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8 years agoUse UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
Mikko Rasa [Sat, 23 Jan 2016 02:56:04 +0000 (04:56 +0200)]
Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures

OpenGL ES doesn't accept DEPTH_COMPONENT together with BYTE types.

8 years agoAdjust OccludedScene to be more compatible with OpenGL ES
Mikko Rasa [Sun, 10 Jan 2016 16:45:06 +0000 (18:45 +0200)]
Adjust OccludedScene to be more compatible with OpenGL ES

GL_SAMPLES_PASSED is not available in OpenGL ES so use occlusion_query2
for GL_ANY_SAMPLES_PASSED.  In theory it's possible for an implementation
to support occlusion_query but not the 2 variant; I'll deal with that
case if I ever come across such a combination of hardware and drivers.

8 years agoRearrange things in ZSortedScene a bit
Mikko Rasa [Mon, 7 Dec 2015 07:08:05 +0000 (09:08 +0200)]
Rearrange things in ZSortedScene a bit

8 years agoImplement a scene class that performs occlusion culling on renderables
Mikko Rasa [Mon, 7 Dec 2015 07:04:10 +0000 (09:04 +0200)]
Implement a scene class that performs occlusion culling on renderables

8 years agoAdd a class for building icosahedron-based spheres
Mikko Rasa [Sun, 6 Dec 2015 13:55:36 +0000 (15:55 +0200)]
Add a class for building icosahedron-based spheres

It doesn't do texture coordinates because there's no straightforward
mapping between a plane and an icosahedral surface.

8 years agoUse a persistent sorted array in ZSortedScene
Mikko Rasa [Fri, 4 Dec 2015 18:43:07 +0000 (20:43 +0200)]
Use a persistent sorted array in ZSortedScene

Typically the order of renderables changes very little between frames, so
it's possible to use insertion sort which is very fast for almost-sorted
arrays.

8 years agoCalculate depths in ZSortedScene more efficiently
Mikko Rasa [Fri, 4 Dec 2015 18:41:43 +0000 (20:41 +0200)]
Calculate depths in ZSortedScene more efficiently

8 years agoImmediately add renderables to the cache in SimpleScene::add
Mikko Rasa [Fri, 4 Dec 2015 13:59:10 +0000 (15:59 +0200)]
Immediately add renderables to the cache in SimpleScene::add

8 years agoCache renderables in SimpleScene into a vector
Mikko Rasa [Fri, 4 Dec 2015 12:45:31 +0000 (14:45 +0200)]
Cache renderables in SimpleScene into a vector

Set iteration is rather expensive, but I want to retain the O(logn)
performance of add and remove operations.

8 years agoFurther tweak frustum culling to be more efficient
Mikko Rasa [Fri, 4 Dec 2015 12:54:55 +0000 (14:54 +0200)]
Further tweak frustum culling to be more efficient

8 years agoRemove the culler abstraction and move frustum culling to Scene
Mikko Rasa [Fri, 4 Dec 2015 12:09:48 +0000 (14:09 +0200)]
Remove the culler abstraction and move frustum culling to Scene

It turns out that different culling methods (such as occlusion queries)
have different enough requirements that putting them behind a single
abstraction is not feasible.  This also seems to provide a slight
performance boost.

8 years agoMove some common matrix operations to the header so they can be inlined
Mikko Rasa [Fri, 4 Dec 2015 12:07:29 +0000 (14:07 +0200)]
Move some common matrix operations to the header so they can be inlined

8 years agoCache the total data size in ResourceManager
Mikko Rasa [Fri, 4 Dec 2015 11:11:50 +0000 (13:11 +0200)]
Cache the total data size in ResourceManager

Calculating it again every frame turned out to be a fairly large
performance hit in applications with many different resources.

8 years agoMake ResourceManager thread-safe
Mikko Rasa [Fri, 4 Dec 2015 09:36:07 +0000 (11:36 +0200)]
Make ResourceManager thread-safe

Since a big part of the class is loading resources asynchronously, it
makes sense that resources can also be created from another thread.

