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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Wed, 17 Nov 2021 13:47:32 +0000 (15:47 +0200)]
Don't assume vertex arrays start from the beginning of the buffer
Mikko Rasa [Wed, 17 Nov 2021 13:46:19 +0000 (15:46 +0200)]
Hide the use of the tangent variable in common.glsl behind an if
Mikko Rasa [Wed, 17 Nov 2021 13:45:25 +0000 (15:45 +0200)]
Adjust attribute order in mesh exporter and add padding if necessary
Mikko Rasa [Wed, 17 Nov 2021 13:39:01 +0000 (15:39 +0200)]
Add support for padding in vertex formats
Vulkan requires attributes to be correctly aligned, so depending on the
combination of types padding may be necessary. It's better to make it
explicit so support for raw mesh data files can be added in the future.
Mikko Rasa [Wed, 17 Nov 2021 13:37:00 +0000 (15:37 +0200)]
Only use location-based offsets for the default uniform block
The push constant block must follow the layout specified in the shader.
Mikko Rasa [Wed, 17 Nov 2021 13:34:53 +0000 (15:34 +0200)]
Use OriginUpperLeft execution mode on Vulkan as required by the spec
Mikko Rasa [Wed, 17 Nov 2021 13:34:21 +0000 (15:34 +0200)]
Comment fixes
Mikko Rasa [Wed, 17 Nov 2021 13:34:06 +0000 (15:34 +0200)]
Avoid emitting duplicate specialization constants in SPIR-V
Mikko Rasa [Wed, 17 Nov 2021 13:30:35 +0000 (15:30 +0200)]
Collect uniforms which have a binding, even if they have no location
Mikko Rasa [Wed, 17 Nov 2021 13:25:15 +0000 (15:25 +0200)]
Reflect the control flow graph from SPIR-V and check variable accesses
Specialization constants may cause some declared variables to become
unused, and those shouldn't appear in Vulkan descriptor set layouts.
Mikko Rasa [Wed, 17 Nov 2021 13:21:53 +0000 (15:21 +0200)]
Fix handling of constants in Spir-V reflection
Mikko Rasa [Wed, 17 Nov 2021 13:21:35 +0000 (15:21 +0200)]
Fix reflection of image types from Spir-V modules
Mikko Rasa [Wed, 17 Nov 2021 13:19:39 +0000 (15:19 +0200)]
Add a backend for SpirVModule and make it non-copyable
In Vulkan shader modules are objects of their own.
Mikko Rasa [Wed, 17 Nov 2021 12:53:30 +0000 (14:53 +0200)]
Pack descriptor set and binding in a single variable
This makes them easier to pass around and there's plenty of bits
available. Also add a variable for descriptor set count.
Mikko Rasa [Wed, 17 Nov 2021 12:52:06 +0000 (14:52 +0200)]
Remove empty default block before adding uniforms to blocks
Otherwise the block pointers of the uniforms will be incorrect
Mikko Rasa [Wed, 17 Nov 2021 12:49:56 +0000 (14:49 +0200)]
Add validation for mapping buffers
On Vulkan static buffers will be stored on non-host-visible memory and
can't be mapped. Already-mapped buffers also can't be mapped.
Mikko Rasa [Wed, 17 Nov 2021 12:48:58 +0000 (14:48 +0200)]
Add a usage parameter to Buffer
It has no real meaning on OpenGL but is needed on Vulkan
Mikko Rasa [Wed, 17 Nov 2021 12:45:15 +0000 (14:45 +0200)]
Update usage of hash functions
Calculating hashes directly from the binary values is faster than first
creating a string.
Mikko Rasa [Sat, 13 Nov 2021 15:39:15 +0000 (17:39 +0200)]
Enable clearing in the viewer's default sequence
Mikko Rasa [Sat, 13 Nov 2021 15:10:11 +0000 (17:10 +0200)]
Make WindowView override the parameterless render function
This works better with the new begin/end sequence of Renderer.
Mikko Rasa [Sat, 13 Nov 2021 15:01:36 +0000 (17:01 +0200)]
Expose the maximum number of attributes and attachments
Mikko Rasa [Sat, 13 Nov 2021 15:00:49 +0000 (17:00 +0200)]
Make FrameAttachment capable of distinguishing RGB and BGR formats
Mikko Rasa [Sat, 13 Nov 2021 14:59:22 +0000 (16:59 +0200)]
Build sequence without target format if there's no postprocessors
Mikko Rasa [Sat, 13 Nov 2021 14:56:32 +0000 (16:56 +0200)]
Replace ProgramData copy constructor with a more explicit copy function
The copy constructor left so many members uncopied that it was rather
questionable as copy constructor. This makes it more clear that only
uniform values are being copied.
