]> git.tdb.fi Git - libs/gl.git/commitdiff
Move texture sampler state to a separate object
authorMikko Rasa <tdb@tdb.fi>
Sun, 31 Jan 2021 00:55:49 +0000 (02:55 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sun, 31 Jan 2021 11:14:06 +0000 (13:14 +0200)
First step in supporting sampler objects

source/ambientocclusion.cpp
source/colorcurve.cpp
source/environmentmap.cpp
source/rendertarget.cpp
source/resources.cpp
source/sampler.cpp [new file with mode: 0644]
source/sampler.h [new file with mode: 0644]
source/shadowmap.cpp
source/texture.cpp
source/texture.h
source/texture2d.cpp

index 3fbaf81a12b6eeb0312eb4a6814aa2762b9ed309..8826964a8223f65941e0f0a40467f80191cd5442 100644 (file)
@@ -22,7 +22,7 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float):
 
        unsigned seed = 1;
        rotate_lookup.storage(RGBA, 4, 4, 1);
-       rotate_lookup.set_filter(NEAREST);
+       rotate_lookup.get_default_sampler().set_filter(NEAREST);
        unsigned char data[64];
        for(unsigned i=0; i<16; ++i)
        {
index f11b83ae2df83258ddf3b77a27e7a2680b847388..8983df2bb7fb1b943d88decca8305cff95c176f5 100644 (file)
@@ -19,8 +19,9 @@ ColorCurve::ColorCurve():
        shdata.uniform("curve", 1);
 
        curve.storage(LUMINANCE, 256, 1);
-       curve.set_min_filter(LINEAR);
-       curve.set_wrap(CLAMP_TO_EDGE);
+       Sampler &sampler = curve.get_default_sampler();
+       sampler.set_min_filter(LINEAR);
+       sampler.set_wrap(CLAMP_TO_EDGE);
        texturing.attach(1, curve);
 
        set_exposure_adjust(0.0f);
index 68e5051e5f874126e4864e20a61bc6e5e8308550..ac68ff99a892572a4042dd96adb93748c6424bd0 100644 (file)
@@ -18,8 +18,9 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
        update_delay(0)
 {
        env_tex.storage(RGB, size, 1);
-       env_tex.set_wrap(CLAMP_TO_EDGE);
-       env_tex.set_min_filter(LINEAR);
+       Sampler &env_samp = env_tex.get_default_sampler();
+       env_samp.set_wrap(CLAMP_TO_EDGE);
+       env_samp.set_min_filter(LINEAR);
        depth_buf.storage(DEPTH_COMPONENT, size, size);
        for(unsigned i=0; i<6; ++i)
        {
index ea8bb0c887d0cfc1f4fb85e721851fe375f10d36..74b4f32214e0bfe33ca54935b45d6d749a628de7 100644 (file)
@@ -139,8 +139,9 @@ void RenderTarget::init(unsigned w, unsigned h, unsigned s, const RenderTargetFo
                {
                        tgt.texture = new Texture2D;
                        tgt.texture->storage(pf, width, height, 1);
-                       tgt.texture->set_filter(NEAREST);
-                       tgt.texture->set_wrap(CLAMP_TO_EDGE);
+                       Sampler &sampler = tgt.texture->get_default_sampler();
+                       sampler.set_filter(NEAREST);
+                       sampler.set_wrap(CLAMP_TO_EDGE);
                        fbo.attach(att, *tgt.texture);
                }
                buffers.push_back(tgt);
@@ -165,7 +166,7 @@ void RenderTarget::set_texture_filter(TextureFilter filt)
        if(!samples)
        {
                for(vector<TargetBuffer>::iterator i=buffers.begin(); i!=buffers.end(); ++i)
-                       i->texture->set_filter(filt);
+                       i->texture->get_default_sampler().set_filter(filt);
        }
 }
 
index 8aecb933cadc3ce2585799b31c9ce14bca5ae70a..dd9a3c68c3543b549f425a863a842ad2d35bcc04 100644 (file)
@@ -132,15 +132,16 @@ Texture2D *Resources::create_texture2d(const string &name)
 
                RefPtr<Texture2D> tex = new Texture2D(resource_manager);
 