8 years agoAdd an option to use shared meshes when exporting
Mikko Rasa [Sat, 28 Nov 2015 15:27:02 +0000 (17:27 +0200)]
Add an option to use shared meshes when exporting

8 years agoAdd missing initializer
Mikko Rasa [Sat, 28 Nov 2015 15:26:33 +0000 (17:26 +0200)]
Add missing initializer

9 years agoDecrement size when removing a resource from the loading thread
Mikko Rasa [Fri, 27 Nov 2015 06:30:52 +0000 (08:30 +0200)]
Decrement size when removing a resource from the loading thread

9 years agoAdd geometry builder for sphere
Mikko Rasa [Wed, 25 Nov 2015 11:53:24 +0000 (13:53 +0200)]
Add geometry builder for sphere

9 years agoAllow flagging meshes for winding test in Blender
Mikko Rasa [Mon, 23 Nov 2015 16:18:21 +0000 (18:18 +0200)]
Allow flagging meshes for winding test in Blender

9 years agoMark fog tokens as legacy features
Mikko Rasa [Sun, 22 Nov 2015 09:41:15 +0000 (11:41 +0200)]
Mark fog tokens as legacy features

9 years agoClear manager in destructors of individual resource classes
Mikko Rasa [Wed, 18 Nov 2015 19:04:02 +0000 (21:04 +0200)]
Clear manager in destructors of individual resource classes

If the resource is destroyed while being loaded asynchronously, loading
has to be stopped before the derived class is destroyed.  The Resource
destructor is too late for that.

9 years agoSupport fog in lighting and shaders
Mikko Rasa [Wed, 18 Nov 2015 18:53:43 +0000 (20:53 +0200)]
Support fog in lighting and shaders

9 years agoGive meshes a higher priority when loading
Mikko Rasa [Sat, 14 Nov 2015 22:25:50 +0000 (00:25 +0200)]
Give meshes a higher priority when loading

It's better to load all meshes first so the geometry can be seen.

9 years agoHonor the srgb conversion flag when loading textures asynchronously
Mikko Rasa [Sun, 20 Sep 2015 11:20:48 +0000 (14:20 +0300)]
Honor the srgb conversion flag when loading textures asynchronously

9 years agoPass the resource collection to async loaders
Mikko Rasa [Sun, 20 Sep 2015 11:18:27 +0000 (14:18 +0300)]
Pass the resource collection to async loaders

This way they can access the loading parameters specified in that
collection.

9 years agoAdd option for the range of characters to use from a font
Mikko Rasa [Sun, 20 Sep 2015 11:14:41 +0000 (14:14 +0300)]
Add option for the range of characters to use from a font

9 years agoFix PIL import
Mikko Rasa [Sun, 20 Sep 2015 11:14:29 +0000 (14:14 +0300)]
Fix PIL import

9 years agoThrow a resource_load_error if the source could not be opened
Mikko Rasa [Sat, 5 Sep 2015 20:05:22 +0000 (23:05 +0300)]
Throw a resource_load_error if the source could not be opened

9 years agoAdd a safeguard to resource_used
Mikko Rasa [Sat, 5 Sep 2015 20:04:06 +0000 (23:04 +0300)]
Add a safeguard to resource_used

It's externally accessible and someone might call it with a resource
which is not registered with that manager.

9 years agoMake is_resource_loaded const as it should be
Mikko Rasa [Sat, 5 Sep 2015 20:03:39 +0000 (23:03 +0300)]
Make is_resource_loaded const as it should be

9 years agoMake resource locations externally accessible
Mikko Rasa [Sat, 5 Sep 2015 19:57:58 +0000 (22:57 +0300)]
Make resource locations externally accessible

This makes it easier to load resources e.g. from network on demand.

