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2021-02-21 Mikko RasaAdd missing keyword to set sampler compare mode from...
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-21 Mikko RasaAllow using SL::Formatter on single nodes
2021-02-21 Mikko RasaFurther refactor block and scope management
2021-02-21 Mikko RasaTweaks to the AST debug output
2021-02-21 Mikko RasaFix scoping of GLSL loop variables and function parameters
2021-02-21 Mikko RasaRewrite syntax tree modifications
2021-02-21 Mikko RasaAvoid copying raw pointers in the syntax tree
2021-02-20 Mikko RasaAdd a visitor to dump the AST for debugging purposes
2021-02-20 Mikko RasaRearrange secondary operations in GLSL compiler
2021-02-20 Mikko RasaTweaks to visitor classes in the GLSL compiler
2021-02-20 Mikko RasaMake RenderTargetFormat generation more robust
2021-02-20 Mikko RasaRecognize the #line directive in the GLSL parser
2021-02-20 Mikko RasaTrack source names in SL::Module
2021-02-20 Mikko RasaRemove support for the legacy stage change syntax
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-18 Mikko RasaRefactor the interface of SL::Compiler
2021-02-16 Mikko RasaReport incorrect shader stages by name
2021-02-15 Mikko RasaRemove unused constructors
2021-02-15 Mikko RasaAdjust member access of the various visitors in the...
2021-02-15 Mikko RasaRefactor creation of the shader builtin module
2021-02-15 Mikko RasaRefactor the way of applying visitors to stages
2021-02-15 Mikko RasaRefactor handling of texture sampling functions in...
2021-02-15 Mikko RasaMove the StageType enum inside the Stage struct
2021-02-15 Mikko RasaSplit SL::Compiler into several files
2021-02-14 Mikko RasaFollow the GLSL syntax rules more closely
2021-02-14 Mikko RasaSplit tokenizer and preprocessor out of the GLSL parser
2021-02-14 Mikko RasaRefactor error reporting in SL::Parser
2021-02-14 Mikko RasaMove the GLSL compiler entirely in its own namespace
2021-02-14 Mikko RasaRearrange soucre files into subdirectories
2021-02-14 Mikko RasaRemove the deprecated ProgramBuilder class
2021-02-13 Mikko RasaMinor fixes
2021-02-13 Mikko RasaUse min_retain_frames to decide when to clear the resou...
2021-02-13 Mikko RasaAdd some files which got forgotten in earlier commits
2021-02-11 Mikko RasaUse samplers in effects and postprocessors
2021-02-11 Mikko RasaSupport setting a sampler directly in Renderer
2021-02-08 Mikko RasaBetter lifecycle management of the fullscreen quad...
2021-02-07 Mikko RasaAsync load texture data directly into the pixel buffer
2021-02-07 Mikko RasaFix sampler binding bug
2021-02-07 Mikko RasaInitialize Texture::use_srgb_format
2021-02-07 Mikko RasaEnsure that mapped memory is unmapped in Texture2D...
2021-02-07 Mikko RasaGraphics::Image::get_data was renamed to get_pixels
2021-02-06 Mikko RasaOnly mark changed fields dirty when unloading a sampler
2021-02-06 Mikko RasaFix material registry initialization bug
2021-02-06 Mikko RasaAdd sampler support to materials
2021-02-06 Mikko RasaRename Material::LoaderBase to PropertyLoader
2021-02-06 Mikko RasaAvoid invalid memory access when destroying Mesh
2021-02-06 Mikko RasaAllow samplers to be loaded from datafiles
2021-02-06 Mikko RasaSupport samplers as independent objects
2021-02-06 Mikko RasaDepracate the srgb parameter of Texture::image functions
2021-02-05 Mikko RasaLoad .tex2d format textures with resource manager
2021-02-03 Mikko RasaRefactor texture external image loading into a helper...
2021-02-01 Mikko RasaReorder some pixel format values
2021-02-01 Mikko RasaRequire texture data to be uploaded in a format matchin...
2021-02-01 Mikko RasaSupport BGR and BGRA as texture formats through swizzling
2021-02-01 Mikko RasaSeparate abstract pixel compositions from concrete...
2021-02-01 Mikko RasaRemove the deprecated form of Texture3D::load_image
2021-02-01 Mikko RasaAlways use swizzle to implement luminance formats
2021-01-31 Mikko RasaSimplify applying texture swizzling
2021-01-31 Mikko RasaMove texture sampler state to a separate object
2021-01-31 Mikko RasaAllow texture mipmap levels to be specified in datafiles
2021-01-31 Mikko RasaMove filter heuristic for mipmap levels to Texture...
2021-01-31 Mikko RasaImprove allocation handling in cube map textures
2021-01-31 Mikko RasaDeprecate the mipmap_levels parameter in Texture
2021-01-26 Mikko RasaRemove the usage member from Buffer entirely
2021-01-25 Mikko RasaClear Texture2D's allocation flags when unloading
2021-01-25 Mikko RasaDisallow drawing batches without an index buffer
2021-01-25 Mikko RasaGive a name to the ResourceManager loading thread
2021-01-25 Mikko RasaDon't try to set parameters for textures which aren...
2021-01-25 Mikko RasaUse glCreateTextures also for async loading
2021-01-25 Mikko RasaBetter way of refreshing VertexSetup
2021-01-25 Mikko RasaRefresh vertex setup when loading vertices for a mesh
2021-01-25 Mikko RasaTrigger Mesh::check_buffers from MeshBuilder destructor
2021-01-25 Mikko RasaMinor comment adjustments
2021-01-25 Mikko RasaClear offset of Bufferable when removing from buffer
2021-01-25 Mikko RasaAdd some hints for older compilers
2021-01-25 Mikko RasaAdd datafile statement which was apparently forgotten
2021-01-25 Mikko RasaRefactor setting uniform values in ProgramData
2021-01-25 Mikko RasaThrow an exception if there's too many uniforms in...
2021-01-25 Mikko RasaAdd another constructor to RenderTarget to resolve...
2021-01-25 Mikko RasaRename batch's data_type to index_type
2021-01-25 Mikko RasaRead shader and program info logs directly into an...
2021-01-25 Mikko RasaMake buffer storage immutable and use ARB_buffer_storage
2021-01-25 Mikko RasaDeprecate some Buffer features which don't translate...
2021-01-25 Mikko RasaMove buffer resizing out of Bufferable
2021-01-25 Mikko RasaSome tweaks to Mesh::add_batch
2021-01-24 Mikko RasaFurther refactor Bufferable's API for derived classes
2021-01-24 Mikko RasaClear the dirty flag of Bufferable in upload_data
2021-01-24 Mikko RasaRemove support for UInt8 indices from Batch
2021-01-24 Mikko RasaCollapse the shared part of Mesh::draw and draw_instanced
2021-01-17 Mikko RasaUse matching type to retrieve interpolated spline values
2021-01-07 Mikko RasaFix applying of single-component scaling curves
2021-01-07 Mikko RasaSuppress some deprecation warnings from internal use
2020-12-30 Mikko RasaAdd multiplication operators between Matrix and float
2020-08-02 Mikko RasaUse correct shader variable names for PBR materials
2020-06-23 Mikko RasaRemove support for inline textures in RenderPass
2020-06-23 Mikko RasaRequire all uniforms in a buffer-backed block to be...
2020-06-23 Mikko RasaMake setting a nonexistent uniform only a warning in...
2020-06-23 Mikko RasaAdd a PBR material type and corresponding shader
2020-06-11 Mikko RasaAdd a flag to BasicMaterial to enable shadow map
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