+               Sampler &samp = tex->get_default_sampler();
                if(is_mipmapped(default_tex_filter))
                {
                        tex->set_auto_generate_mipmap(true);
-                       tex->set_mag_filter(LINEAR);
+                       samp.set_mag_filter(LINEAR);
                }
                else
-                       tex->set_mag_filter(default_tex_filter);
-               tex->set_min_filter(default_tex_filter);
-               tex->set_max_anisotropy(default_tex_anisotropy);
+                       samp.set_mag_filter(default_tex_filter);
+               samp.set_min_filter(default_tex_filter);
+               samp.set_max_anisotropy(default_tex_anisotropy);
 
                if(resource_manager)
                        resource_manager->set_resource_location(*tex, *this, name);
diff --git a/source/sampler.cpp b/source/sampler.cpp
new file mode 100644 (file)
index 0000000..9476ffe
--- /dev/null
@@ -0,0 +1,273 @@
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_sampler_objects.h>
+#include <msp/gl/extensions/arb_shadow.h>
+#include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
+#include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/strings/format.h>
+#include "error.h"
+#include "sampler.h"
+#include "texture.h"
+#include "texunit.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+Sampler::Sampler(const Texture &tex):
+       id(0),
+       owner(&tex)
+{
+       if(this!=&tex.get_default_sampler())
+               throw invalid_argument("Sampler::Sampler");
+
+       init();
+}
+
+void Sampler::init()
+{
+       min_filter = NEAREST_MIPMAP_LINEAR;
+       mag_filter = LINEAR;
+       max_anisotropy = 1.0f;
+       wrap_s = REPEAT;
+       wrap_t = REPEAT;
+       wrap_r = REPEAT;
+       compare = false;
+       cmp_func = LEQUAL;
+       dirty_params = 0;
+}
+
+void Sampler::update_parameter(int mask) const
+{
+       if(!owner->get_id() || (!ARB_direct_state_access && TexUnit::current().get_texture()!=owner))
+       {
+               TexUnit *unit = TexUnit::find_unit(owner);
+               if(!unit)
+               {
+                       dirty_params |= mask;
+                       return;
+               }
+
+               unit->bind();
+       }
+
+       if(mask&MIN_FILTER)
+               set_parameter_i(GL_TEXTURE_MIN_FILTER, min_filter);
+       if(mask&MAG_FILTER)
+               set_parameter_i(GL_TEXTURE_MAG_FILTER, mag_filter);
+       if(mask&MAX_ANISOTROPY)
+               set_parameter_f(GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+       if(mask&WRAP_S)
+               set_parameter_i(GL_TEXTURE_WRAP_S, wrap_s);
+       if(mask&WRAP_T)
+               set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
+       if(mask&WRAP_R)
+               set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
+       if(mask&COMPARE)
+       {
+               set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
+               if(compare)
+                       set_parameter_i(GL_TEXTURE_COMPARE_FUNC, cmp_func);
+       }
+}
+
+void Sampler::set_parameter_i(unsigned param, int value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameteri(owner->get_id(), param, value);
+       else
+               glTexParameteri(owner->get_target(), param, value);
+}
+
+void Sampler::set_parameter_f(unsigned param, float value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameterf(owner->get_id(), param, value);
+       else
+               glTexParameterf(owner->get_target(), param, value);
+}
+
+void Sampler::set_min_filter(TextureFilter f)
+{
+       min_filter = f;
+       update_parameter(MIN_FILTER);
+}
+
+void Sampler::set_mag_filter(TextureFilter f)
+{
+       mag_filter = f;
+       update_parameter(MAG_FILTER);
+}
+
+void Sampler::set_filter(TextureFilter f)
+{
+       set_min_filter(f);
+       set_mag_filter(f==NEAREST ? NEAREST : LINEAR);
+}
+
+void Sampler::set_max_anisotropy(float a)
+{
+       if(a<1.0f)
+               throw invalid_argument("Sampler::set_max_anisotropy");