9 years agoAdd a function to stop a single animation
Mikko Rasa [Sun, 2 Aug 2015 09:58:59 +0000 (12:58 +0300)]
Add a function to stop a single animation

9 years agoAlso set uniforms in tick_stacked
Mikko Rasa [Sat, 1 Aug 2015 19:53:35 +0000 (22:53 +0300)]
Also set uniforms in tick_stacked

9 years agoSupport animation of uniform variables
Mikko Rasa [Fri, 31 Jul 2015 11:21:46 +0000 (14:21 +0300)]
Support animation of uniform variables

9 years agoAdd a missing include
Mikko Rasa [Wed, 29 Jul 2015 21:13:57 +0000 (00:13 +0300)]
Add a missing include

9 years agoProvide a getter for the number of active animations
Mikko Rasa [Wed, 15 Jul 2015 20:38:13 +0000 (23:38 +0300)]
Provide a getter for the number of active animations

9 years agoAdd a class for easier text rendering
Mikko Rasa [Wed, 15 Jul 2015 20:36:54 +0000 (23:36 +0300)]
Add a class for easier text rendering

I've written the equivalent in various applications a few times, so might
as well put it here.

9 years agoExpose texture replacement functionality from Technique
Mikko Rasa [Wed, 15 Jul 2015 20:03:31 +0000 (23:03 +0300)]
Expose texture replacement functionality from Technique

9 years agoEnable chaining of matrix modifiers
Mikko Rasa [Tue, 14 Jul 2015 22:29:28 +0000 (01:29 +0300)]
Enable chaining of matrix modifiers

9 years agoSupport more ttf2png options in makefont.py
Mikko Rasa [Tue, 14 Jul 2015 21:02:35 +0000 (00:02 +0300)]
Support more ttf2png options in makefont.py

Now requires ttf2png 1.1 for the -m and -n options

9 years agoProperly handle compound children with non-identity local matrix
Mikko Rasa [Tue, 14 Jul 2015 21:00:32 +0000 (00:00 +0300)]
Properly handle compound children with non-identity local matrix

9 years agoRaise an exception if attempting to export a mesh with ngons
Mikko Rasa [Fri, 17 Apr 2015 20:44:06 +0000 (23:44 +0300)]
Raise an exception if attempting to export a mesh with ngons

Otherwise there will be a much more confusing errors down the line

9 years agoRevert changes if create_targets throws an exception
Mikko Rasa [Tue, 7 Apr 2015 12:17:28 +0000 (15:17 +0300)]
Revert changes if create_targets throws an exception

9 years agoFix some minor errors in the ambient occlusion shaders
Mikko Rasa [Tue, 7 Apr 2015 12:16:26 +0000 (15:16 +0300)]
Fix some minor errors in the ambient occlusion shaders

9 years agoOnly require ARB_shadow when enabling texture compare mode
Mikko Rasa [Sat, 27 Dec 2014 00:14:19 +0000 (02:14 +0200)]
Only require ARB_shadow when enabling texture compare mode

9 years agoAlias texture lookup functions of all dimensionalities
Mikko Rasa [Sat, 27 Dec 2014 00:13:38 +0000 (02:13 +0200)]
Alias texture lookup functions of all dimensionalities

9 years agoObject's lod array must be initialized in all cases
Mikko Rasa [Sat, 27 Dec 2014 00:12:14 +0000 (02:12 +0200)]
Object's lod array must be initialized in all cases

9 years agoAllow bounding sphere hints for objects and export such from Blender
Mikko Rasa [Wed, 10 Dec 2014 18:34:41 +0000 (20:34 +0200)]
Allow bounding sphere hints for objects and export such from Blender

9 years agoUse explicit mipmap generation if necessary
Mikko Rasa [Wed, 10 Dec 2014 17:39:38 +0000 (19:39 +0200)]
Use explicit mipmap generation if necessary

9 years agoAdd methods to query the state of a resource
Mikko Rasa [Wed, 10 Dec 2014 16:15:24 +0000 (18:15 +0200)]
Add methods to query the state of a resource

9 years agoAdd some accessors
Mikko Rasa [Wed, 10 Dec 2014 16:08:09 +0000 (18:08 +0200)]
Add some accessors

9 years agoSupport defining and exporting object LoDs in Blender
Mikko Rasa [Sun, 7 Dec 2014 23:17:15 +0000 (01:17 +0200)]
Support defining and exporting object LoDs in Blender

9 years agoAllow materials to be overridden when inheriting a technique
Mikko Rasa [Sat, 6 Dec 2014 12:39:12 +0000 (14:39 +0200)]
Allow materials to be overridden when inheriting a technique