Mikko Rasa [Sat, 13 Nov 2021 14:54:53 +0000 (16:54 +0200)]
Add correct copy and move semantics to most classes
Mikko Rasa [Sat, 13 Nov 2021 14:17:20 +0000 (16:17 +0200)]
Add a safeguard into ResourceManager::add_resource
Mikko Rasa [Sat, 13 Nov 2021 14:14:23 +0000 (16:14 +0200)]
Add missing destructor to OpenGLSampler
Mikko Rasa [Sat, 13 Nov 2021 12:16:46 +0000 (14:16 +0200)]
Resolve variables after eliminating constant conditions
Mikko Rasa [Sat, 13 Nov 2021 12:15:04 +0000 (14:15 +0200)]
Fix a name conflict in certain inlining scenarios
Mikko Rasa [Fri, 12 Nov 2021 19:55:43 +0000 (21:55 +0200)]
Move the bloom shader's delta uniform into a block
Mikko Rasa [Fri, 12 Nov 2021 19:36:05 +0000 (21:36 +0200)]
Move a few bits of Renderer into a backend class
This allows the upcoming Vulkan backend to take care of submitting
command buffers.
Mikko Rasa [Fri, 12 Nov 2021 19:30:21 +0000 (21:30 +0200)]
Remove the transform function from Renderer
Renderables are encouraged to set a world-space model matrix directly, as
some scenes and effects won't work properly with incremental matrices.
Mikko Rasa [Fri, 12 Nov 2021 19:16:55 +0000 (21:16 +0200)]
Require explicit begin() and end() calls in Renderer
Mikko Rasa [Fri, 12 Nov 2021 16:55:36 +0000 (18:55 +0200)]
Reorder members of Renderer and PipelineState
Mikko Rasa [Fri, 12 Nov 2021 16:52:44 +0000 (18:52 +0200)]
Remove deprecated functions from Renderer
Mikko Rasa [Fri, 12 Nov 2021 16:24:23 +0000 (18:24 +0200)]
Always use RGBA color format when building Sequences
Mikko Rasa [Fri, 12 Nov 2021 16:23:21 +0000 (18:23 +0200)]
Add a swizzle mode for presenting an RGBA texture as RGB
Not many Vulkan implementations support RGB textures
Mikko Rasa [Fri, 12 Nov 2021 16:22:16 +0000 (18:22 +0200)]
Allow BGR format in FrameAttachment, but disallow swizzled formats
Vulkan likes to use BGR for swapchain images, at least on my machine
Mikko Rasa [Fri, 12 Nov 2021 16:21:18 +0000 (18:21 +0200)]
Move swizzling modes to pixelformat.h
Mikko Rasa [Thu, 11 Nov 2021 11:46:08 +0000 (13:46 +0200)]
Fix an incorrect check for existence of value
Mikko Rasa [Thu, 11 Nov 2021 11:41:22 +0000 (13:41 +0200)]
Don't check the address of an inline array
It always evaluates as true, not that it matters greatly in this case.
Mikko Rasa [Thu, 11 Nov 2021 11:37:09 +0000 (13:37 +0200)]
Some more default member initializers
Mikko Rasa [Thu, 11 Nov 2021 11:34:59 +0000 (13:34 +0200)]
Remove default uniform block if it has no uniforms
Mikko Rasa [Thu, 11 Nov 2021 11:34:40 +0000 (13:34 +0200)]
Recognize push constant blocks when reflecting SPIR-V modules
Mikko Rasa [Thu, 11 Nov 2021 11:24:29 +0000 (13:24 +0200)]
Store descriptor set in program reflection data
Mikko Rasa [Thu, 11 Nov 2021 10:56:28 +0000 (12:56 +0200)]
Handle descriptor sets when allocating uniform locations
Mikko Rasa [Thu, 11 Nov 2021 10:49:08 +0000 (12:49 +0200)]
Propagate locations from existing variables before optimization
Uniform location and binding qualifiers should apply to all copies of the
variable even if the one originally containing them is optimized out.
