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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Fri, 11 Mar 2022 12:53:32 +0000 (14:53 +0200)]
Change front face logic on Vulkan to match the OpenGL backend
Front face is always set, not only when face cull is enabled. Since we
pretend that NDC has the same orientation as on OpenGL, face winding gets
inverted.
This will probably produce incorrect results if anything rendering to a
swapchain image relies on winding.
Mikko Rasa [Fri, 11 Mar 2022 10:14:55 +0000 (12:14 +0200)]
Detect and export alpha cutoff in Blender
Mikko Rasa [Fri, 11 Mar 2022 10:13:53 +0000 (12:13 +0200)]
Fix the recognition of additive blending in the Blender exporter
Mikko Rasa [Fri, 11 Mar 2022 09:55:49 +0000 (11:55 +0200)]
Implement alpha cutoff for materials
Having to implement it separately in each material's shader is not
optimal, but since they each define their own uniform block, no better
solution is readily apparent.
The occluder shader also supports alpha cutoff so that objects with
such materials can cast proper shadows.
Mikko Rasa [Fri, 11 Mar 2022 09:25:46 +0000 (11:25 +0200)]
Enable shadow map for the blended method when exporting
Blended objects may want to receive shadows even though they can't
cast them.
Mikko Rasa [Fri, 11 Mar 2022 09:24:39 +0000 (11:24 +0200)]
Support specifying enabled methods in effect templates
Mikko Rasa [Fri, 11 Mar 2022 09:22:23 +0000 (11:22 +0200)]
Create specialized versions of SPIR-V modules with default spec values
It's important to remove unused resources in this case too.
Mikko Rasa [Thu, 10 Mar 2022 06:54:56 +0000 (08:54 +0200)]
Take care of SPIR-V load IDs in ternary expressions
Mikko Rasa [Wed, 9 Mar 2022 18:31:03 +0000 (20:31 +0200)]
Normalize vertex normal and tangent vectors in vertex shader
If the normal matrix has scaling, that can throw things off.
Mikko Rasa [Tue, 8 Mar 2022 14:00:22 +0000 (16:00 +0200)]
Avoid allocating buffers and images too close together
Vulkan requires that both types of resources do not reside on the same
"page" in memory.
Mikko Rasa [Tue, 8 Mar 2022 13:58:57 +0000 (15:58 +0200)]
Minor tweaks to MemoryAllocator
Mikko Rasa [Tue, 8 Mar 2022 13:31:15 +0000 (15:31 +0200)]
Add a function to request debug information from MemoryAllocator
Mikko Rasa [Sun, 6 Mar 2022 11:21:28 +0000 (13:21 +0200)]
Handle certain shader graph patterns that occur in imported glTF files
Mikko Rasa [Sun, 6 Mar 2022 10:37:35 +0000 (12:37 +0200)]
Remove unnecessary import statements from the Blender exporter
Mikko Rasa [Sun, 6 Mar 2022 10:32:49 +0000 (12:32 +0200)]
Use bpy.path.basename instead of a custom function
Mikko Rasa [Sun, 6 Mar 2022 10:30:58 +0000 (12:30 +0200)]
Change some leftover .tex2d extensions in the exporter
Mikko Rasa [Sat, 5 Mar 2022 17:56:34 +0000 (19:56 +0200)]
Handle arbitrary channel inversions in material inputs.
Mikko Rasa [Sat, 5 Mar 2022 17:48:51 +0000 (19:48 +0200)]
Refactor the material node processing code
Mikko Rasa [Sat, 5 Mar 2022 17:45:21 +0000 (19:45 +0200)]
Don't check group in get_unlit_inputs
It's fundamentally different from the other functions and wouldn't work
properly with a group.
Mikko Rasa [Sat, 5 Mar 2022 09:00:58 +0000 (11:00 +0200)]
Make texture channel handling in the Blender exporter more flexible
Any channel can now be inverted (though the shader graph inspection does
not detect this yet), so a separate invert_green channel is no longer
needed.