9 years agoSupport different techniques per LoD in objects
Mikko Rasa [Sat, 6 Dec 2014 12:38:49 +0000 (14:38 +0200)]
Support different techniques per LoD in objects

10 years agoPass errors from the resource loading thread to the main thread
Mikko Rasa [Wed, 26 Nov 2014 09:24:12 +0000 (11:24 +0200)]
Pass errors from the resource loading thread to the main thread

10 years agoAlways update program uniforms if uniform names have changed
Mikko Rasa [Mon, 17 Nov 2014 16:24:34 +0000 (18:24 +0200)]
Always update program uniforms if uniform names have changed

It's possible for pu.used to be zero, in which case the original code
would never update it.

10 years agoFix orthographic projection matrix calculation
Mikko Rasa [Sun, 16 Nov 2014 18:06:14 +0000 (20:06 +0200)]
Fix orthographic projection matrix calculation

I made some last minute changes for c90cc1f and this got missed.

10 years agoMiscellaneous fixes
Mikko Rasa [Thu, 13 Nov 2014 21:45:32 +0000 (23:45 +0200)]
Miscellaneous fixes

10 years agoAdd a new transform API to Renderer.
Mikko Rasa [Thu, 13 Nov 2014 21:43:05 +0000 (23:43 +0200)]
Add a new transform API to Renderer.

Accessing the matrix stack directly is unsafe as it allows the caller to
push and pop on it independently of Renderer states.

10 years agoAdapt to the new vector/matrix slicing API in mspmath
Mikko Rasa [Thu, 13 Nov 2014 21:22:04 +0000 (23:22 +0200)]
Adapt to the new vector/matrix slicing API in mspmath

10 years agoAdd overloaded setters for 2x2 and 3x3 uniform matrices
Mikko Rasa [Thu, 13 Nov 2014 21:20:08 +0000 (23:20 +0200)]
Add overloaded setters for 2x2 and 3x3 uniform matrices

10 years agoAdd orthographic mode to Camera
Mikko Rasa [Thu, 13 Nov 2014 21:08:14 +0000 (23:08 +0200)]
Add orthographic mode to Camera

10 years agoFix extension functions on Windows
Mikko Rasa [Thu, 13 Nov 2014 18:55:10 +0000 (20:55 +0200)]
Fix extension functions on Windows

They have to be marked with APIENTRY for the correct calling convention.
OpenGL 1.0 and 1.1 functions are not available through wglGetProcAddress,
so link them directly.

10 years agoUse BindRestore for binding index buffer
Mikko Rasa [Wed, 12 Nov 2014 09:04:43 +0000 (11:04 +0200)]
Use BindRestore for binding index buffer

Plain Bind tries to unbind the buffer afterwards, which causes trouble if
the mesh itself is bound.

10 years agoUse triangle strips for creating strings
Mikko Rasa [Wed, 12 Nov 2014 09:00:38 +0000 (11:00 +0200)]
Use triangle strips for creating strings

Quads are not supported by modern OpenGL.

10 years agoMake postprocessor shaders compatible with modern interface
Mikko Rasa [Wed, 12 Nov 2014 00:05:15 +0000 (02:05 +0200)]
Make postprocessor shaders compatible with modern interface

10 years agoPrecision must always be specified for OpenGL ES
Mikko Rasa [Wed, 12 Nov 2014 00:01:25 +0000 (02:01 +0200)]
Precision must always be specified for OpenGL ES

10 years agoImprove legacy mode logic in ProgramBuilder
Mikko Rasa [Wed, 12 Nov 2014 00:01:05 +0000 (02:01 +0200)]
Improve legacy mode logic in ProgramBuilder

10 years agoEliminate conflicts with Windows headers
Mikko Rasa [Tue, 11 Nov 2014 23:49:39 +0000 (01:49 +0200)]
Eliminate conflicts with Windows headers

10 years agoSet the rendered flag before doing anything else
Mikko Rasa [Sat, 1 Nov 2014 00:39:06 +0000 (02:39 +0200)]
Set the rendered flag before doing anything else

Prevents recursion back into ShadowMap::setup_frame from the rendereable.

