sub.append(Statement("color", *v.color))
71                                 color = v.color
72                         for i, u in enumerate(mesh.uv_layers):
73                                 if v.uvs[i]!=uvs[i]:
74                                         if u.unit==0:
75                                                 st.sub.append(Statement("texcoord", *v.uvs[i]))
76                                         else:
77                                                 st.sub.append(Statement("multitexcoord", u.unit, *v.uvs[i]))
78                                         uvs[i] = v.uvs[i]
79                         if mesh.tangent_vecs:
80                                 if v.tan!=tan:
81                                         st.sub.append(Statement("tangent", *v.tan))
82                                         tan = v.tan
83                         if mesh.vertex_groups:
84                                 v_group = [g.group for g in v.groups]
85                                 v_weight = [g.weight for g in v.groups]
86                                 if v_group!=group:
87                                         st.sub.append(Statement("group", *v_group))
88                                         group = v_group
89                                 if v_weight!=weight:
90                                         st.sub.append(Statement("weight", *v_weight))
91                                         weight = v_weight
92                         st.sub.append(Statement("vertex", *v.co))
93
94                 statements.append(st)
95
96                 if mesh.use_strips:
97                         for s in mesh.vertex_sequence:
98                                 st = Statement("batch", Token("TRIANGLE_STRIP"))
99                                 for i in range(0, len(s), 32):
100                                         st.sub.append(Statement("indices", *(v.index for v in s[i:i+32])))
101                                 statements.append(st)
102                 else:
103                         st = Statement("batch", Token('TRIANGLES'))
104                         for f in mesh.faces:
105                                 st.sub.append(Statement("indices", *(v.index for v in f.vertices)))
106                         statements.append(st)
107
108                 if mesh.lines:
109                         st = Statement("batch", Token('LINES'))
110                         for l in mesh.lines:
111                                 st.sub.append(Statement("indices", *(v.index for v in l.vertices)))
112                         statements.append(st)
113
114                 if mesh.winding_test:
115                         statements.append(Statement("winding", Token('COUNTERCLOCKWISE')))
116
117                 task.set_progress(1.0)
118
119                 return resource