Mikko Rasa [Sat, 5 Mar 2022 08:55:47 +0000 (10:55 +0200)]
Fixes for exporting objects consisting only of lines
Mikko Rasa [Sat, 5 Mar 2022 08:50:04 +0000 (10:50 +0200)]
Redesign progress and error reporting in the Blender exporter
Progress is now tracked in a context object, which also holds the Blender
context. Tasks are represented by independent objects instead of a stack
structure.
The context/task objects also track which data object that task is about,
so the object path can be reported in errors.
Mikko Rasa [Tue, 1 Mar 2022 10:52:02 +0000 (12:52 +0200)]
Fix incorrect vertex array indexing in InstanceArray
Mikko Rasa [Mon, 28 Feb 2022 09:56:33 +0000 (11:56 +0200)]
Move ProgramData to materials
It has more users in materials and in render, and also materials is a
lower layer, so it makes more sense for it to be here.
Mikko Rasa [Sat, 29 Jan 2022 12:09:01 +0000 (14:09 +0200)]
Simplify Program by removing transient data
After some earlier refactorings it was only used on one code path, so
those variables are now directly declared where they're needed.
Mikko Rasa [Tue, 25 Jan 2022 18:14:17 +0000 (20:14 +0200)]
Align staging memory with an alignment suitable for image transfers
The source data needs to be aligned at a multiple of the texel size. 48
bytes is divisible by almost all possible pixel sizes.
Mikko Rasa [Tue, 25 Jan 2022 17:56:39 +0000 (19:56 +0200)]
Use a dummy transmittance lookup texture to render the lookup in Sky
Ideally the compiler should optimize the shader so the texture isn't
used, but that'll take some extra effort to implement.
Mikko Rasa [Tue, 25 Jan 2022 17:42:35 +0000 (19:42 +0200)]
Overhaul the Vulkan backend's memory allocator
It now sub-allocates from larger chunks of memory to avoid hitting
Vulkan's allocation count limit.
Mikko Rasa [Tue, 25 Jan 2022 17:16:57 +0000 (19:16 +0200)]
Refactor Vulkan memory mapping functions
An allocation is now always mapped in its entirety. Unmapping is done
by ID instead of mapped address.
Mikko Rasa [Tue, 25 Jan 2022 16:56:16 +0000 (18:56 +0200)]
Refactor allocation index and ID handling in the Vulkan backend
MemoryAllocator now always uses indices internally. Incoming IDs are
checked for validity.
Mikko Rasa [Tue, 25 Jan 2022 15:58:14 +0000 (17:58 +0200)]
Remove the unused get_allocation_size function
Mikko Rasa [Wed, 19 Jan 2022 13:00:52 +0000 (15:00 +0200)]
Use pipeline keys for objects and effects
Mikko Rasa [Mon, 17 Jan 2022 20:41:24 +0000 (22:41 +0200)]
Support multiple PipelineStates in Renderer
In the Vulkan backend it can be beneficial to keep separate pipeline
states and avoid having to repeatedly compute hashes and look them up
from the cache. The downside is that every time the used state object
changes, shader data has to be reapplied. But it's likely this would
be necessary anyway due to different shader or data being used.
Mikko Rasa [Sat, 15 Jan 2022 09:06:08 +0000 (11:06 +0200)]
Apply only changed parts of VulkanPipelineState
Mikko Rasa [Fri, 14 Jan 2022 22:06:58 +0000 (00:06 +0200)]
Minor, largely cosmetic tweaks
Mikko Rasa [Thu, 13 Jan 2022 21:17:01 +0000 (23:17 +0200)]
Use the changes member directly in PipelineState backends
Mikko Rasa [Wed, 12 Jan 2022 20:24:54 +0000 (22:24 +0200)]
Store simpler states by value in PipelineState
Since these are also stored by value in various objects, a pointer
comparison is not enough to tell if state needs to be changed. There's
no guarantee that the object behind the pointer stays alive, so comparing
values through the pointer is hazardous.
