+++ /dev/null
-#!BPY
-
-"""
-Name: 'MSP GL Mesh (.mesh)...'
-Blender: 244
-Group: 'Export'
-"""
-
-import sys
-import math
-import bpy
-import Blender
-
-def make_edge_key(i1, i2):
- return (min(i1, i2), max(i1, i2))
-
-progress_range = (0.0, 1.0, "")
-
-def set_progress(value):
- Blender.Window.DrawProgressBar(progress_range[0]+progress_range[1]*value, progress_range[2])
-
-def set_progress_range(low, high, text):
- global progress_range
- progress_range = (low, high-low, text)
- set_progress(0.0)
-
-
-class Edge:
- def __init__(self, me):
- if me.__class__==Edge:
- self._medge = me._medge
- self.v1 = me.v1
- self.v2 = me.v2
- self.smooth = me.smooth
- else:
- self._medge = me
- self.smooth = False
- self.faces = []
-
- def __getattr__(self, attr):
- return getattr(self._medge, attr)
-
- def check_smooth(self, limit):
- if len(self.faces)!=2:
- return
-
- d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
- if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
- self.smooth = True
-
- def other_face(self, f):
- if f.index==self.faces[0].index:
- if len(self.faces)>=2:
- return self.faces[1]
- else:
- return None
- else:
- return self.faces[0]
-
-
-class Vertex:
- def __init__(self, mv):
- if mv.__class__==Vertex:
- self._mvert = mv._mvert
- self.no = mv.no
- self.uv = mv.uv
- else:
- self._mvert = mv
- self.uv = None
- self.flag = False
- self.faces = []
- self.tan = None
- self.bino = None
-
- def __getattr__(self, attr):
- return getattr(self._mvert, attr)
-
- def __cmp__(self, other):
- if other is None:
- return 1
- return cmp(self.index, other.index)
-
- def __str__(self):
- return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
-
- __repr__ = __str__
-
-
-class Face:
- def __init__(self, mf):
- self._mface = mf
- self.edges = []
- self.verts = [v for v in mf.verts]
- self.flag = False
-
- def __getattr__(self, attr):
- return getattr(self._mface, attr)
-
- def __cmp__(self, other):
- if other is None:
- return 1
- return cmp(self.index, other.index)
-
- def __str__(self):
- return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
-
- __repr__ = __str__
-
- def pivot_vertices(self, *vt):
- flags = [(v in vt) for v in self.verts]
- l = len(self.verts)
- for i in range(l):
- if flags[i] and not flags[(i+l-1)%l]:
- return self.verts[i:]+self.verts[:i]
-
- def get_edge(self, v1, v2):
- key = make_edge_key(v1.index, v2.index)
- for e in self.edges:
- if e.key==key:
- return e
- raise KeyError, "No edge %s"%(key,)
-
-
-class Line:
- def __init__(self, e):
- self.edge = e
- self.verts = [e.v1, e.v2]
- self.flag = False
-
- def __str__(self):
- return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
-
- __repr__ = __str__
-
-
-class Mesh:
- def __init__(self, m):
- self._mesh = m
- self.verts = [Vertex(v) for v in m.verts]
- self.faces = [Face(f) for f in m.faces]
- self.materials = m.materials[:]
-
- for f in self.faces:
- for i in range(len(f.verts)):
- f.verts[i] = self.verts[f.verts[i].index]
- f.verts[i].faces.append(f)
-
- self.edges = dict([(e.key, Edge(e)) for e in m.edges])
- for f in self.faces:
- for k in f.edge_keys:
- e = self.edges[k]
- e.faces.append(self.faces[f.index])
- f.edges.append(e)
-
- self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
-
- if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
- smooth_limit = math.cos(m.degr*math.pi/180)
- else:
- smooth_limit = -1
-
- for e in self.edges.itervalues():
- e.v1 = self.verts[e.v1.index]
- e.v2 = self.verts[e.v2.index]
- e.check_smooth(smooth_limit)
-
- def __getattr__(self, attr):
- return getattr(self._mesh, attr)
-
- def splice(self, other):
- material_map = []
- for m in other.materials:
- if m in self.materials:
- material_map.append(self.materials.index(m))
- else:
- material_map.append(len(self.materials))
- self.materials.append(m)
-
- offset = len(self.verts)
- for v in other.verts:
- v.index += offset
- self.verts.append(v)
-
- offset = len(self.faces)
- for f in other.faces:
- f.index += offset
- f.mat = material_map[f.mat]
- self.faces.append(f)
-
- for e in other.edges.itervalues():
- e.key = make_edge_key(e.v1.index, e.v2.index)
- self.edges[e.key] = e
-
- self.lines += other.lines
-
- def generate_material_uv(self):
- for f in self.faces:
- f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts)
- self.faceUV = True
-
- def split_vertices(self, find_group_func, debug):
- groups = []
- for i in range(len(self.verts)):
- v = self.verts[i]
- for f in v.faces:
- f.flag = False
-
- vg = []
- for f in v.faces:
- if not f.flag:
- vg.append(find_group_func(v, f))
-
- groups.append(vg)
-
- set_progress(i*0.5/len(self.verts))
-
- for i in range(len(self.verts)):
- if len(groups[i])==1:
- continue
-
- if debug:
- print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
-
- for g in groups[i][1:]:
- v = Vertex(self.verts[i])
- v.index = len(self.verts)
- self.verts.append(v)
-
- if debug:
- print " -> %d %s"%(v.index, [f.index for f in g])
-
- for f in g:
- for j in range(len(f.edges)):
- e = f.edges[j]
-
- if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
- continue
-
- if debug:
- print " Splitting edge %s with faces %s"%(e.key, e.faces)
-
- if e.other_face(f) not in g and len(e.faces)>=2:
- k = e.faces.index(f)
- e.faces.remove(f)
- e = Edge(e)
- f.edges[j] = e
- e.faces.append(f)
- else:
- del self.edges[e.key]
-
- if e.v1==self.verts[i]:
- e.v1 = v
- elif e.v2==self.verts[i]:
- e.v2 = v
-
- e.key = make_edge_key(e.v1.index, e.v2.index)
- self.edges[e.key] = e
-
- self.verts[i].faces.remove(f)
- f.verts[f.verts.index(self.verts[i])] = v
- v.faces.append(f)
-
- set_progress(0.5+i*0.5/len(self.verts))
-
- def split_smooth(self, debug = False):
- self.split_vertices(self.find_smooth_group, debug)
-
- def split_uv(self, debug = False):
- self.split_vertices(self.find_uv_group, debug)
-
- def find_smooth_group(self, vert, face):
- face.flag = True
- queue = [face]
-
- for f in queue:
- for e in f.edges:
- other = e.other_face(f)
- #if not other or other.index not in face_indices:
- if other not in vert.faces:
- continue
-
- if e.smooth:
- if not other.flag:
- other.flag = True
- queue.append(other)
-
- return queue
-
- def find_uv_group(self, vert, face):
- uv = face.uv[face.verts.index(vert)]
- face.flag = True
- group = [face]
- for f in vert.faces:
- if not f.flag and f.uv[f.verts.index(vert)]==uv:
- f.flag = True
- group.append(f)
- return group
-
- def compute_normals(self):
- for v in self.verts:
- if v.faces:
- v.no = Blender.Mathutils.Vector()
- for f in v.faces:
- v.no += f.no
- v.no.normalize()
- else:
- # XXX Should use edges to compute normal
- v.no = Blender.Mathutils.Vector(0, 0, 1)
-
- def compute_uv(self):
- for v in self.verts:
- if v.faces:
- v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
-
- def compute_tbn(self):
- for v in self.verts:
- v.tan = Blender.Mathutils.Vector()
- v.bino = Blender.Mathutils.Vector()
- for f in v.faces:
- fverts = f.pivot_vertices(False, v)
- v1 = fverts[1]
- v2 = fverts[-1]
- du1 = v1.uv[0]-v.uv[0]
- du2 = v2.uv[0]-v.uv[0]
- dv1 = v1.uv[1]-v.uv[1]
- dv2 = v2.uv[1]-v.uv[1]
- div = du1*dv2-du2*dv1
- edge1 = fverts[1].co-fverts[0].co
- edge2 = fverts[-1].co-fverts[0].co
- v.tan += (edge1*dv2-edge2*dv1)/div
- v.bino += (edge2*du1-edge1*du2)/div
- v.tan.normalize()
- v.bino.normalize()
-
- def create_strip(self, face, max_len, debug):
- edge = None
- for e in face.edges:
- other = e.other_face(face)
- if other and not other.flag:
- edge = e
- break
-
- if not edge:
- return None
-
- if debug:
- print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index))
-
- verts = face.pivot_vertices(edge.v1, edge.v2)
- if len(verts)==3:
- result = [verts[-1], verts[0]]
- else:
- result = [verts[-2], verts[-1]]
-
- while 1:
- if debug:
- print " Adding %s"%face
-
- verts = face.pivot_vertices(*result[-2:])
- k = len(result)%2
-
- face.flag = True
- if len(verts)==4 and not k:
- result.append(verts[3])
- result.append(verts[2])
- if len(verts)==4 and k:
- result.append(verts[3])
-
- if len(result)>=max_len:
- if debug:
- print " Max length exceeded"
- break
-