+       else if(a>1.0f)
+               static Require _req(EXT_texture_filter_anisotropic);
+       max_anisotropy = a;
+       if(EXT_texture_filter_anisotropic)
+               update_parameter(MAX_ANISOTROPY);
+}
+
+void Sampler::set_wrap(TextureWrap w)
+{
+       set_wrap_s(w);
+       set_wrap_t(w);
+       if(EXT_texture3D)
+               set_wrap_r(w);
+}
+
+void Sampler::set_wrap_s(TextureWrap w)
+{
+       wrap_s = w;
+       update_parameter(WRAP_S);
+}
+
+void Sampler::set_wrap_t(TextureWrap w)
+{
+       wrap_t = w;
+       update_parameter(WRAP_T);
+}
+
+void Sampler::set_wrap_r(TextureWrap w)
+{
+       static Require _req(EXT_texture3D);
+       wrap_r = w;
+       update_parameter(WRAP_R);
+}
+
+void Sampler::disable_compare()
+{
+       compare = false;
+       update_parameter(COMPARE);
+}
+
+void Sampler::set_compare(Predicate f)
+{
+       static Require _req(ARB_shadow);
+       compare = true;
+       cmp_func = f;
+       update_parameter(COMPARE);
+}
+
+void Sampler::bind_to(unsigned i) const
+{
+       TexUnit &unit = TexUnit::get_unit(i);
+       if(owner!=unit.get_texture())
+               throw invalid_operation("Sampler::bind_to");
+
+       if(dirty_params)
+       {
+               update_parameter(dirty_params);
+               dirty_params = 0;
+       }
+}
+
+void Sampler::unload()
+{
+       // TODO check which params actually need refreshing
+       if(!owner->get_id())
+               dirty_params = -1;
+}
+
+
+Sampler::Loader::Loader(Sampler &s):
+       DataFile::ObjectLoader<Sampler>(s)
+{
+       add("filter", &Loader::filter);
+       add("mag_filter", &Loader::mag_filter);
+       add("max_anisotropy", &Loader::max_anisotropy);
+       add("min_filter", &Loader::min_filter);
+       add("wrap", &Loader::wrap);
+       add("wrap_r", &Loader::wrap_r);
+       add("wrap_s", &Loader::wrap_s);
+       add("wrap_t", &Loader::wrap_t);
+}
+
+void Sampler::Loader::filter(TextureFilter f)
+{
+       obj.set_filter(f);
+}
+
+void Sampler::Loader::mag_filter(TextureFilter f)
+{
+       obj.set_mag_filter(f);
+}
+
+void Sampler::Loader::max_anisotropy(float a)
+{
+       obj.set_max_anisotropy(a);
+}
+
+void Sampler::Loader::min_filter(TextureFilter f)
+{
+       obj.set_min_filter(f);
+}
+
+void Sampler::Loader::wrap(TextureWrap w)
+{
+       obj.set_wrap(w);
+}
+
+void Sampler::Loader::wrap_r(TextureWrap w)
+{
+       obj.set_wrap_r(w);
+}
+
+void Sampler::Loader::wrap_s(TextureWrap w)
+{
+       obj.set_wrap_s(w);
+}
+
+void Sampler::Loader::wrap_t(TextureWrap w)
+{
+       obj.set_wrap_t(w);
+}
+
+
+bool is_mipmapped(TextureFilter filter)
+{
+       return (filter==NEAREST_MIPMAP_NEAREST || filter==NEAREST_MIPMAP_LINEAR ||
+               filter==LINEAR_MIPMAP_NEAREST || filter==LINEAR_MIPMAP_LINEAR);
+}
+
+void operator>>(const LexicalConverter &c, TextureFilter &tf)
+{
+       if(c.get()=="NEAREST")
+               tf = NEAREST;
+       else if(c.get()=="LINEAR")
+               tf = LINEAR;
+       else if(c.get()=="NEAREST_MIPMAP_NEAREST")
+               tf = NEAREST_MIPMAP_NEAREST;
+       else if(c.get()=="NEAREST_MIPMAP_LINEAR")
+               tf = NEAREST_MIPMAP_LINEAR;
+       else if(c.get()=="LINEAR_MIPMAP_NEAREST")
+               tf = LINEAR_MIPMAP_NEAREST;
+       else if(c.get()=="LINEAR_MIPMAP_LINEAR")
+               tf = LINEAR_MIPMAP_LINEAR;
+       else
+               throw lexical_error(format("conversion of '%s' to TextureFilter", c.get()));
+}
+
+void operator>>(const LexicalConverter &c, TextureWrap &tw)
+{
+       if(c.get()=="REPEAT")
+               tw = REPEAT;
+       else if(c.get()=="CLAMP_TO_EDGE")
+               tw = CLAMP_TO_EDGE;
+       else if(c.get()=="MIRRORED_REPEAT")
+               tw = MIRRORED_REPEAT;
+       else
+               throw lexical_error(format("conversion of '%s' to TextureWrap", c.get()));
+}
+
+
+} // namespace GL
+} // namespace Msp
diff --git a/source/sampler.h b/source/sampler.h
new file mode 100644 (file)
index 0000000..255d1da
--- /dev/null
@@ -0,0 +1,164 @@