Mikko Rasa [Wed, 12 Jan 2022 20:18:09 +0000 (22:18 +0200)]
Create a function for applying framebuffer state in Renderer
Mikko Rasa [Wed, 12 Jan 2022 20:17:20 +0000 (22:17 +0200)]
Make various enums use uint8_t as their underlying type
Mikko Rasa [Sun, 9 Jan 2022 13:38:54 +0000 (15:38 +0200)]
Only set pipeline resources as used when the resource changes
This avoids an issue on Vulkan where invalid descriptor set writes were
generated if a resource unused by the current shader was set to the same
value it already had and the shader wasn't changed.
I'm not really sure if the flags should be set in the common part at all,
since the OpenGL bckend barely uses them. But other approaches are not
clearly superior either.
Mikko Rasa [Sun, 2 Jan 2022 11:15:01 +0000 (13:15 +0200)]
Use a placeholder texture when a texture has not been loaded yet
Mikko Rasa [Wed, 29 Dec 2021 22:03:36 +0000 (00:03 +0200)]
Use low-level handles when computing descriptor set hashes
The handle of a texture may change due to loading and unloading through
a resource manager.
Mikko Rasa [Tue, 28 Dec 2021 20:11:03 +0000 (22:11 +0200)]
Convert pixel components if necessary when async loading textures
Mikko Rasa [Tue, 28 Dec 2021 14:09:59 +0000 (16:09 +0200)]
Move Texture2D::AsyncLoader back to the common part
The backend-specific parts are now handled by AsyncTransfer.
Mikko Rasa [Tue, 28 Dec 2021 14:07:48 +0000 (16:07 +0200)]
Refactor Texture2D::AsyncLoader to use sub_image_async
Mikko Rasa [Tue, 28 Dec 2021 10:03:58 +0000 (12:03 +0200)]
Add an asynchronous version of Texture2D::sub_image
Mikko Rasa [Mon, 27 Dec 2021 23:05:20 +0000 (01:05 +0200)]
Require buffer to have storage for mapping
Mikko Rasa [Mon, 27 Dec 2021 21:26:25 +0000 (23:26 +0200)]
Make Buffer::AsyncTransfer default-constructible and move-assignable
Mikko Rasa [Fri, 24 Dec 2021 10:25:46 +0000 (12:25 +0200)]
Redesign asynchronous buffer uploads
The Buffer class now offers an async version of sub_data, which can
better account for exactly how the data needs to be uploaded.
Mikko Rasa [Mon, 20 Dec 2021 21:03:33 +0000 (23:03 +0200)]
Reset staging buffers in TransferQueue once the transfers are done
Mikko Rasa [Mon, 20 Dec 2021 00:13:41 +0000 (02:13 +0200)]
Improve state setting in Sky
Avoid leaking the effect's shader data to its content as it contains no
relevant uniforms.
Mikko Rasa [Sun, 19 Dec 2021 23:26:15 +0000 (01:26 +0200)]
Use a streaming buffer for ProgramData only when needed
Mikko Rasa [Sun, 19 Dec 2021 12:10:12 +0000 (14:10 +0200)]
Refactor ProgramData buffer (re)creation into a function
Mikko Rasa [Sun, 19 Dec 2021 11:39:08 +0000 (13:39 +0200)]
Multiplex streaming buffer contents on Vulkan
This ensures that the data stays valid until the draw commands using it
have finished executing.
Mikko Rasa [Sun, 19 Dec 2021 11:26:00 +0000 (13:26 +0200)]
InstanceArray doesn't need to refresh the vertex arrays
That's done in Renderer since
9b3bce7 .
Mikko Rasa [Sun, 19 Dec 2021 10:53:48 +0000 (12:53 +0200)]
Add a flag to obtain an aligned size requirement from Bufferable
Mikko Rasa [Sat, 18 Dec 2021 22:16:10 +0000 (00:16 +0200)]
Use a member function to set the dirty flag in Bufferable
Mikko Rasa [Sat, 18 Dec 2021 22:00:32 +0000 (00:00 +0200)]
Keep track of the buffers of bound uniform blocks
ProgramData may recreate the buffer when creating new blocks, but existing
block objects will be retained. As such, the block object alone isn't
enough to determine whether the binding has changed.