- edge = face.get_edge(*result[-2:])
-
- if debug:
- print " Next edge is %s"%(edge.key, )
-
- next = edge.other_face(face)
- if not next or next.flag:
- break
- face = next
-
- if debug:
- print " %s"%[v.index for v in result]
-
- return result
-
-
-class VertexCache:
- def __init__(self, size):
- self.size = size
- self.slots = [-1]*self.size
-
- def fetch(self, v):
- hit = v.index in self.slots
- if hit:
- self.slots.remove(v.index)
- self.slots.append(v.index)
- if not hit:
- del self.slots[0]
- return hit
-
- def fetch_strip(self, strip):
- hits = 0
- for v in strip:
- if self.fetch(v):
- hits += 1
- return hits
-
- def test_strip(self, strip):
- hits = 0
- for i in range(len(strip)):
- if i>=self.size:
- break
- if strip[i].index in self.slots[i:]:
- hits += 1
- return hits
-
-
-class OutFile:
- def __init__(self, fn):
- if fn==None:
- self.file = sys.stdout
- else:
- self.file = open(fn, "w")
- self.indent = 0
-
- def make(self, kwd, *params):
- pstr = ""
- for p in params:
- if type(p)==float:
- pstr += " %.6g"%p
- else:
- pstr += " %s"%p
- return "%s%s"%(kwd, pstr)
-
- def write(self, kwd, *params):
- self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
-
- def begin(self, kwd, *params):
- i = '\t'*self.indent
- self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
- self.indent += 1
-
- def end(self):
- self.indent -= 1
- self.file.write("%s};\n"%('\t'*self.indent))
-
-
-class Exporter:
- def __init__(self, fn):
- self.out_file = OutFile(fn)
- self.use_strips = True
- self.use_degen_tris = True
- self.max_strip_len = 1024
- self.optimize_cache = False
- self.cache_size = 64
- self.export_lines = True
- self.tbn_vecs = False
- self.compound = False
- self.object = False
- self.material_tex = False
- self.debug = False
- self.strip_debug = False
- self.split_debug = False
-
- def stripify(self, mesh):
- for f in mesh.faces:
- f.flag = False
-
- faces_done = 0
- strips = []
- loose = []
-
- cache = None
- if self.optimize_cache:
- cache = VertexCache(self.cache_size)
-
- island = []
- island_strips = []
- while 1:
- if not island:
- queue = []
- for f in mesh.faces:
- if not f.flag:
- f.flag = True
- queue.append(f)
- break
-
- if not queue:
- break
-
- while queue:
- f = queue[0]
- del queue[0]
- island.append(f)
-
- for e in f.edges:
- other = e.other_face(f)
- if other and not other.flag:
- other.flag = True
- queue.append(other)
-
- for f in island:
- f.flag = False
-
- best = 5
- face = None
- for f in island:
- if f.flag:
- continue
- score = 0
- for e in f.edges:
- other = e.other_face(f)
- if other and not other.flag:
- score += 1
- if score>0 and score<best:
- face = f
- best = score
-
- if not face:
- while island_strips:
- best = 0
- if cache:
- best_hits = 0
- for i in range(len(island_strips)):
- hits = cache.test_strip(island_strips[i])
- if hits>best_hits:
- best = i
- best_hits = hits
-
- s = island_strips[best]
- del island_strips[best]
- strips.append(s)
-
- if cache:
- cache.fetch_strip(s)
-
- faces_done += len(island)
- set_progress(float(faces_done)/len(mesh.faces))
-
- loose += [f for f in island if not f.flag]
- for f in island:
- f.flag = True
-
- island = []
- island_strips = []
- continue
-
- strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug)
- if strip:
- island_strips.append(strip)
-
- if self.debug:
- print "%d strips:"%len(strips)
- for i in range(len(strips)):
- print " %d: %d indices"%(i, len(strips[i]))
- print "%d loose faces"%len(loose)
- nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose])
- print "%d indices total"%nind
-
- if cache:
- cache = VertexCache(self.cache_size)
- total_hits = 0
-
- if self.use_degen_tris and strips:
- big_strip = []
-
- for s in strips:
- if big_strip:
- glue = [big_strip[-1], s[0]]
- if len(big_strip)%2:
- glue += [s[0]]
-
- big_strip += glue
- if cache:
- total_hits += cache.fetch_strip(glue)
-
- big_strip += s
- if cache:
- total_hits += cache.fetch_strip(s)
-
- for f in loose:
- if len(big_strip)%2:
- order = (-1, -2, 0, 1)
- else:
- order = (0, 1, -1, -2)