+#ifndef MSP_GL_SAMPLER_H_
+#define MSP_GL_SAMPLER_H_
+
+#include <msp/datafile/objectloader.h>
+#include "gl.h"
+#include "predicate.h"
+
+namespace Msp {
+namespace GL {
+
+enum TextureFilter
+{
+       /// No filtering
+       NEAREST = GL_NEAREST,
+
+       /// Bilinear filtering
+       LINEAR = GL_LINEAR,
+
+       /// Mipmapping without filtering
+       NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
+
+       /// Linear filtering between two mipmap levels
+       NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
+
+       /// Bilinear filtering on the closest mipmap level
+       LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
+
+       /// Trilinear filtering between two mipmap levels
+       LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
+};
+
+
+enum TextureWrap
+{
+       /// Tile the texture infinitely
+       REPEAT = GL_REPEAT,
+
+       /// Extend the texels at the edge of the texture to infinity
+       CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
+
+       /// Tile the texture, with every other repetition mirrored
+       MIRRORED_REPEAT = GL_MIRRORED_REPEAT
+};
+
+class Texture;
+
+
+/**
+Samplers are used to access texture data in shaders.  To use a sampler with a
+texture, bind it to the same texture unit.  Each texture has a default sampler
+which is used if no external sampler is bound.
+
+A texture is generally rendered at a size that's either smaller or larger than
+its native size, so that the texture coordinates do not exactly correspond to
+the texels of the texture.  The kind of filtering used, if any, is determined
+by the minification and magnification filter parameters.  The default is LINEAR
+for magnification and NEAREST_MIPMAP_LINEAR for minification.
+
+If texture coordinates fall outside of the principal range of the texture,
+wrapping is applied.  The default for all directions is REPEAT.
+*/
+class Sampler
+{
+public:
+       class Loader: public DataFile::ObjectLoader<Sampler>
+       {
+       public:
+               Loader(Sampler &);
+       private:
+               void init();
+
+               void filter(TextureFilter);
+               void mag_filter(TextureFilter);
+               void max_anisotropy(float);
+               void min_filter(TextureFilter);
+               void wrap(TextureWrap);
+               void wrap_r(TextureWrap);
+               void wrap_s(TextureWrap);
+               void wrap_t(TextureWrap);
+       };
+
+private:
+       enum ParameterMask
+       {
+               MIN_FILTER = 1,
+               MAG_FILTER = 2,
+               MAX_ANISOTROPY = 4,
+               WRAP_S = 8,
+               WRAP_T = 16,
+               WRAP_R = 32,
+               COMPARE = 64
+       };
+
+       unsigned id;
+       const Texture *owner;
+       TextureFilter min_filter;
+       TextureFilter mag_filter;
+       float max_anisotropy;
+       TextureWrap wrap_s;
+       TextureWrap wrap_t;
+       TextureWrap wrap_r;
+       bool compare;
+       Predicate cmp_func;
+       mutable int dirty_params;
+
+public:
+       Sampler();
+       Sampler(const Texture &);
+private:
+       void init();
+
+       void update_parameter(int) const;
+       void set_parameter_i(unsigned, int) const;
+       void set_parameter_f(unsigned, float) const;
+
+public:
+       void set_min_filter(TextureFilter);
+       void set_mag_filter(TextureFilter);
+
+       /** Sets filter for both minification and magnification.  If a mipmapping
+       filter is specified, LINEAR is used for magnification. */
+       void set_filter(TextureFilter);
+
+       TextureFilter get_min_filter() const { return min_filter; }
+       TextureFilter get_mag_filter() const { return mag_filter; }
+
+       void set_max_anisotropy(float);
+       float get_max_anisotropy() const { return max_anisotropy; }
+
+       /** Sets the wrapping mode for all coordinates. */
+       void set_wrap(TextureWrap);
+
+       void set_wrap_s(TextureWrap);
+       void set_wrap_t(TextureWrap);
+       void set_wrap_r(TextureWrap);