10 years agoRemove separate element_buffer from Renderer, get it from mesh instead
Mikko Rasa [Sat, 1 Nov 2014 00:26:34 +0000 (02:26 +0200)]
Remove separate element_buffer from Renderer, get it from mesh instead

10 years agoUse the same Renderer to render all faces of EnvironmentMap
Mikko Rasa [Sat, 1 Nov 2014 00:25:49 +0000 (02:25 +0200)]
Use the same Renderer to render all faces of EnvironmentMap

10 years agoAdd begin() method to make Renderer reusable
Mikko Rasa [Sat, 1 Nov 2014 00:20:27 +0000 (02:20 +0200)]
Add begin() method to make Renderer reusable

10 years agoState management improvements in Renderer
Mikko Rasa [Thu, 30 Oct 2014 08:21:18 +0000 (10:21 +0200)]
State management improvements in Renderer

Only update modelview matrix in standard_shdata if it actually changed.

Don't re-apply all shader data unless the program changed.

React to lighting changes caused by pop_state.

10 years agoRoll the various changed flags into a single mask
Mikko Rasa [Thu, 30 Oct 2014 08:19:13 +0000 (10:19 +0200)]
Roll the various changed flags into a single mask

10 years agoMove eye_obj matrices back out of the uniform block
Mikko Rasa [Mon, 27 Oct 2014 20:28:35 +0000 (22:28 +0200)]
Move eye_obj matrices back out of the uniform block

It turns out that updating the buffer for every draw call causes trouble
for drivers, especially OpenGL ES.  Projection matrix typically does not
change during a frame, so it can stay.

10 years agoCopy ProgramData::uniform_slots in copy constructor and operator=
Mikko Rasa [Tue, 21 Oct 2014 06:50:51 +0000 (09:50 +0300)]
Copy ProgramData::uniform_slots in copy constructor and operator=

10 years agoDisallow direct access to uniform array elements
Mikko Rasa [Tue, 21 Oct 2014 06:48:26 +0000 (09:48 +0300)]
Disallow direct access to uniform array elements

ProgramData can't track them correctly, and adding the support would be
too complex.  Uploading the entire array at once is more efficient anyway.

10 years agoClear matrices_loaded flag after resetting matrices
Mikko Rasa [Tue, 21 Oct 2014 06:44:55 +0000 (09:44 +0300)]
Clear matrices_loaded flag after resetting matrices

Fixes an issue where using legacy mode with a Pipeline would case the
matrices to be popped twice.

10 years agoOpenGL ES requires floating-point precision to be declard in shaders
Mikko Rasa [Mon, 20 Oct 2014 17:21:39 +0000 (20:21 +0300)]
OpenGL ES requires floating-point precision to be declard in shaders

10 years agoImprove documentation for a number of classes
Mikko Rasa [Mon, 20 Oct 2014 09:28:59 +0000 (12:28 +0300)]
Improve documentation for a number of classes

10 years agoAdd missing initialization
Mikko Rasa [Mon, 20 Oct 2014 08:59:22 +0000 (11:59 +0300)]
Add missing initialization

10 years agoDon't crash in bounding sphere generation if an object has a null mesh
Mikko Rasa [Mon, 20 Oct 2014 08:57:16 +0000 (11:57 +0300)]
Don't crash in bounding sphere generation if an object has a null mesh

10 years agoPrefer glMapBufferRange over glMapBuffer
Mikko Rasa [Mon, 20 Oct 2014 08:56:10 +0000 (11:56 +0300)]
Prefer glMapBufferRange over glMapBuffer

OpenGL ES does not have glMapBuffer.

10 years agoEmit warnings if an extension can't be fully supported
Mikko Rasa [Mon, 20 Oct 2014 08:16:55 +0000 (11:16 +0300)]
Emit warnings if an extension can't be fully supported

10 years agoThe GLSL texture function returns a float for shadow samplers
Mikko Rasa [Sun, 19 Oct 2014 23:33:59 +0000 (02:33 +0300)]
The GLSL texture function returns a float for shadow samplers

In contrast with the legacy shadow2D function, which returned vec4.