Mikko Rasa [Sat, 18 Dec 2021 18:19:55 +0000 (20:19 +0200)]
Increment frame after destroying objects instead of before
Things were getting destroyed one frame too early since the destroy queue
is ticked after rendering a frame.
Mikko Rasa [Tue, 14 Dec 2021 14:23:34 +0000 (16:23 +0200)]
Clamp depth reference for shadows to 1.0
This makes objects which are "behind" the shadow map volume sample the
shadow map correctly and not treat the clear value as a shadow caster.
Mikko Rasa [Tue, 14 Dec 2021 12:57:34 +0000 (14:57 +0200)]
Defer transfer and barriers until the entire render pass is recorded
This ensures that all resources needed by the render pass are prepared
before executing the pass.
Mikko Rasa [Tue, 14 Dec 2021 12:37:57 +0000 (14:37 +0200)]
Use secondary command buffers to record render pass contents
This allows greater flexibility for ordering transfers and barriers
relative to render passes.
Mikko Rasa [Tue, 14 Dec 2021 11:24:13 +0000 (13:24 +0200)]
Correctly set framebuffer layers when cube map attachments are used
Mikko Rasa [Tue, 14 Dec 2021 11:21:25 +0000 (13:21 +0200)]
Refactor projection matrix handling
Projection matrices in C++ side now always produce a depth range of 0 to
1 for the NDC Z coordinate. Shaders will convert it to -1 to 1 when
targeting OpenGL.
Incidentally, the AmbientOcclusion effect's shaders were already written
as if the depth range was 0 to 1, so the effect was actually slightly
incorrect before this.
Mikko Rasa [Sun, 12 Dec 2021 21:48:40 +0000 (23:48 +0200)]
Fix incorrect lookup of GLSL interface variables
Mikko Rasa [Sun, 12 Dec 2021 21:44:04 +0000 (23:44 +0200)]
Refactor handling of viewport Y axis
Only invert it for the swapchain render target. This makes it easier to
sample render target textures consistently.
Mikko Rasa [Sun, 12 Dec 2021 11:17:30 +0000 (13:17 +0200)]
Set gl_Layer separately for each vertex
EmitVertex invalidates *all* output variables so they must be written
again for the next one.
Mikko Rasa [Sun, 12 Dec 2021 11:01:38 +0000 (13:01 +0200)]
Enable geometry shaders by default
Mikko Rasa [Sun, 12 Dec 2021 10:57:19 +0000 (12:57 +0200)]
Fix render area Y coordinate calculation
Mikko Rasa [Sun, 12 Dec 2021 09:49:19 +0000 (11:49 +0200)]
Discard render target contents only if the entire mip level is used
Mikko Rasa [Sat, 11 Dec 2021 23:46:55 +0000 (01:46 +0200)]
Mark PBR precalc parameters as push constants
Mikko Rasa [Sat, 11 Dec 2021 23:46:38 +0000 (01:46 +0200)]
Re-export desertpillars data with new vertex formats
Mikko Rasa [Sat, 11 Dec 2021 23:40:19 +0000 (01:40 +0200)]
Refactor TransferQueue to require explicit finalization of transfers
This allows the data for the transfer to be written asynchronously.
Mikko Rasa [Sat, 11 Dec 2021 23:33:10 +0000 (01:33 +0200)]
Use const void * for the object pointers in TransferQueue
Mikko Rasa [Sat, 11 Dec 2021 18:18:34 +0000 (20:18 +0200)]
Bind only the first mipmap level when prefiltering an envmap
Mikko Rasa [Sat, 11 Dec 2021 17:34:25 +0000 (19:34 +0200)]
Emit a max invocations exec mode for geometry shaders
Mikko Rasa [Fri, 10 Dec 2021 13:53:46 +0000 (15:53 +0200)]
Create image views in VulkanFramebuffer if necessary
Using a specific mip level or array layer as an attachment requires a
view with suitable parameters.
Mikko Rasa [Fri, 10 Dec 2021 13:51:09 +0000 (15:51 +0200)]
Support binding individual mipmap levels of textures
Vulkan requires different layouts for sampling a texture and rendering
into, so reading from one mip level and rendering into another requires
separate views.