+
+       /** Disables depth comparison. */
+       void disable_compare();
+
+       /** Enables depth comparison and sets the compare function.  Only has an
+       effect when used with a depth texture.  When depth comparison is enabled,
+       the third component of the texture coordinate is compared against the texel
+       value, and the result is returned as the texture sample.*/
+       void set_compare(Predicate);
+
+       bool is_compare_enabled() const { return compare; }
+       Predicate get_compare_function() const { return cmp_func; }
+
+       void bind() const { bind_to(0); }
+       void bind_to(unsigned) const;
+
+       void unload();
+};
+
+
+bool is_mipmapped(TextureFilter);
+
+void operator>>(const LexicalConverter &, TextureFilter &);
+void operator>>(const LexicalConverter &, TextureWrap &);
+
+} // namespace GL
+} // namespace Msp
+
+#endif
index 0e32210f49a044a36f4977fc1e069854ee42f57a..5d658807122d36e2e88cf78cbda8ee77dbada796 100644 (file)
@@ -20,10 +20,10 @@ ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l):
        depth_bias(4),
        rendered(false)
 {
-       depth_buf.set_min_filter(LINEAR);
-       depth_buf.set_compare_enabled(true);
-       depth_buf.set_compare_func(LEQUAL);
-       depth_buf.set_wrap(CLAMP_TO_EDGE);
+       Sampler &depth_samp = depth_buf.get_default_sampler();
+       depth_samp.set_min_filter(LINEAR);
+       depth_samp.set_compare(LEQUAL);
+       depth_samp.set_wrap(CLAMP_TO_EDGE);
        depth_buf.storage(DEPTH_COMPONENT, size, size, 1);
        fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0);
        fbo.require_complete();
index b8c14792dad403e9fd98e2885dc99188fd17be80..7983cfb50e5c4272f76c2ceb9e1c3a5628639635 100644 (file)
@@ -1,11 +1,7 @@
 #include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_shadow.h>
 #include <msp/gl/extensions/arb_texture_swizzle.h>
 #include <msp/gl/extensions/ext_framebuffer_object.h>
-#include <msp/gl/extensions/ext_texture3d.h>
-#include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
 #include <msp/io/memory.h>
-#include <msp/strings/format.h>
 #include "bindable.h"
 #include "error.h"
 #include "resourcemanager.h"
@@ -18,38 +14,6 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-void operator>>(const LexicalConverter &c, TextureFilter &tf)
-{
-       if(c.get()=="NEAREST")
-               tf = NEAREST;
-       else if(c.get()=="LINEAR")
-               tf = LINEAR;
-       else if(c.get()=="NEAREST_MIPMAP_NEAREST")
-               tf = NEAREST_MIPMAP_NEAREST;
-       else if(c.get()=="NEAREST_MIPMAP_LINEAR")
-               tf = NEAREST_MIPMAP_LINEAR;
-       else if(c.get()=="LINEAR_MIPMAP_NEAREST")
-               tf = LINEAR_MIPMAP_NEAREST;
-       else if(c.get()=="LINEAR_MIPMAP_LINEAR")
-               tf = LINEAR_MIPMAP_LINEAR;
-       else
-               throw lexical_error(format("conversion of '%s' to TextureFilter", c.get()));
-}
-
-
-void operator>>(const LexicalConverter &c, TextureWrap &tw)
-{
-       if(c.get()=="REPEAT")
-               tw = REPEAT;
-       else if(c.get()=="CLAMP_TO_EDGE")
-               tw = CLAMP_TO_EDGE;
-       else if(c.get()=="MIRRORED_REPEAT")
-               tw = MIRRORED_REPEAT;
-       else
-               throw lexical_error(format("conversion of '%s' to TextureWrap", c.get()));
-}
-
-
 int Texture::swizzle_orders[] =
 {
        GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
@@ -61,16 +25,9 @@ Texture::Texture(GLenum t, ResourceManager *m):
        id(0),
        target(t),
        ifmt(RGB),
-       min_filter(NEAREST_MIPMAP_LINEAR),
-       mag_filter(LINEAR),
-       max_anisotropy(1.0f),
-       wrap_s(REPEAT),
-       wrap_t(REPEAT),
-       wrap_r(REPEAT),
        auto_gen_mipmap(false),
-       compare(false),
-       cmp_func(LEQUAL),
-       dirty_params(0)
+       dirty_params(0),
+       default_sampler(*this)
 {
        if(m)
                set_manager(m);
@@ -149,22 +106,6 @@ void Texture::update_parameter(int mask) const
                unit->bind();
        }
 