Mikko Rasa [Thu, 11 Nov 2021 10:00:07 +0000 (12:00 +0200)]
Improve layout qualifier handling with some more utility functions
Mikko Rasa [Wed, 10 Nov 2021 23:31:47 +0000 (01:31 +0200)]
Add a utility function for following a chain of base types
Mikko Rasa [Wed, 10 Nov 2021 22:59:22 +0000 (00:59 +0200)]
Refactor a common part in LocationAllocator into a function
Mikko Rasa [Wed, 10 Nov 2021 22:35:45 +0000 (00:35 +0200)]
Assign the same specialization constant IDs in all stages
Mikko Rasa [Wed, 10 Nov 2021 20:09:38 +0000 (22:09 +0200)]
Emit descriptor set decorations for interface blocks
Mikko Rasa [Wed, 10 Nov 2021 20:09:17 +0000 (22:09 +0200)]
Add basic Vulkan support to the shader compiler
Mikko Rasa [Wed, 10 Nov 2021 20:01:47 +0000 (22:01 +0200)]
Add a constant for Vulkan backend
Mikko Rasa [Wed, 10 Nov 2021 18:31:17 +0000 (20:31 +0200)]
Account for mipmap levels when computing texture data sizes
This isn't 100% accurate, but good enough for resource management.
Mikko Rasa [Wed, 10 Nov 2021 18:10:18 +0000 (20:10 +0200)]
Perform range checks in UniformBlock in debug builds
Mikko Rasa [Wed, 10 Nov 2021 18:08:34 +0000 (20:08 +0200)]
Move the Resource function override of Texture classes into backend
There's enough differences between APIs that these can't be sensibly kept
in the common classes.
Mikko Rasa [Wed, 10 Nov 2021 14:16:18 +0000 (16:16 +0200)]
Move WindowView::render to the backend
Presenting images work very differently in Vulkan so the swap_buffers
call can't be in the common part.
Mikko Rasa [Wed, 10 Nov 2021 14:13:09 +0000 (16:13 +0200)]
Remove the LINE_LOOP primitive type
It's not supported on Vulkan and can be replaced by LINE_STRIP by adding
one extra index at the end.
Mikko Rasa [Wed, 10 Nov 2021 14:12:42 +0000 (16:12 +0200)]
Minor tweaks
Mikko Rasa [Wed, 10 Nov 2021 14:12:05 +0000 (16:12 +0200)]
Remove some stray includes and add a missing one
Mikko Rasa [Tue, 9 Nov 2021 23:52:27 +0000 (01:52 +0200)]
Ensure that creating the system framebuffer doesn't change the binding
Just in case it's for some reason created at an odd time.
Mikko Rasa [Tue, 9 Nov 2021 23:50:19 +0000 (01:50 +0200)]
Restructure system framebuffer and make WindowView own it
This works very differently on Vulkan, so the system framebuffer can't
be exposed from the Framebuffer class.
Mikko Rasa [Tue, 9 Nov 2021 23:43:06 +0000 (01:43 +0200)]
Check for empty attachments array instead of zero id in Framebuffer
The id is an OpenGL implementation detail and shouldn't be used in the
common part.
Mikko Rasa [Tue, 9 Nov 2021 12:53:34 +0000 (14:53 +0200)]
Don't store a View's target framebuffer in the base class
Instead access it through a virtual function. Vulkan requires a separate
framebuffer per swapchain image.
Mikko Rasa [Tue, 9 Nov 2021 12:07:01 +0000 (14:07 +0200)]
Move backend information into Device
Mikko Rasa [Tue, 9 Nov 2021 11:18:17 +0000 (13:18 +0200)]
Remove obsolete includes
Mikko Rasa [Tue, 9 Nov 2021 10:37:15 +0000 (12:37 +0200)]
Create a Device class to hold the graphics context
This is necessary to make the selected backend transparent to
applications, and also because Vulkan needs access to the VkDevice.
Mikko Rasa [Mon, 8 Nov 2021 21:10:34 +0000 (23:10 +0200)]
Always apply feature conversion in the GLSL compiler
Also convert structural features before allocating locations. This
gives flattened push constant uniforms locations too.
Mikko Rasa [Mon, 8 Nov 2021 20:18:38 +0000 (22:18 +0200)]
Use specially created features when compiling modules from GLSL
Set the latest version so all language features are retained, but limit
bindings to what the implementation actually supports.
Mikko Rasa [Mon, 8 Nov 2021 19:50:00 +0000 (21:50 +0200)]
Require passing features to SL::Compiler constructor
Using the current context's features by default seems like it could lead
to some surprises down the road.
Mikko Rasa [Mon, 8 Nov 2021 19:19:15 +0000 (21:19 +0200)]
Make the SL::Features factory functions more flexible
Passing the backend API as an argument is much better than having
separate functions for each backend.
Mikko Rasa [Mon, 8 Nov 2021 17:56:45 +0000 (19:56 +0200)]
Split FeatureConverter into two parts
Mikko Rasa [Mon, 8 Nov 2021 17:21:41 +0000 (19:21 +0200)]
Rename LegacyConverter to FeatureConverter
Mikko Rasa [Mon, 8 Nov 2021 16:19:12 +0000 (18:19 +0200)]
Store object transform in a push constant block
Mikko Rasa [Mon, 8 Nov 2021 16:17:51 +0000 (18:17 +0200)]
Allow a push constant block to be specified, but flatten it for now
It's needed for Vulkan, but OpenGL does not have push constants.