- verts = [f.verts[i] for i in order[:len(f.verts)]]
-
- if big_strip:
- glue = [big_strip[-1], verts[0]]
- big_strip += glue
- if cache:
- total_hits += cache.fetch_strip(glue)
-
- big_strip += verts
- if cache:
- total_hits += cache.fetch_strip(verts)
-
- strips = [big_strip]
- loose = []
-
- if self.debug:
- nind = len(big_strip)
- print "Big strip has %d indices"%nind
- if self.optimize_cache:
- print "%d cache hits"%total_hits
-
- if self.debug:
- ntris = sum([len(f.verts)-2 for f in mesh.faces])
- print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
-
- return strips, loose
-
- def export(self):
- scene = bpy.data.scenes.active
-
- objs = Blender.Object.GetSelected()
- if not objs:
- raise Exception, "Nothing to export"
- for o in objs:
- if o.getType()!="Mesh":
- raise Exception, "Can only export Mesh data"
-
- Blender.Window.DrawProgressBar(0.0, "Preparing");
-
- mesh = Blender.Mesh.New("export_tmp")
- mesh.getFromObject(objs[0])
- mesh = Mesh(mesh)
- if self.compound:
- # Must keep a ref to each Blender mesh
- bmeshes = []
- for o in objs[1:]:
- bmesh = Blender.Mesh.New("export_tmp")
- bmesh.getFromObject(o)
- bmeshes.append(bmesh)
- mesh.splice(Mesh(bmesh))
-
- if self.debug:
- ntris = sum([len(f.verts)-2 for f in mesh.faces])
- print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
-
- set_progress_range(0.05, 0.35, "Smoothing")
- mesh.split_smooth(self.split_debug)
-
- if self.debug:
- print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
-
- mesh.compute_normals()
-
- if self.material_tex:
- mesh.generate_material_uv()
-
- if mesh.faceUV:
- set_progress_range(0.35, 0.65, "Splitting UVs")
- mesh.split_uv(self.split_debug)
- if self.debug:
- print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
-
- mesh.compute_uv()
- if self.tbn_vecs:
- mesh.compute_tbn()
-
- set_progress_range(0.65, 0.95, "Creating strips")
- strips = []
- loose = mesh.faces
- if self.use_strips:
- strips, loose = self.stripify(mesh)
-
- Blender.Window.DrawProgressBar(0.95, "Writing file");
-
- if self.object:
- self.out_file.begin("mesh")
-
- fmt = "NORMAL3"
- if mesh.faceUV:
- fmt += "_TEXCOORD2"
- if self.tbn_vecs:
- fmt += "_ATTRIB33_ATTRIB34"
- fmt += "_VERTEX3"
- self.out_file.begin("vertices", fmt)
- norm = None
- uv = None
- tan = None
- bino = None
- for v in mesh.verts:
- if v.no!=norm:
- self.out_file.write("normal3", *v.no)
- norm = v.no
- if v.uv!=uv:
- self.out_file.write("texcoord2", *v.uv)
- uv = v.uv
- if v.tan!=tan:
- self.out_file.write("attrib3", 3, *v.tan)
- tan = v.tan
- if v.bino!=bino:
- self.out_file.write("attrib3", 4, *v.bino)
- bino = v.bino
- self.out_file.write("vertex3", *v.co)
- self.out_file.end()
- for s in strips:
- self.out_file.begin("batch", "TRIANGLE_STRIP")
- indices = []
- n = 0
- for v in s:
- indices.append(v.index)
- if len(indices)>=32:
- self.out_file.write("indices", *indices)
- indices = []
- if indices:
- self.out_file.write("indices", *indices)
- self.out_file.end()
-
- if loose:
- self.out_file.begin("batch", "TRIANGLES")
- for f in loose:
- for i in range(2, len(f.verts)):
- self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index)
- self.out_file.end()
-
- if self.export_lines and mesh.lines:
- self.out_file.write("batch", "LINES")
- for l in mesh.lines:
- self.out_file.write("indices", l.verts[0].index, l.verts[1].index)
- self.out_file.end()
-
- if self.object:
- self.out_file.end()
- self.out_file.begin("technique")
- self.out_file.begin("pass", '""')
- if self.material_tex:
- self.out_file.begin("material")
- self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
- self.out_file.end()
- self.out_file.begin("texunit", 0)
- self.out_file.begin("texture2d")
- self.out_file.write("min_filter", "NEAREST")
- self.out_file.write("mag_filter", "NEAREST")
- self.out_file.write("storage", "RGB", len(mesh.materials), 1)
- texdata = '"'
- for m in mesh.materials:
- texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255))
- texdata += '"'
- self.out_file.write("raw_data", texdata)
- self.out_file.end()
- self.out_file.end()