-       if(mask&MIN_FILTER)
-               set_parameter_i(GL_TEXTURE_MIN_FILTER, min_filter);
-       if(mask&MAG_FILTER)
-               set_parameter_i(GL_TEXTURE_MAG_FILTER, mag_filter);
-       if(mask&MAX_ANISOTROPY)
-               set_parameter_f(GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
-       if(mask&WRAP_S)
-               set_parameter_i(GL_TEXTURE_WRAP_S, wrap_s);
-       if(mask&WRAP_T)
-               set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
-       if(mask&WRAP_R)
-               set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
-       if(mask&COMPARE)
-               set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
-       if(mask&COMPARE_FUNC)
-               set_parameter_i(GL_TEXTURE_COMPARE_FUNC, cmp_func);
        if(mask&FORMAT_SWIZZLE)
        {
                if(get_gl_api()==OPENGL_ES2)
@@ -202,58 +143,42 @@ void Texture::set_parameter_f(GLenum param, float value) const
 
 void Texture::set_min_filter(TextureFilter f)
 {
-       min_filter = f;
-       update_parameter(MIN_FILTER);
+       default_sampler.set_min_filter(f);
 }
 
 void Texture::set_mag_filter(TextureFilter f)
 {
-       mag_filter = f;
-       update_parameter(MAG_FILTER);
+       default_sampler.set_mag_filter(f);
 }
 
 void Texture::set_filter(TextureFilter f)
 {
-       set_min_filter(f);
-       set_mag_filter(f==NEAREST ? NEAREST : LINEAR);
+       default_sampler.set_filter(f);
 }
 
 void Texture::set_max_anisotropy(float a)
 {
-       if(a<1.0f)
-               throw invalid_argument("Texture::set_max_anisotropy");
-       else if(a>1.0f)
-               static Require _req(EXT_texture_filter_anisotropic);
-       max_anisotropy = a;
-       if(EXT_texture_filter_anisotropic)
-               update_parameter(MAX_ANISOTROPY);
+       default_sampler.set_max_anisotropy(a);
 }
 
 void Texture::set_wrap(TextureWrap w)
 {
-       set_wrap_s(w);
-       set_wrap_t(w);
-       if(EXT_texture3D)
-               set_wrap_r(w);
+       default_sampler.set_wrap(w);
 }
 
 void Texture::set_wrap_s(TextureWrap w)
 {
-       wrap_s = w;
-       update_parameter(WRAP_S);
+       default_sampler.set_wrap_s(w);
 }
 
 void Texture::set_wrap_t(TextureWrap w)
 {
-       wrap_t = w;
-       update_parameter(WRAP_T);
+       default_sampler.set_wrap_t(w);
 }
 
 void Texture::set_wrap_r(TextureWrap w)
 {
-       static Require _req(EXT_texture3D);
-       wrap_r = w;
-       update_parameter(WRAP_R);
+       default_sampler.set_wrap_r(w);
 }
 
 bool Texture::can_generate_mipmap()
@@ -286,16 +211,14 @@ void Texture::set_auto_generate_mipmap(bool gm)
 void Texture::set_compare_enabled(bool c)
 {
        if(c)
-               static Require _req(ARB_shadow);
-       compare = c;
-       update_parameter(COMPARE);
+               default_sampler.set_compare(default_sampler.get_compare_function());
+       else
+               default_sampler.disable_compare();
 }
 
 void Texture::set_compare_func(Predicate f)
 {
-       static Require _req(ARB_shadow);
-       cmp_func = f;
-       update_parameter(COMPARE_FUNC);
+       default_sampler.set_compare(f);
 }
 
 void Texture::load_image(const string &fn, bool srgb)
@@ -348,6 +271,8 @@ void Texture::bind_to(unsigned i) const
                        update_parameter(dirty_params);
                        dirty_params = 0;
                }
+
+               default_sampler.bind_to(i);
        }
 }
 