Mikko Rasa [Mon, 8 Nov 2021 16:15:39 +0000 (18:15 +0200)]
Fix flattening of GLSL interface blocks
Anonymous interface blocks are treated as nameless variables since
dfcf8eb , so the member accesses need to be converted to plain variable
references when the block is flattened.
Mikko Rasa [Mon, 8 Nov 2021 13:49:29 +0000 (15:49 +0200)]
Copy layout of InterfaceBlock
Mikko Rasa [Mon, 8 Nov 2021 13:31:07 +0000 (15:31 +0200)]
Tweak eye position calculation in shaders
Mikko Rasa [Mon, 8 Nov 2021 13:28:43 +0000 (15:28 +0200)]
Actually call the collect_builtins function in Program
This was forgotten from
f82ef71 .
Mikko Rasa [Mon, 8 Nov 2021 13:27:43 +0000 (15:27 +0200)]
Write access can't get into an unary operator from outside
Mikko Rasa [Mon, 8 Nov 2021 13:23:54 +0000 (15:23 +0200)]
Cache texture bindings when the shader program does not change
Mikko Rasa [Mon, 8 Nov 2021 13:23:23 +0000 (15:23 +0200)]
Restore variable load IDs for the else branch of a conditional
Mikko Rasa [Mon, 8 Nov 2021 13:23:02 +0000 (15:23 +0200)]
Isolate expressions from surrounding composite access
Mikko Rasa [Mon, 8 Nov 2021 13:21:18 +0000 (15:21 +0200)]
Recognize increment/decrement operators as modifying the target variable
Mikko Rasa [Mon, 8 Nov 2021 00:09:11 +0000 (02:09 +0200)]
Block further inlining of a variable after component assignment
Mikko Rasa [Mon, 8 Nov 2021 00:03:54 +0000 (02:03 +0200)]
Refactor assignment target overlap check into a function
Mikko Rasa [Mon, 8 Nov 2021 00:01:26 +0000 (02:01 +0200)]
Process loop initialization outside the body in UnusedVariableRemover
If it's processed inside the scope of the loop, assignments to the
iteration variable may get discarded.
Mikko Rasa [Sun, 7 Nov 2021 17:17:09 +0000 (19:17 +0200)]
Mark the start of a SPIR-V function as reachable
This fixes erroneously generated OpUnreachable instructions which
appeared at the end of some functions.
Mikko Rasa [Sun, 7 Nov 2021 17:15:14 +0000 (19:15 +0200)]
Compute correct size for SPIR-V structs if the last member is an array
Mikko Rasa [Sun, 7 Nov 2021 17:14:36 +0000 (19:14 +0200)]
Remove support for array size specialization from the engine as well
Mikko Rasa [Sun, 7 Nov 2021 17:12:14 +0000 (19:12 +0200)]
Always set uniform array size to at least one
This makes it consistent between GLSL and SPIR-V.
Mikko Rasa [Sun, 7 Nov 2021 17:11:59 +0000 (19:11 +0200)]
Move default uniform block sizing to OpenGL backend
Mikko Rasa [Sun, 7 Nov 2021 17:09:42 +0000 (19:09 +0200)]
Build the list of glUniform* calls even for SPIR-V modules
This is relevant since SPIR-V supports default block uniforms when
targeting OpenGL.
Mikko Rasa [Sun, 7 Nov 2021 17:07:34 +0000 (19:07 +0200)]
Rearrange shader reflection calls
The OpenGL-specific query calls are now done from the OpenGL backend.
Mikko Rasa [Sun, 7 Nov 2021 16:56:07 +0000 (18:56 +0200)]
Fix reflection of vector and matrix types from SPIR-V
Mikko Rasa [Sun, 7 Nov 2021 14:12:11 +0000 (16:12 +0200)]
Fix GLSL matrix construction from individual elements
Mikko Rasa [Sun, 7 Nov 2021 14:06:09 +0000 (16:06 +0200)]
Generate correct OpPhi instructions for nested ternary expressions
The parent blocks must be immediate predecessors of the block containing
the OpPhi instruction.
Mikko Rasa [Sun, 7 Nov 2021 14:01:06 +0000 (16:01 +0200)]
Don't try to access parameters with a pointer access instructior
Mikko Rasa [Sun, 7 Nov 2021 13:59:13 +0000 (15:59 +0200)]
Padding is required at the end of certain SPIR-V struct members
If the member is is itself a struct or an array, the next member must not
begin before the next alignment boundary.