10 years agoDeprecate Renderer::escape() and replace it with end()
Mikko Rasa [Sun, 19 Oct 2014 16:59:36 +0000 (19:59 +0300)]
Deprecate Renderer::escape() and replace it with end()

I never used escape() for much anything, and now it's causing problems on
OpenGL ES by trying to apply state with no shader and consequently set
system matrices.  In the future I'll add a corresponding begin() call to
allow persistent Renderers.

10 years agoLegacy shader compatibility fixes for OpenGL ES
Mikko Rasa [Sun, 19 Oct 2014 16:28:24 +0000 (19:28 +0300)]
Legacy shader compatibility fixes for OpenGL ES

10 years agoUse texture() instead of texture2D() in non-legacy mode
Mikko Rasa [Sun, 19 Oct 2014 16:27:26 +0000 (19:27 +0300)]
Use texture() instead of texture2D() in non-legacy mode

Because the name of the diffuse texture uniform was changed to avoid
conflicting with the function, some changes in applications may be
necessary.

10 years agoDon't enable/disable textures on non-legacy units
Mikko Rasa [Sun, 19 Oct 2014 14:25:56 +0000 (17:25 +0300)]
Don't enable/disable textures on non-legacy units

10 years agoReplace Texturing::Attachment with a simple Texture pointer
Mikko Rasa [Fri, 17 Oct 2014 21:14:27 +0000 (00:14 +0300)]
Replace Texturing::Attachment with a simple Texture pointer

No point to have the struct now that TexEnv is gone.

10 years agoSupport OpenGL ES on Android
Mikko Rasa [Fri, 17 Oct 2014 20:49:10 +0000 (23:49 +0300)]
Support OpenGL ES on Android

Some features are still likely to be broken, but basic rendering works
at least.

10 years agoPrefer glDrawBuffers over glDrawBuffer
Mikko Rasa [Fri, 17 Oct 2014 20:09:44 +0000 (23:09 +0300)]
Prefer glDrawBuffers over glDrawBuffer

OpenGL ES does not have glDrawBuffer, so this logic change makes porting
a bit easier.

10 years agoOnly check against number of light units when binding Lighting
Mikko Rasa [Fri, 17 Oct 2014 19:28:51 +0000 (22:28 +0300)]
Only check against number of light units when binding Lighting

Feeding lights to shaders through ProgramData is not subject to
GL_MAX_LIGHTS, it makes sense to remove that limit from attaching them.

10 years agoTweak extension behavior on Radeon
Mikko Rasa [Fri, 17 Oct 2014 18:44:01 +0000 (21:44 +0300)]
Tweak extension behavior on Radeon

10 years agoDon't bind the default object if nothing was bound before
Mikko Rasa [Fri, 17 Oct 2014 18:40:28 +0000 (21:40 +0300)]
Don't bind the default object if nothing was bound before

10 years agoAllow applying a VertexArray in non-legacy mode
Mikko Rasa [Fri, 17 Oct 2014 18:30:08 +0000 (21:30 +0300)]
Allow applying a VertexArray in non-legacy mode

Mesh::bind now has consistent results whether or not vertex array objects
are available.  This is unlikely to be needed on full OpenGL, but is
necessary for OpenGL ES 2.0 support (ES 3.0 has VAOs).

10 years agoFallback to glDrawElements if EXT_draw_range_elements is unavailable
Mikko Rasa [Fri, 17 Oct 2014 11:18:27 +0000 (14:18 +0300)]
Fallback to glDrawElements if EXT_draw_range_elements is unavailable

10 years agoAdd facilities to disable extensions and force lower versions
Mikko Rasa [Fri, 17 Oct 2014 10:36:54 +0000 (13:36 +0300)]
Add facilities to disable extensions and force lower versions

Useful for testing some exotic combinations without actually having to
dig up suitable hardware.

10 years agoUpdate gl.xml to latest version
Mikko Rasa [Fri, 17 Oct 2014 08:47:38 +0000 (11:47 +0300)]
Update gl.xml to latest version