@@ -401,6 +326,7 @@ void Texture::Loader::init()
        add("max_anisotropy", &Loader::max_anisotropy);
        add("min_filter", &Loader::min_filter);
        add("mipmap_levels", &Loader::mipmap_levels);
+       add("sampler",    &Loader::sampler);
        add("wrap",       &Loader::wrap);
        add("wrap_r",     &Loader::wrap_r);
        add("wrap_s",     &Loader::wrap_s);
@@ -412,6 +338,8 @@ unsigned Texture::Loader::get_levels() const
        return (is_mipmapped(obj.default_sampler.get_min_filter()) ? levels : 1);
 }
 
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
 void Texture::Loader::external_image(const string &fn)
 {
        Graphics::Image img;
@@ -462,6 +390,11 @@ void Texture::Loader::mipmap_levels(unsigned l)
        levels = l;
 }
 
+void Texture::Loader::sampler()
+{
+       load_sub(obj.default_sampler);
+}
+
 void Texture::Loader::wrap(TextureWrap w)
 {
        obj.set_wrap(w);
@@ -481,13 +414,7 @@ void Texture::Loader::wrap_t(TextureWrap w)
 {
        obj.set_wrap_t(w);
 }
-
-
-bool is_mipmapped(TextureFilter filter)
-{
-       return (filter==NEAREST_MIPMAP_NEAREST || filter==NEAREST_MIPMAP_LINEAR ||
-               filter==LINEAR_MIPMAP_NEAREST || filter==LINEAR_MIPMAP_LINEAR);
-}
+#pragma GCC diagnostic pop
 
 } // namespace GL
 } // namespace Msp
index 774b7e83610b17ea8ea1a861c23b41917ea256c1..ad41e573ed5d53b409f82794ae44afec96a1a23e 100644 (file)
@@ -8,65 +8,20 @@
 #include "gl.h"
 #include "pixelformat.h"
 #include "predicate.h"
+#include "sampler.h"
 #include "resource.h"
 
 namespace Msp {
 namespace GL {
 
-enum TextureFilter
-{
-       /// No filtering
-       NEAREST = GL_NEAREST,
-
-       /// Bilinear filtering
-       LINEAR = GL_LINEAR,
-
-       /// Mipmapping without filtering
-       NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
-
-       /// Linear filtering between two mipmap levels
-       NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
-
-       /// Bilinear filtering on the closest mipmap level
-       LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
-
-       /// Trilinear filtering between two mipmap levels
-       LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
-};
-
-
-enum TextureWrap
-{
-       /// Tile the texture infinitely
-       REPEAT = GL_REPEAT,
-
-       /// Extend the texels at the edge of the texture to infinity
-       CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
-
-       /// Tile the texture, with every other repetition mirrored
-       MIRRORED_REPEAT = GL_MIRRORED_REPEAT
-};
-
-
 /**
 Base class for textures.  This class only defines operations common for all
-texture types and is not instantiable.  For specifying images for textures, see
-one of the dimensioned texture classes.
-
-A texture is generally rendered at a size that's either smaller or larger than
-its native size, so that the texture coordinates do not exactly correspond to
-the texels of the texture.  The kind of filtering used, if any, is determined
-by the minification and magnification filter parameters.  The default is LINEAR
-for magnification and NEAREST_MIPMAP_LINEAR for minification.
-
-When a mipmapped filter is in use, the texture consists of a stack of mipmap
-images.  Level 0 is the base image.  Each level above 0 has half the size of
-the previous level, rounded down and clamped to 1.  The level with size 1 in
-all dimensions is the last mipmap level.  All levels must be allocated for the
-texture to be usable.
-
-If texture coordinates fall outside of the principal range of the texture,
-wrapping is applied.  The default for all directions is REPEAT.
+texture types and is not instantiable.  For specifying images for textures,
+see one of the dimensioned texture classes.
+
+A texture can consinst of a stack of images, called a mipmap.  The dimensions
+of each mipmap level are half that of the previous level.  The mipmap stack
+can be used for texture minification; see the Sampler class for details.
 */
 class Texture: public Resource
 {
@@ -93,6 +48,7 @@ protected:
                void max_anisotropy(float);
                void min_filter(TextureFilter);
                void mipmap_levels(unsigned);
+               void sampler();
                void wrap(TextureWrap);
                void wrap_r(TextureWrap);
                void wrap_s(TextureWrap);
@@ -101,14 +57,6 @@ protected:
 