- elif mesh.materials:
- m = mesh.materials[0]
- self.out_file.begin("material")
- self.out_file.write("diffuse", m.R, m.G, m.B, 1.0)
- self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
- self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
- self.out_file.write("shininess", m.hard);
- self.out_file.end()
- self.out_file.end()
- self.out_file.end()
-
- Blender.Window.DrawProgressBar(1.0, "Done")
-
-
-class FrontEnd:
- def __init__(self):
- self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
- self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
-
- def run(self):
- self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
- self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
- self.max_strip_len = Blender.Draw.Create(self.config.get('max_strip_len', 1024))
- self.optimize_cache = Blender.Draw.Create(self.config.get('optimize_cache', False))
- self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64))
- self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
- self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
- self.compound = Blender.Draw.Create(self.config.get('compound', False))
- self.object = Blender.Draw.Create(self.config.get('object', False))
- self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False))
- self.debug = Blender.Draw.Create(self.config.get('debug', False))
- self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
- self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
- ret = Blender.Draw.PupBlock("Export MSP GL mesh",
- [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
- ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
- ("Max strip len", self.max_strip_len, 4, 16384, "Maximum length of a triangle strip"),
- ("Optimize cache", self.optimize_cache, "Optimize for vertex cache"),
- ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"),
- ("Export lines", self.export_lines, "Export lone edges as lines"),
- ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
- ("Compound", self.compound, "Create a compound mesh of all selected objects"),
- ("Object", self.object, "Export as an object"),
- ("Material texture", self.material_tex, "Create a texture from material data"),
- ("Debugging options"),
- ("Debug", self.debug),
- ("Debug strips", self.strip_debug),
- ("Debug splitting", self.split_debug)])
- if ret:
- dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
- obj = Blender.Object.GetSelected()[0]
- ext = "mesh"
- if self.object.val:
- ext = "object"
- Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext))
-
- def draw(self):
- pass
-
- def export(self, fn):
- self.config['use_strips'] = self.use_strips.val
- self.config['use_degen_tris'] = self.use_degen_tris.val
- self.config['max_strip_len'] = self.max_strip_len.val
- self.config['optimize_cache'] = self.optimize_cache.val
- self.config['cache_size'] = self.cache_size.val
- self.config['export_lines'] = self.export_lines.val
- self.config['tbn_vecs'] = self.tbn_vecs.val
- self.config['compound'] = self.compound.val
- self.config['object'] = self.object.val
- self.config['material_tex'] = self.material_tex.val
- self.config['debug'] = self.debug.val
- self.config['strip_debug'] = self.strip_debug.val
- self.config['split_debug'] = self.split_debug.val
- Blender.Registry.SetKey('mspgl_export', self.config, True)
-
- import os
- self.temp_config["dirname"] = os.path.dirname(fn)
- Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
-
- exp = Exporter(fn)
- exp.use_strips = self.use_strips.val
- exp.use_degen_tris = self.use_degen_tris.val
- exp.max_strip_len = self.max_strip_len.val
- exp.optimize_cache = self.optimize_cache.val
- exp.cache_size = self.cache_size.val
- exp.export_lines = self.export_lines.val
- exp.tbn_vecs = self.tbn_vecs.val
- exp.compound = self.compound.val
- exp.object = self.object.val
- exp.material_tex = self.material_tex.val
- exp.debug = self.debug.val
- exp.strip_debug = self.strip_debug.val
- exp.split_debug = self.split_debug.val
- exp.export()
-
-
-if __name__=="__main__":
- fe = FrontEnd()
- fe.run()