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Don't check group in get_unlit_inputs
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2021-11-20 Mikko RasaUse extended alignment in SPIR-V struct layout when...
2021-11-20 Mikko RasaDo discard-clears in individual postprocessors, not...
2021-11-19 Mikko RasaCache framebuffer and viewport in VulkanCommands
2021-11-19 Mikko RasaCheck if render target is swapchain and set to_present...
2021-11-19 Mikko RasaTreat clear() with null parameter as invalidate
2021-11-19 Mikko RasaCreate specialized copies of SPIR-V modules
2021-11-18 Mikko RasaInitial implementation of Vulkan backend
2021-11-18 Mikko RasaAdd checks for invalid state in OpenGLCommands
2021-11-18 Mikko RasaRefactor low-level state management
2021-11-18 Mikko RasaColorize the debug output of the GLSL compiler
2021-11-18 Mikko RasaStore primitive type in PipelineState
2021-11-17 Mikko RasaCreate default context options in the device backend
2021-11-17 Mikko RasaUse emplace_back when a new object is being constructed
2021-11-17 Mikko RasaDon't try to apply push constants as uniforms in OpenGL
2021-11-17 Mikko RasaAdjust access to main class members from backend classes
2021-11-17 Mikko RasaRename some stencil test constants
2021-11-17 Mikko RasaDon't assume vertex arrays start from the beginning...
2021-11-17 Mikko RasaAdd support for padding in vertex formats
2021-11-17 Mikko RasaOnly use location-based offsets for the default uniform...
2021-11-17 Mikko RasaUse OriginUpperLeft execution mode on Vulkan as require...
2021-11-17 Mikko RasaComment fixes
2021-11-17 Mikko RasaAvoid emitting duplicate specialization constants in...
2021-11-17 Mikko RasaCollect uniforms which have a binding, even if they...
2021-11-17 Mikko RasaReflect the control flow graph from SPIR-V and check...
2021-11-17 Mikko RasaFix handling of constants in Spir-V reflection
2021-11-17 Mikko RasaFix reflection of image types from Spir-V modules
2021-11-17 Mikko RasaAdd a backend for SpirVModule and make it non-copyable
2021-11-17 Mikko RasaPack descriptor set and binding in a single variable
2021-11-17 Mikko RasaRemove empty default block before adding uniforms to...
2021-11-17 Mikko RasaAdd validation for mapping buffers
2021-11-17 Mikko RasaAdd a usage parameter to Buffer
2021-11-17 Mikko RasaUpdate usage of hash functions
2021-11-14 Mikko RasaMake WindowView override the parameterless render function
2021-11-14 Mikko RasaExpose the maximum number of attributes and attachments
2021-11-14 Mikko RasaMake FrameAttachment capable of distinguishing RGB...
2021-11-14 Mikko RasaBuild sequence without target format if there's no...
2021-11-14 Mikko RasaReplace ProgramData copy constructor with a more explic...
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-13 Mikko RasaAdd a safeguard into ResourceManager::add_resource
2021-11-13 Mikko RasaAdd missing destructor to OpenGLSampler
2021-11-13 Mikko RasaResolve variables after eliminating constant conditions
2021-11-13 Mikko RasaFix a name conflict in certain inlining scenarios
2021-11-12 Mikko RasaMove a few bits of Renderer into a backend class
2021-11-12 Mikko RasaRemove the transform function from Renderer
2021-11-12 Mikko RasaRequire explicit begin() and end() calls in Renderer
2021-11-12 Mikko RasaReorder members of Renderer and PipelineState
2021-11-12 Mikko RasaRemove deprecated functions from Renderer
2021-11-12 Mikko RasaAlways use RGBA color format when building Sequences
2021-11-12 Mikko RasaAdd a swizzle mode for presenting an RGBA texture as RGB
2021-11-12 Mikko RasaAllow BGR format in FrameAttachment, but disallow swizz...
2021-11-12 Mikko RasaMove swizzling modes to pixelformat.h
2021-11-11 Mikko RasaFix an incorrect check for existence of value
2021-11-11 Mikko RasaDon't check the address of an inline array
2021-11-11 Mikko RasaSome more default member initializers
2021-11-11 Mikko RasaRemove default uniform block if it has no uniforms
2021-11-11 Mikko RasaRecognize push constant blocks when reflecting SPIR...
2021-11-11 Mikko RasaStore descriptor set in program reflection data
2021-11-11 Mikko RasaHandle descriptor sets when allocating uniform locations
2021-11-11 Mikko RasaPropagate locations from existing variables before...
2021-11-11 Mikko RasaImprove layout qualifier handling with some more utilit...
2021-11-10 Mikko RasaAdd a utility function for following a chain of base...
2021-11-10 Mikko RasaRefactor a common part in LocationAllocator into a...
2021-11-10 Mikko RasaAssign the same specialization constant IDs in all...
2021-11-10 Mikko RasaEmit descriptor set decorations for interface blocks
2021-11-10 Mikko RasaAdd basic Vulkan support to the shader compiler
2021-11-10 Mikko RasaAdd a constant for Vulkan backend
2021-11-10 Mikko RasaAccount for mipmap levels when computing texture data...
2021-11-10 Mikko RasaPerform range checks in UniformBlock in debug builds
2021-11-10 Mikko RasaMove the Resource function override of Texture classes...
2021-11-10 Mikko RasaMove WindowView::render to the backend
2021-11-10 Mikko RasaRemove the LINE_LOOP primitive type
2021-11-10 Mikko RasaMinor tweaks
2021-11-10 Mikko RasaRemove some stray includes and add a missing one
2021-11-10 Mikko RasaEnsure that creating the system framebuffer doesn't...
2021-11-10 Mikko RasaRestructure system framebuffer and make WindowView...
2021-11-09 Mikko RasaCheck for empty attachments array instead of zero id...
2021-11-09 Mikko RasaDon't store a View's target framebuffer in the base...
2021-11-09 Mikko RasaMove backend information into Device
2021-11-09 Mikko RasaRemove obsolete includes
2021-11-09 Mikko RasaCreate a Device class to hold the graphics context
2021-11-08 Mikko RasaAlways apply feature conversion in the GLSL compiler
2021-11-08 Mikko RasaUse specially created features when compiling modules...
2021-11-08 Mikko RasaRequire passing features to SL::Compiler constructor
2021-11-08 Mikko RasaMake the SL::Features factory functions more flexible
2021-11-08 Mikko RasaSplit FeatureConverter into two parts
2021-11-08 Mikko RasaRename LegacyConverter to FeatureConverter
2021-11-08 Mikko RasaAllow a push constant block to be specified, but flatte...
2021-11-08 Mikko RasaFix flattening of GLSL interface blocks
2021-11-08 Mikko RasaCopy layout of InterfaceBlock
2021-11-08 Mikko RasaActually call the collect_builtins function in Program
2021-11-08 Mikko RasaWrite access can't get into an unary operator from...
2021-11-08 Mikko RasaCache texture bindings when the shader program does...
2021-11-08 Mikko RasaRestore variable load IDs for the else branch of a...
2021-11-08 Mikko RasaIsolate expressions from surrounding composite access
2021-11-08 Mikko RasaRecognize increment/decrement operators as modifying...
2021-11-08 Mikko RasaBlock further inlining of a variable after component...
2021-11-08 Mikko RasaRefactor assignment target overlap check into a function
2021-11-08 Mikko RasaProcess loop initialization outside the body in UnusedV...
2021-11-07 Mikko RasaMark the start of a SPIR-V function as reachable
2021-11-07 Mikko RasaCompute correct size for SPIR-V structs if the last...
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