        enum ParameterMask
        {
-               MIN_FILTER = 1,
-               MAG_FILTER = 2,
-               WRAP_S = 4,
-               WRAP_T = 8,
-               WRAP_R = 16,
-               COMPARE = 64,
-               COMPARE_FUNC = 128,
-               MAX_ANISOTROPY = 256,
                FORMAT_SWIZZLE = 512
        };
 
@@ -123,16 +71,9 @@ protected:
        GLenum target;
        PixelFormat ifmt;
        FormatSwizzle swizzle;
-       TextureFilter min_filter;
-       TextureFilter mag_filter;
-       float max_anisotropy;
-       TextureWrap wrap_s;
-       TextureWrap wrap_t;
-       TextureWrap wrap_r;
        bool auto_gen_mipmap;
-       bool compare;
-       Predicate cmp_func;
        mutable int dirty_params;
+       Sampler default_sampler;
 
        static int swizzle_orders[];
 
@@ -147,27 +88,32 @@ protected:
        void set_internal_format(PixelFormat);
        PixelFormat get_upload_format(PixelFormat) const;
 
+public:
+       Sampler &get_default_sampler() { return default_sampler; }
+       const Sampler &get_default_sampler() const { return default_sampler; }
+
+protected:
        void update_parameter(int) const;
        void set_parameter_i(GLenum, int) const;
        void set_parameter_f(GLenum, float) const;
 public:
-       void set_min_filter(TextureFilter);
-       void set_mag_filter(TextureFilter);
+       DEPRECATED void set_min_filter(TextureFilter);
+       DEPRECATED void set_mag_filter(TextureFilter);
 
        /** Sets filter for both minification and magnification.  Since mipmapping
        is not applicable to magnification, LINEAR is used instead. */
-       void set_filter(TextureFilter);
+       DEPRECATED void set_filter(TextureFilter);
 
        DEPRECATED void set_mipmap_levels(unsigned) { }
 
-       void set_max_anisotropy(float);
+       DEPRECATED void set_max_anisotropy(float);
 
        /** Sets the wrapping mode for all coordinates. */
-       void set_wrap(TextureWrap);
+       DEPRECATED void set_wrap(TextureWrap);
 
-       void set_wrap_s(TextureWrap);
-       void set_wrap_t(TextureWrap);
-       void set_wrap_r(TextureWrap);
+       DEPRECATED void set_wrap_s(TextureWrap);
+       DEPRECATED void set_wrap_t(TextureWrap);
+       DEPRECATED void set_wrap_r(TextureWrap);
 
        static bool can_generate_mipmap();
 
@@ -184,10 +130,10 @@ public:
        comparison is enabled, the third component of the texture coordinate is
        compared against the texel value, and the result is returned as the texture
        sample. */
-       void set_compare_enabled(bool);
+       DEPRECATED void set_compare_enabled(bool);
 
        /** Sets the function to use for depth comparison. */
-       void set_compare_func(Predicate);
+       DEPRECATED void set_compare_func(Predicate);
 
        /// Loads a Graphics::Image from a file and uploads it to the texture.
        virtual void load_image(const std::string &, bool srgb = false);
@@ -217,9 +163,6 @@ public:
        virtual UInt64 get_data_size() const { return 0; }
 };
 
-
-bool is_mipmapped(TextureFilter);
-
 } // namespace GL
 } // namespace Msp
 
index 72c84428ab6115ec4823a62d0264e0e21e989886..78011d3046ea5fb8189f823096fa8d730c651033 100644 (file)
@@ -191,6 +191,7 @@ void Texture2D::unload()
        allocated = 0;
        // TODO check which params actually need refreshing
        dirty_params = -1;
+       default_sampler.unload();
 }