The OpenGL backend only allows binding level 0, since nothing currently
needs binding higher levels. Full support requires the ARB_texture_view
extension.
Mikko Rasa [Thu, 9 Dec 2021 13:34:27 +0000 (15:34 +0200)]
Track the number of layers in Framebuffer
Mikko Rasa [Thu, 9 Dec 2021 13:23:21 +0000 (15:23 +0200)]
Don't remove individual mipmap levels from Synchronizer
Keep them around until all levels have been transitioned to shader read
only optimal, to ensure that changing the layout of a split image as a
whole works correctly.
Mikko Rasa [Thu, 9 Dec 2021 11:43:16 +0000 (13:43 +0200)]
Track different kinds of bindings separately
Mikko Rasa [Thu, 9 Dec 2021 10:23:04 +0000 (12:23 +0200)]
Populate used bindings in ReflectData
Mikko Rasa [Thu, 9 Dec 2021 10:02:41 +0000 (12:02 +0200)]
Don't try to bind descriptor sets if there aren't any
Mikko Rasa [Thu, 9 Dec 2021 09:50:42 +0000 (11:50 +0200)]
Refresh vertex setup in VulkanPipelineState::update
The buffers and offsets must be filled even if another vertex setup with
the same format has been used before.
Mikko Rasa [Thu, 9 Dec 2021 09:48:25 +0000 (11:48 +0200)]
Initialize members of VulkanVertexSetup
Mikko Rasa [Sun, 5 Dec 2021 08:53:38 +0000 (10:53 +0200)]
Use an RGBA environment map in desertpillars
Mikko Rasa [Sat, 4 Dec 2021 00:25:14 +0000 (02:25 +0200)]
Store the number of mipmap levels in the Texture base class
Mikko Rasa [Sat, 4 Dec 2021 00:22:39 +0000 (02:22 +0200)]
Use default member initializers in Texture
Mikko Rasa [Sat, 4 Dec 2021 00:12:14 +0000 (02:12 +0200)]
Avoid collisions with members of nameless interface blocks when inlining
Mikko Rasa [Wed, 1 Dec 2021 08:55:04 +0000 (10:55 +0200)]
Use RGBA as the default format for effect render targets
Mikko Rasa [Wed, 1 Dec 2021 08:54:07 +0000 (10:54 +0200)]
Convert RGB pixel data to RGBA when staging
Mikko Rasa [Wed, 1 Dec 2021 08:52:10 +0000 (10:52 +0200)]
Use the correct aspect mask for uploading texture data
Mikko Rasa [Wed, 1 Dec 2021 08:35:23 +0000 (10:35 +0200)]
Submit commands for isolated offscreen rendering
Mikko Rasa [Wed, 1 Dec 2021 08:34:54 +0000 (10:34 +0200)]
Clear the begin semaphore if Renderer::begin() is called without one
Mikko Rasa [Wed, 1 Dec 2021 08:32:13 +0000 (10:32 +0200)]
Remove the exception from Texture2DMultisample constructor
Mikko Rasa [Wed, 1 Dec 2021 08:31:43 +0000 (10:31 +0200)]
Implement mipmap generation for the Vulkan backend
Mikko Rasa [Wed, 1 Dec 2021 07:53:10 +0000 (09:53 +0200)]
Support transfers with no staged data
This can be used to transfer data within VRAM, such as for mipmap
generation.
Mikko Rasa [Wed, 1 Dec 2021 07:45:38 +0000 (09:45 +0200)]
Track the order of transfers involving the same objects
Mipmap generation requires barriers between the steps, since each level
is generated using the previous one.
Mikko Rasa [Tue, 30 Nov 2021 22:17:53 +0000 (00:17 +0200)]
Use another callback for pre-transfer synchronization
Mikko Rasa [Tue, 30 Nov 2021 21:46:59 +0000 (23:46 +0200)]
Tweaks and fixes to OpNames in SPIR-V
Interface blocks without an instance name must not have a non-empty
OpName or the reflection code gets confused.