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Add another constructor to RenderTarget to resolve an ambiguity
[libs/gl.git] / source / environmentmap.cpp
2020-02-09 Mikko RasaAccess static functions through class and not instance
2020-02-09 Mikko RasaCosmetic fixes
2020-02-09 Mikko RasaAdd a function to clear all FBO component buffers
2018-07-02 Mikko RasaDisable mipmaps from various render target textures
2018-07-01 Mikko RasaAdd functions to control environment map updates
2018-07-01 Mikko RasaAdd a function to set depth clip of EnvironmentMap
2017-12-20 Mikko RasaRename various get/set_aspect functions to aspect_ratio
2017-11-14 Mikko RasaUse matrix column accessors rather than multiplication
2016-12-05 Mikko RasaUse the external Renderer to render ShadowMap and Envir...
2016-12-05 Mikko RasaChange the setup/finish_frame interface to be non-const
2014-11-13 Mikko RasaAdapt to the new vector/matrix slicing API in mspmath
2014-11-01 Mikko RasaUse the same Renderer to render all faces of EnvironmentMap
2014-09-29 Mikko RasaExclude EnvironMap effect itself when creating the map
2013-12-21 Mikko RasaUse RAII binders in place of manual binding
2013-12-19 Mikko RasaAutomatically determine texture units for effects
2013-11-27 Mikko RasaAlways bind textures in a specific texture unit
2013-06-18 Mikko RasaField of view is an angle too
2012-12-29 Mikko RasaVerify framebuffer completeness in effect constructors
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect